Help


[permalink] [id link]
+
Page "Zork" ¶ 26
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Zork and Undiscovered
** Zork: The Undiscovered Underground ( 1997, Michael Berlyn and Marc Blank )
Activision briefly offered free downloads of Zork I as part of the promotion of Zork: Nemesis, and Zork II and Zork III as part of the promotion for Zork Grand Inquisitor, as well as a new adventure: Zork: The Undiscovered Underground.
( Zork: The Undiscovered Underground, a freeware game that was released 12 years later, states that the character in that game is the first person to see a grue.
) Finally, the modern-day game Zork: The Undiscovered Underground created as a promotion for Zork Grand Inquisitor featured an extended reference to a line in Zork III about " a whole convention of grues " in a certain location, by having the player infiltrate a literal grue convention, complete with lectures, entertainment and souvenirs.
( The player in Zork: The Undiscovered Underground replicates this feat, albeit imperfectly.
) Zork: The Undiscovered Underground goes to the other extreme, having a grue caught in the light spontaneously combust on the spot.
Zork: The Undiscovered Underground was written and released as a promotional prequel to the game.
Zork: The Undiscovered Underground ( or ZUU for short ) is an interactive fiction video game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented by G. Kevin Wilson using the Inform language.
Zork: The Undiscovered Underground, a prequel to Zork Grand Inquisitor, is set in the year 1066 GUE.
* Balmoral Software: Zork: The Undiscovered Underground Walkthrough
Marc returned to text adventures in 1997 when Activision producer Eddie Dombrower asked Blank and Berlyn to create a small promotional game, Zork: The Undiscovered Underground as promotion for the release of Activision's graphical game Zork: Grand Inquisitor.

Zork and Underground
*** Zork I: The Great Underground Empire ( 1980 )
** Mini Zork I: The Great Underground Empire ( 1987, Marc Blank & Dave Lebling, free cut-down, single load tape version of game, covermounted on UK's ZZAP! 64 magazine )
* Zork I: The Great Underground Empire ( 1980, Infocom )
Tech, is an obvious nod to Infocom's Zork games, which are set in the Great Underground Empire.
* The ruling family of the Great Underground Empire, the location of the Zork adventure game series, most notably in Zork Zero

Zork and 1997
** Zork Grand Inquisitor ( 1997 )
* Zork Special Edition ( 1997 ; contained Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, Return to Zork, Zork: Nemesis, and Planetfall )
* Zork Grand Inquisitor ( 1997, Activision, graphical )
In 1997, he played the lead voice role in the video game Zork Grand Inquisitor, as Dalboz of Gurth.
: 1997: Zork Nemesis
Zork: Grand Inquisitor is a graphical adventure game, developed by Activision and released in 1997 for the IBM compatible PC and Macintosh ( by MacPlay ).
* Zork Grand Inquisitor ( 1997 ) ( Windows )
The game was released by Activision on August 28, 1997 for free to coincide with the release of Zork Grand Inquisitor.
He also portrayed Chief Undersecretary Wartle in the graphical adventure game Zork: Grand Inquisitor in 1997.

Zork and written
Infocom games were written using a roughly LISP-like programming language called ZIL ( Zork Implementation Language or Zork Interactive Language — it was referred to as both ) that compiled into a byte code able to run on a standardized virtual machine called the Z-machine.
In addition, Zork was written on the PDP-10, and Infocom used several PDP-10s for game development and testing.
The first version of Zork was written in 1977 – 1979 using the MDL programming language on a DEC PDP-10 computer.
The trilogy was written in ZIL, which stands for " Zork Implementation Language ", a language similar to LISP.
The compiler ( called Zilch ) which Infocom used to produce its story files, has never been released, although documentation of the language used ( called ZIL, for Zork Implementation Language ) still exists and an open-source replacement ( called ZILF ) has been written.
The game Zork was also originally written on ITS.
Text-based interactive fiction conventionally has descriptions written in the second person ( though exceptions exist ), telling the character what he is seeing and doing, such as Zork.
An interactive fiction game known as Zork, sometimes called Dungeon, was first written in MDL.
The first version of Zork was written in 1977 – 1979 in the MDL programming language on a DEC PDP-10 computer by Anderson, Marc Blank, Bruce Daniels, and Dave Lebling.
Beyond Zork ( full title: Beyond Zork: The Coconut of Quendor ) is a interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987.
Zork Zero: The Revenge of Megaboz is an interactive fiction video game, written by Steve Meretzky over nearly 18 months and published by Infocom in 1988.
Zork: The Great Underground Empire-Part I, later known as Zork I, is an interactive fiction video game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980.
Flinn and Taylor had seen and played Adventure and Zork, but chose to emphasize action in their title, again written during their summer vacations as college students.

Zork and by
* Grue ( monster ), a predator invented by Jack Vance and featured in the Zork series
Inspired by Colossal Cave, Marc Blank and Dave Lebling created what was to become the first Infocom game, Zork, in 1977 at MIT's Laboratory for Computer Science.
Other popular and inventive titles included a number of sequels and spinoff games in the Zork series, The Hitchhiker's Guide to the Galaxy by Douglas Adams, and A Mind Forever Voyaging.
Originally, hints for the game were provided as a " pay-per-hint " service created by Mike Dornbrook called the Zork User's Group ( ZUG ).
Inspired by Adventure, a group of students at MIT wrote a game called Zork in the summer of 1977 for the PDP-10 minicomputer which became quite popular on the ARPANET.
Zork was ported under the filename " DUNGEN ", dungeon, to FORTRAN by a programmer working at DEC in 1978.
Among the games bundled in The Lost Treasures of Infocom, published in 1991 by Activision under the Infocom brand, were the original Zork trilogy, the Enchanter trilogy, Beyond Zork and Zork Zero.
Of six novels published as " Infocom Books " by Avon Books between 1989 – 1991, four were directly based on Zork: The Zork Chronicles by George Alec Effinger ( 1990 ), The Lost City of Zork by Robin W. Bailey ( 1991 ), Wishbringer by Craig Shaw Gardner and Enchanter, also by Bailey.

0.230 seconds.