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player and may
A player may intend, for example, to create a character who is a strong, mighty warrior, but being " outplayed " in the auction may result in lower attribute scores than anticipated, therefore necessitating a change of character concept.
A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects.
After a player places a tile, and the results of that placement have been handled, he may purchase up to three shares of stock.
A player may only purchase shares of stock in chains that have already been founded.
A player may purchase shares in one, two, or three existing chains ( assuming at least three chains are currently in play ), in any combination up to a total of three shares.
Starting with the player who caused the merger to happen, each player may either sell his shares in the acquired chain, trade in two shares of the acquired chain for one share of the acquiring chain, or hold on to his shares of the acquired chain.
A player may trade in as many shares as he owns, but may not trade in one share of the acquired chain for half a share of the acquiring chain.
If a player holds onto his stock, he runs the risk that the acquired chain may not reemerge before the game ends.
That is, the rules do not say whether one player may ask another how many shares of stock he or she owns in a particular chain.
Any player may declare the game over at any time during his turn if either of two conditions is true: one chain has 41 or more tiles, or there is at least one chain on the board and every chain on the board has 11 or more tiles.
Because ending the game is optional, and a player may not realize that he can end it, it is unethical to say " good game ", or in any other way indicate that the game could be ended, until after a player actually has ended the game.
# No playable tiles-Per 2008 rules, a player that has no legal plays because all 6 tiles in his or her hand are unplayable may reveal his or her hand, set aside his or her unplayable tiles, and draw six new tiles at the beginning of his or her turn.
A player may be hampered by a few poor rolls of the dice in Risk or Monopoly, but over many games a good player will win more often.
Each player may control one or more game pieces.
In some games, pieces may not represent or belong to any particular player.
In more recent years, pure steals of home are rare, although a player may steal home plate during a " delayed double steal ," in which a runner on first attempts to steal second, while the runner on third breaks for home as soon as the catcher throws to second base.
A technical foul may also be issued when certain infractions occur, most commonly for unsportsmanlike conduct on the part of a player or coach.
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.

player and build
Charlton's role was developing from traditional inside-forward to what today would be termed an attacking midfield player, with Ramsey planning to build the team for the 1966 World Cup around him.
The player takes on the role of the ruler of a civilization, starting with only one settler unit, and attempts to build an empire in competition with two to six other civilizations.
Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought ( and at what rate ), and how to transform the land surrounding the cities for maximum benefit.
At the start of the game there are no cities anywhere in the world: the player controls one or two settler units, which can be used to found new cities in appropriate sites ( and those cities may build other settler units, which can go out and found new cities, thus expanding the empire ).
Commodities can then be used to build city improvements ( provided the player has a city ), which provide additional benefits.
A player with a city may use commodities to build city improvements, which allow several advantages.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
If a player is the first to build an improvement to the final level ( out-building the current holder of the metropolis ), they take the metropolis from its current holder.
The Road Building card allows a player to build 2 roads, 2 ships, or one of each when used.
Should a player build next to unexplored terrain, the terrain tile is turned face up, and the player is rewarded with a resource should the tile revealed be resource-producing.
The player uses the ACU to build up armies.
In Sid Meier's Colonization computer game, Stuyvesant can be elected to the Continental Congress, allowing the player to build Custom Houses which automate trade with the mother country.
Ceramic phonograph cartridges simplified player design, were cheap and accurate, and made record players cheaper to maintain and easier to build.
For example, while adding to realism, in order to build a certain skill or reach a certain point of time, the player has to repeat for countless times some certain action ( such as ' climb tree ', ' get rock '-' throw rock '), or walk aimlessly until the time passes.
By simply holding the fire button down, the player can build up energy in their ship, drawing in tiny, glowing particles through the ship's nose.
For example, if a word on the board is CATER, a player on a subsequent turn could put a B and E in front of CATER and then put an L on top of the C and a D on top of the R to build BELATED.
Another type of puzzle game requires the player to build systems out of supplied parts.
However, if a stone is placed at a 4-4 point and the opponent invades, the first player can build a surrounding wall as the second ( invader ) is forming a live group, thus exerting strong influence on a large area.
A promotional expansion for the board game 7 Wonders allows a player to build an eighth wonder of the world ; Mannekin-Pis.
Unlike the other treasures, bombastium is worth more than just money, as Gyro Gearloose can use it to build a matter transporter which takes away the risk of flying from place to place while having the possible downside of sending the player to a location they hadn't intended to go.
Often, but not always, the player must build specific structures to unlock more advanced units in the tech tree.
Often, but not always, RTS games require the player to build an army ( ranging from small squads of no more than 2 units, to literally hundreds of units ) and using them to either defend themselves from a virtual form of Human wave attack or to eliminate enemies who possess bases with unit production capacities of their own.

player and up
) The sorry fact about this young man, who was barely of age when he broke into major-league baseball, was that he really was a better ball player than he was given credit for being -- never so good as he claimed, and always an irritant to his associates, but a good steady performer when he could fight down the temptation to orate on his skills or cut up in public.
However, the rules do not specify whether a player should hold his shares of stock face up or face down.
* In R. Talsorian's follow up to Cyberpunk 2020, Cybergeneration, one of the player archetype Yo-Gangs was called the " Arcorunner ".
Once the operator took his finger off, the player would speed up until its tachometer was back in phase with the master, and as this happened, the phasing effect would appear to slide up the frequency spectrum.
* The High Score Cartridge was designed to save player high scores for up to 65 separate games.
* First and foremost, it governed player contracts that set up mechanisms to end the cross-league raids on rosters and reinforced the power of the hated reserve clause that kept players virtual slaves to their baseball masters.
After receiving an initial two cards, the player has up to four standard options: " hit ," " stand ," " double down ," or " split ".
* Double down The player is allowed to increase the initial bet by up to 100 % in exchange for committing to stand after receiving exactly one more card.
It is attractive ( although not necessarily wise ) for the player to insure against the possibility of a dealer blackjack by making a maximum " insurance " bet, in which case the " insurance proceeds " will make up for the concomitant loss on the original bet.
The player may add up to half the value of their original bet to the insurance and these extra chips are placed on a portion of the table usually marked " Insurance Pays 2 to 1 ".
) At the bottom of the screen, the player controls a device called a " pointer ", which aims and fires bubbles up the screen.
For example, upon rolling a 5-5 that player may move up to four separate checkers forward five spaces each.
When a player decides to double the opponent, the value is then a double of whatever face value is shown ( e. g. if two automatic doubles have occurred putting the cube up to 4, the first in-game double will be for 8 points ).
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Lara was also a talented football player in his youth and often played with his close friends Dwight Yorke, Shaka Hislop and Russell Latapy while growing up together in Trinidad.
* Imanol Harinordoquy ( born 1980 ), French international rugby union player ( born in Bayonne, but grew up in Saint-Jean-Pied-de-Port )
In late 1954, he teamed up with harmonica player Billy Boy Arnold, drummer Clifton James, and bass player Roosevelt Jackson, and recorded demos of " I'm A Man " and " Bo Diddley ".
Should a card accidentally become exposed, ( visible to all ), any player can demand a redeal ( all the cards are gathered up, and the shuffle, cut, and deal are repeated ) or that the card be replaced randomly into the deck (" burning " it ) and a replacement dealt from the top to the player who was to receive the revealed card.
Call of Cthulhu has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution.

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