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first-person and shooter
* Counter-Strike: Source ( CS: S ), an online first-person shooter computer game
Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh " Gooseman " Le and Jess " Cliffe " Cliffe.
Counter-Strike is a first-person shooter in which players join either the terrorist team, the counter-terrorist team, or become spectators.
Doom ( typeset as DOOM in official documents ) is a 1993 science fiction horror-themed first-person shooter video game by id Software.
It is widely recognized for having popularized the first-person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as " WADs ".
Being a first-person shooter, Doom is experienced through the eyes of the main character.
" At its core, the gameplay is similar to classic shooter games ( such as Space Invaders ), presenting the player with the challenge of surviving while shooting every enemy in sight, but with its pseudo-3D first-person perspective giving environments a spatial representation that has a major effect on the level design and gameplay experience.
Doom was not the first first-person shooter with a deathmatch mode — Maze War was a multiplayer FPS in 1973, and by 1977 was running over ethernet on Xerox computers.
The phrase " Doom clone | Doom clone " was initially popular to describe the style of gameplay in Doom-like games, but after 1996 was gradually replaced by " first-person shooter " By 1998 the phrase " first-person shooter " had firmly superseded " Doom clone "
Dozens of new first-person shooter titles appeared following Doom release, and they were often referred to as Doom " clones " rather than " first-person shooters ".
The popularity of Star Wars-themed WADs is rumored to have been the factor that prompted LucasArts to create their first-person shooter Dark Forces.
Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms and published by GT Interactive Software.
As is usual for a first-person shooter, Nukem encounters a large number of lesser foes, and a small number of boss enemies ( usually at the end of chapters ).
Category: Nintendo 64 first-person shooter games
Heretic is a dark fantasy first-person shooter video game created by Raven Software, published by id Software, and distributed by GT Interactive in 1994.
Hexen: Beyond Heretic ( styled as HeXen: Beyond Heretic ) is a dark fantasy first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995.
It also popularised the " hub system " of level progression in the genre of first-person shooter games.
Category: Nintendo 64 first-person shooter games
Hexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision.
While progressive, this was a controversial design decision among fans of the original title, a well-known first-person shooter built on the Doom engine.

first-person and gameplay
There are also the Superhero and Warcraft III mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play.
With one third of the game ( 9 levels ) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture ; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as " Doom clones ".
The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios ' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter ( FPS ) video games, such as id Software's Doom and Quake.
Dark Horizons: Lore Invasion took gameplay aspects of first-person shooter games such as Unreal Tournament 2004 and blended it with that of traditional Mecha simulation games.
Its gameplay influenced the design of first-person shooters for years after its release, and it is widely considered to be one of the greatest computer games of all time.
Much time was devoted to creating a hybrid game engine to handle first-person " run & gun " gameplay along with the familiar flight combat, and a complex interwoven storyline featuring both a Han Solo-esque " smuggler " and a Boba Fett-inspired " bounty hunter.
* Assault Cube, a free first-person shooter with pseudo-realistic gameplay, optimised for lower-end computers
* Deathmatch ( gaming ), a gameplay mode integrated into first-person shooter computer games
The main gameplay is when a crew member beams to a planet or space station where the game switches to first-person action / adventure.
* Breakdown ( video game ), a 2004 first-person action game for the Xbox, noted for flawed gameplay mechanics and deeper method of storytelling
In 2000, the first-person action role-playing game Deus Ex also incorporated stealth elements in its gameplay.
The same year, Crytek's open world first-person shooter Crysis incorporated stealth elements within its gameplay, as did the multiplayer first-person shooter Team Fortress 2 the same year and the first-person role-playing game Fallout 3 the following year.
As a first-person shooter, the gameplay of Halo: Combat Evolved is fundamentally similar to that of its peers, focusing on combat in a 3D environment that is viewed almost entirely from a character's eye view.
The same year, WARP's horror adventure game D featured a first-person perspective, CGI full-motion video, gameplay that consisted entirely of puzzle-solving, and taboo content such as violence and cannibalism.
The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Miyamoto intervened, causing almost everything already developed to be scrapped.
The game is more centered on first-person shooter aspects than Prime and Echoes, with removal of assisted aiming, more action-oriented gameplay, and various multiplayer modes.
Metroid Primes style of gameplay and HUDs also led to influence and comparison in later first-person shooters, such as Geist and Star Wars: Republic Commando.
That same year, Atari's Night Driver presented a first-person view, displaying a series of posts by the edge of the road, though there was no view of the road or the player's car and the graphics were still low resolution white on black, and like Gran Trek 10, gameplay was a race against the clock.

first-person and Duke
Along with Wolfenstein 3D and Doom, Duke Nukem 3D is considered responsible for popularizing first-person shooters.
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
Gibs would eventually and similarly appear in 3D Realms ' next first-person shooter, Duke Nukem 3D.
Some of the members worked on the bestseller first-person shooter Duke Nukem 3D.
* Duke Nukem Forever, a 2011 first-person shooter video game
In contrast, William Burrill of The Toronto Star wrote that Turok offered nothing new if players had tried a " first-person action blaster " before, and Next Generation Magazine said that the game its similar gameplay essentially made the game " a very pretty Duke Nukem ".
The book largely employs a third-person narrator limited to the character of Zuleika, then shifting to that of the Duke, then halfway through the novel suddenly becoming a first-person narrator who claims inspiration from the Greek Muse Clio, with his all-seeing narrative perspective provided by Zeus.
It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's Duke Nukem 3D.
Capstone's first-person games used the Wolfenstein 3D engine, and later, the Build engine ( best known for powering 3D Realms ' Duke Nukem 3D ).
The earliest first-person shooter to use this technique was Duke Nukem 3D, released in January 1996.
The company enjoyed their original moderate success by developing add-ons for build engine first-person shooters such as Duke Nukem 3D, Blood, and Redneck Rampage.
The Evil Dead movies and the character of Ash influenced many 1990s first-person shooters such as Doom, Duke Nukem 3D, and Blood.

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