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Page "Quidditch" ¶ 26
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Players and may
Players may choose between a variety of grip materials.
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players may raise the stakes during the game.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players may wager money against each other ( street craps, also known as shooting dice or rolling dice ) or a bank ( casino craps, also known as table craps ).
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players also may use a small cart or gig bag and end pin-attached wheels to move the bass.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players may only wear eligible numbers at an ineligible position when it is obvious that a punt or field goal is to be attempted.
Players are permitted to play the ball with the flat of the ' face side ' and with the edges of the head and handle of the field hockey stick with the exception that, for reasons of safety, the ball may not be struck ' hard ' with a forehand edge stroke, because of the difficulty of controlling the height and direction of the ball from that stroke.
Players may not obstruct another's chance of hitting the ball in any way.
Players may choose to play as a fighter, cleric, or mage.
Other modules in the system may include components like cartridges, tonearms, hi-fi turntables, Digital Media Players, digital audio players, DVD players that play a wide variety of discs including CDs, CD recorders, MiniDisc recorders, hi-fi videocassette recorders ( VCRs ) and reel-to-reel tape recorders.
Players walking to the far west along LambdaStreet may be given the option to ' jump off the end of the world ', which disables access to their account for three months.
Players enter at one spot, and exit at another, or the idea may be to reach a certain spot in the maze.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.

Players and take
Players on the batting team take turns hitting against the pitcher of the fielding team, which tries to stop them from scoring runs by getting hitters out in any of several ways.
Players take turns to cut a string.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.
Players take turns flicking their discs from the outer edge of their quadrant of the board onto the playfield.
Players take turns rolling two dice and whoever is throwing the dice is called the " shooter ".
Players take turns moving a single piece, either by moving one step to an adjacent unoccupied space in any direction, or by jumping in one or any number of available consecutive hops over other single pieces.
Players take turns taking shots, and the last person standing is the winner.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Other independent companies were grouped under the Mutual banner in 1912, and there were also important new entrants, particularly the Jesse Lasky Feature Play Company, and Famous Players, which were both formed in 1913 to take advantage of the fact that films could reproduce the real substance of a stage play ( plus embellishments ), and so the best plays and actors from the legitimate stage could be enticed into films.
Players take the role of tribal leaders in 4000 B. C.
Players are often encouraged to take pictures at the dashpoints and upload them to the site.
* Hee Haw Players: Cast members take on some of the Shakespeare classics, with some unexpected twists.
Players take it in turn to throw a die.
Players who miss their contract are thus encouraged to take as many tricks as possible, which results in other players also missing their contracts.
Players take turns in placing pentominoes on the board so that they do not overlap with existing tiles and no tile is used more than once.
Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
Players take alternate turns.
Players take turns, where each turn consists of drawing a line between two spots ( or from a spot to itself ) and adding a new spot somewhere along the line.
Players could take on any number of possible roles in the setting but the default was to act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the alien and mysterious worm-like race known as the Sathar.
Players of all levels take part in such events from world-class players to complete beginners.
During this period, before the start of Test cricket in 1877, Gentlemen v Players was the most prestigious fixture in which a player could take part.
Players take turns placing a stone of their color on a single cell within the overall playing board.
Players take turns to place a stone of their color and a neutral stone on empty cells ; or replace two neutral stones with stones of their color, and replace a different stone of their color on the board to neutral stone.

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