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3D and Realms
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms and published by GT Interactive Software.
* EDuke: Following the release of the Doom source code in 1997, gamers wanted a similar source code release from 3D Realms.
Its programmer, Matthew Saettler, obtained permission from 3D Realms to expand the gameplay enhancements done on WWII GI to Duke Nukem 3D.
Wiederhold was later hired by 3D Realms to work on the sequel Duke Nukem Forever.
The add-on was unofficial but was included in an official compilation called Duke Nukem: Kill-A-Ton Collection through business deals with 3D Realms.
Scott Miller of 3D Realms recalled that " with Duke 3D, unlike every shooter that came before, we wanted have sort of real life locations like a cinema theatre, you know, strip club, bookstores ..."
LameDuke is an early beta version of Duke Nukem 3D, which was released by 3D Realms as a " bonus " one year after the release of the official version.
EDuke was a semi-official branch of Duke Nukem 3D that was released to the Internet as Duke Nukem 3D v2. 0 by 3D Realms in 2000 ; it focused primarily on enhancing the CON scripting language in ways which allowed those modifying the game to do much more with the system than originally possible.
While a few short-lived DOS based EDuke projects emerged, it was not until the release of EDuke32, an extended version of Duke3D incorporating variants of both Fowler's Microsoft Windows JFDuke3D code and Saettler's EDuke code, by one of 3D Realms ' forum moderators in late 2004 that EDuke's scripting extensions received community focus.
3D Realms featured it on the front page of their website and contracted with Kline to use it to promote their Xbox Live release of Duke Nukem 3D.
Despite such concerns from critics, legislators, and publishers, Scott Miller later recounted that 3D Realms saw very little negative feedback to the game's controversial elements from actual gamers or their parents.
Rise of the Triad: Dark War ( abbreviated as ROTT ) is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software ( formerly 3D Realms ).

3D and game
The Academy of Interactive Entertainment ( AIE ) offers courses in computer game development and 3D animation.
These work by using the game client library to calculate an enemy player's 2D coordinates from 3D space and automatically moving the player's mouse to the enemy target.
* Dungeon Master ( video game ), an early 3D realtime dungeon-hack computer game
The development of Doom started in 1992, when John D. Carmack developed a new 3D game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny.
The advance from id Software's previous game Wolfenstein 3D was enabled by several new features in the Doom engine:
* Plutonium PAK / Atomic Edition: The Atomic Edition of Duke Nukem 3D was released in November 1996, and contained the original 3 episode game as well as a new eleven-level fourth episode.
The last major game to make use of the Duke Nukem 3D source code was TNT Team's WWII GI in 1999.
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
EverQuest ( EQ ), is a 3D fantasy-themed massively multiplayer online role-playing game ( MMORPG ) that was released on the 16th of March, 1999.
Development of EverQuest began in 1996 when Sony Interactive Studios America ( SISA ) executive John Smedley secured funding for a 3D game much like text-based MUDs following the successful launch of Meridian 59 the previous year.
# REDIRECT Video game graphics # Fixed 3D
It also introduced minor enhancements to the game engine, mostly related to user interface, level scripts, particle effects ( rain or snow ), and 3D objects.

3D and with
* Ampère and the history of electricity-a French-language, edited by CNRS, site with Ampère's correspondence ( full text and critical edition with links to manuscripts pictures, more than 1000 letters ), an Ampère bibliography, experiments, and 3D simulations
PowerPC upgrades with Wide SCSI controllers, PCI busboards with Ethernet, sound and 3D graphics cards, and tower cases allowed the A1200 and A4000 to survive well into the late nineties.
As with aircraft management, the bigger sensor platforms ( like the E ‑ 3D, JSTARS, ASTOR, Nimrod MRA4, Merlin HM Mk 1 ) have mission-management computers.
* IVS – A proprietary version with Digital Rights Management developed by 3D Solar UK Ltd for use in music downloaded from their Tronme Music Store and interactive music and video player.
3D beading is also associated with the stigma of being " too complex " for most beaders to manage, although this sentiment is largely due to the apparent complexity of many oriental beading diagrams.
As part of a promotional campaign for the new series, cinemas screening Jackass 3D opened the feature film with a 3-D Beavis and Butt-Head short subject.
* 3D structures of proteins associated with thylakoid membrane
Pre-rendering is a computationally intensive process that is typically used for movie creation, while real-time rendering is often done for 3D video games which rely on the use of graphics cards with 3D hardware accelerators.
Computer animation is essentially a digital successor to the stop motion techniques used in traditional animation with 3D models and frame-by-frame animation of 2D illustrations.
For 3D animations, objects ( models ) are built on the computer monitor ( modeled ) and 3D figures are rigged with a virtual skeleton.
* At the TUG 2010 Conference, Knuth announced an XML-based successor to TeX, titled " iTeX " (, with a bell ringing ), which would support features such as arbitrarily scaled irrational units, 3D printing, animation, and stereophonic sound.
Digital techniques, such as ray-tracing ( graphics ) | ray tracing, can also render 3D models with shallow depth of field for the same effect.
Along with Wolfenstein 3D and Doom, Duke Nukem 3D is considered responsible for popularizing first-person shooters.
Fowler, in cooperation with Silverman, released a new version of JFDuke3D using Polymost, an OpenGL-enhanced renderer for Build which allows hardware acceleration and 3D model support along with 32-bit color high resolution textures.

3D and lock
In the same way the hyperspherical space of 3D rotations can be parameterized by three angles ( Euler angles ), but any such parameterization is degenerate at some points on the hypersphere, leading to the problem of gimbal lock.
The problem of the gimbal lock appears when one uses the Euler angles in an application of mathematics, for example in a computer program ( 3D modeling, embedded navigation systems, 3D video games, metaverses, ...).

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