[permalink] [id link]
* Quake 4 — Raven Software ( 2005 )
Some Related Sentences
Quake and 4
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
A similar concept appears, although much less developed, in the game Quake 4, where the player can drive Mechs as well as other vehicles while the game is still primarily focused on ground based human combat.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.
A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU / Linux ), and later for the Xbox 360 and the Macintosh.
Based on the success of the first Quake game, id later published Quake II and Quake III Arena ; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine.
Quake and its four sequels, Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars have sold over 4 million copies combined.
Quake and —
Starting with the Wolfenstein 3D franchise and continuing with the Doom and Quake series, Id pushed the boundaries of video game technology — particularly 3D computer graphics technology — and creates game engines that are heavily used throughout the video game industry.
Quake IV ( 2005 ) picks up where Quake II left off — finishing the war between the humans and Strogg.
Quake single-player campaign is organized into four individual episodes of about eight levels each ( each including a secret level, one of which is a " low gravity " level — Ziggurat Vertigo in Episode 1, Dimension of the Doomed — that challenges the player's abilities in a different way ).
Originally, Unreal was going to be a Quake-style shooter — earlier screens showed a large status bar and centered weapons, similar to Doom and Quake.
However, while most of its contemporaries — Doom included — use sprites, to render enemies, Descent renders enemies in full 3D using polygon meshes, a technique employed by Quake one year later.
) Such was the popularity of Id Software's Doom and Quake games that, rather than work from scratch, other developers licensed the core portions of the software and designed their own graphics, characters, weapons and levels — the " game content " or " game assets.
Most of source ports are created for old, classic games — for example: Doom, Quake I / II, Strife, Duke Nukem 3D, Rise of the Triad.
The event was also highlighted by a slew of major announcements, including id Software's new intellectual property RAGE, a sneak peek at the " id Tech 5 " engine, a 10-2-2007 release date for ET: QW, updates on the new Return to Castle Wolfenstein game title and major motion picture, the revelation that old id Software titles were to be made available via Steam, the upcoming debuts of Quake Arena Arcade, Quake Zero ( now officially named Quake Live ), and Quake Arena DS, also — in an unprecedented move — the announcement of the dates and venue for the next QuakeCon before the current year's event was even finished.
Moria, Dry Gulch ( a western-style variation ), and Bugs-n-Drugs ( a medical variation ) — these all presaged MUDs ( Multi-User Domain ) and MOOs ( MUD, Object Oriented ) as well as popular first-person shooters like Doom and Quake and MMORPGs ( Massively multiplayer online role-playing game ) like Everquest and World of Warcraft.
In response, 3dfx developed and quickly released the first MiniGL — a quick implementation of the bare minimum amount of the OpenGL API that was required to run the OpenGL version of Quake.
Quake and Raven
Raven has a history of working with id Software: After using id's engines for many of their games ( from Heretic in 1994 ), they took over development of id's Quake franchise for Quake 4 and the new iteration of id's Wolfenstein series.
Based on its success, Raven Software and Activision later published Soldier of Fortune II: Double Helix in 2002, based on the Quake III: Team Arena engine.
The game engine for Doom 3, id Tech 4, has been licensed out for the use of other developers, such as in Human Head Studios ' Prey, Raven Software's Quake 4, Splash Damage's Enemy Territory: Quake Wars, Raven Software's Wolfenstein and Splash Damage's Brink ; however id Tech 4 has not been widely licensed compared to Epic Games ' Unreal Engine.
Raven Software collaborated with id Software, the creators and historical developers of preceding Quake games.
Based on comments and criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more " realistic " game, with tactical shooters like Operation Flashpoint: Cold War Crisis and Tom Clancy's Rainbow Six as inspirations rather than Quake.
The PC version of Soldier of Fortune II: Double Helix received mostly positive reviews, however, there was some speculation that it had been rushed in order to avoid cannibalizing sales of Star Wars Jedi Knight II: Jedi Outcast ( also produced by Raven Software ), another title released within weeks that was also based on the Quake III: Team Arena engine.
Quake and Software
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
Id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster, ( early-Id Tech 1 ), Heretic, Hexen ( Id Tech 1 ), Hexen II ( Quake engine ), and Orcs and Elves ( Doom RPG engine ).
He left Id Software during the production of Quake II and most of his work was scrapped before the title was released.
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
Quake and 2005
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have for most of their prior engines.
In 2005 id Software signed a deal with publisher Pulse Interactive to release a version of Quake for mobile phones.
Quake mobile was reviewed by GameSpot on the Samsung Nexus and they cite its US release as October 2005, they also gave it a Best Mobile Game " in their E3 2005 Editor's Choice Awards.
Quake 4 went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and Mac OS X.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine ( id Tech 3, which has been open-source since 2005 ).
* Enemy Territory Fortress, based on the revolutionary ' Quake III Fortress ' as modification for the free Wolfenstein: Enemy Territory has maintained a considerable following ever since it was first released in 2005.
At QuakeCon 2005, John Carmack announced that the Quake III source code would be released under the GNU General Public License ( version 2 ), and it was released on August 19, 2005.