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Some Related Sentences

Quake and 4
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
* Quake 4Raven Software ( 2005 )
A similar concept appears, although much less developed, in the game Quake 4, where the player can drive Mechs as well as other vehicles while the game is still primarily focused on ground based human combat.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.
Quake Arena DS for the Nintendo DS was announced at QuakeCon on August 4, 2007.
A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU / Linux ), and later for the Xbox 360 and the Macintosh.
Based on the success of the first Quake game, id later published Quake II and Quake III Arena ; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine.
Quake and its four sequels, Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars have sold over 4 million copies combined.

Quake and first-person
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios ' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter ( FPS ) video games, such as id Software's Doom and Quake.
QuakeC allowed the Quake engine to dominate the direction of the first-person shooter genre.
Quake III Arena ( also known as Quake 3 ; abbreviated as Q3A or Q3 ), is a multiplayer first-person shooter video game.
Quake II is a first-person shooter computer game developed by id Software and distributed by Activision.
Quake is a first-person shooter video game that was released by id Software.
SiN is a first-person shooter video game based on a modified version of the Quake II engine developed by Ritual Entertainment and published by Activision in late 1998.
* Quake, a first-person shooter video game in which the player has to defeat Shub-Niggurath as the final boss
Initially, it was only somewhat beneficial in certain situations in a few OpenGL-based 3D first-person shooter titles, most notably Quake III Arena.
** BFG10K, the fictional weapon of the first-person shooters Quake II and Quake III: Arena, and in later unofficial Doom expansions
Quake 4 is the fourth title in the series of Quake first-person shooter computer games.
One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using a hitbox system like most other online first-person shooters such as other Quake games and Half-Life.
The Genesis Device engine was created in aspiration of games such as Oblivion, Crysis, Enemy Territory: Quake Wars, and S. T. A. L. K. E. R., with a purpose of allowing developers to use it in creating their first-person shooter games in large environments.
A number of different video game developers, including Monolith itself, have used LithTech to power their first-person shooter games, establishing it as an alternative to other products, such as the Quake and Unreal engines.
( IRC has become so popular among gamers that the largest IRC network is QuakeNet, a network originally created for players of the first-person shooter Quake and now used by players of many different games.
While all these things made the game appear to be 3D, it wouldn't be until later first-person shooters, like Quake, that the engine actually stored the world geometry as true 3D information.
Rocket Arena ( RA ) is a free modification (" mod ") for the multiplayer first-person shooter games Quake, Quake II, Quake III Arena and Quake 4.
Quake is a series of first-person shooter video games, starting with a game of the same name.
The multiplayer modes were inspired by the online first-person shooters, such as Quake and Unreal, both of which the development team played extensively.

Quake and shooter
For example, the highly anticipated first person shooter Quake used highly-optimized assembly code designed almost entirely around the P5 Pentium's FPU.
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
Originally, Unreal was going to be a Quake-style shooter — earlier screens showed a large status bar and centered weapons, similar to Doom and Quake.
Competitions are another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues, or ranked play integrated into the game proper, an example of this is Major League Gaming, an Electronic sports organization that often holds events for hardcore First-person shooter games such as Quake.
Team Fortress is a team-and class-based online multiplayer video game mod originally based on the first person shooter Quake, made by id Software.
* In the classic first person shooter Quake, a level is titled " Azure Agony ", and features a blue color scheme.

Quake and video
** Console ( video game CLI ), a command-line user interface element for personal computer games originating in Quake
Several video games are based on or influenced heavily by Lovecraft such as Call of Cthulhu: Dark Corners of the Earth, Shadow of the Comet, Prisoner of Ice, Shadowman, Alone in the Dark, Chzo Mythos, Eternal Darkness: Sanity's Requiem, Cthulhu Saves the World, Sherlock Holmes: The Awakened, Amnesia: The Dark Descent, Dead Space, Splatterhouse, Darkness Within: In Pursuit of Loath Nolder, Penumbra, and Quake.
Starting with the Wolfenstein 3D franchise and continuing with the Doom and Quake series, Id pushed the boundaries of video game technology — particularly 3D computer graphics technology — and creates game engines that are heavily used throughout the video game industry.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
Quake movie editing software later appeared, but the use of conventional non-linear video editing software is now common.
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.
It was the first game in the popular Quake series of video games.
tr: Quake ( video oyunu )
* The Dopefish, an enemy character from Secret of the Oracle, has become one of the biggest video game in-jokes and appeared in many games over the years ( such as in all Quake games except Quake 4 ) and continues to make hidden appearances in modern titles.
In 3D video games such as Quake, for example, binary space partitioning ( BSP ) trees are heavily favored to minimize visibility tests.
* In the 1998 video game Action Quake 2, an opponent killed with a pistol shot to the head is said to have been " trepanned ".
# REDIRECT Quake ( video game )
Front Line Assembly made somewhat of a return to their former sound with the album Implode ( 1999 ), followed by Epitaph ( 2001 ), as well as half of the soundtrack for the video game Quake III Arena in 1999.
Prior to it, games such as Doom and Quake had compelled video game players to move from their 80386s to 80486s, and then to the Pentium.
# REDIRECT Quake ( video game )

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