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Atari's and management
Atari's management, however, suggested that the marble should have a smiley face to create an identified character, similar to Pac-Man.
Hasbro Interactive management, flanked by security guards, told the employees that they were shutting down the studio and cancelling development on all titles ( prototypes for other games and an updated version of Atari's Combat!

Atari's and decided
Taking note of Atari's success with Pong in 1973, Williams decided to enter the fledgling coin-operated arcade videogame industry.
With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it was time for a dedicated magazine aimed at the user of these 16-bit computers.

Atari's and market
Almost simultaneously released with Atari's own home Pong console through Sears, these consoles jump-started the consumer market.
The console was conceived in an attempt to increase Atari's console market share while improve flagging sales of the Atari 8-bit family.

Atari's and new
Interested in Atari's overseas manufacturing and worldwide distribution network for his new computer, he approached Atari and entered negotiations.
Atari's plans were to take an early 8K version of Microsoft BASIC to the 1979 CES and then switch to the new Atari BASIC for production.

Atari's and technology
It was one of the first video games to use Atari's Color-QuadraScan vector display technology ( along with Space Duel, which was released around the same time ).
Unlike most wireless controllers of its era, it relies on RF technology ( first used in gaming with Atari's CX-42 joysticks ) instead of infrared line-of-sight signal transmission.

Atari's and was
Asteroids was a hit in the United States and became Atari's best selling game of all time.
Asteroids is also the first game to use Atari's " QuadraScan " vector-refresh system ; a full-color version known as " Color-QuadraScan " was later developed for games such as Space Duel and Tempest.
The prototype was given to engineer Howard Delman, who refined it, productized it, and then added additional features for Atari's first vector game, Lunar Lander.
A port was also included on Atari's Cosmos system, but the system never saw release.
Powering the system was an Atari SALLY 6502 ( Atari's slightly custom 6502, sometimes described as a " 6502C ") processor running at 1. 79 MHz, similar to the processor found in home computers ( Atari 8-bit, Apple II, Commodore 64 ) and other consoles ( Atari 5200 and Nintendo Entertainment System ).
A keyboard was developed, and the keyboard had an expansion port ( which was the SIO port from Atari's 8-bit computer line, though the 7800 could not run Atari computer programs ) allowed for the addition of peripherals such as disk drives and printers.
Atari's launch of the 7800 under Tramiel was far more subdued than Warner had planned for the system in 1984 with a marketing budget of just $ 300, 000.
Atari's earlier 7800 games listing showed Millipede as one of the games in the line up ; however, it does not appear that it was ever started or worked on.
Atari's native character set was known as ATASCII, while most Commodore BBSes supported PETSCII.
One of Tramiel's first acts after forming Atari Corp. was to fire most of Atari's remaining staff, and to cancel almost all ongoing projects, in order to review their continued viability.
Though not the first system to challenge Atari, it was the first to pose a serious threat to Atari's dominance.
The Sears model was a specific coup for Mattel, as Sears was already selling a rebadged Atari 2600 unit, and in doing so made a big contribution to Atari's success.
Video game manufacturers used the 68000 as the backbone of many arcade games and home game consoles: Atari's Food Fight, from 1982, was one of the first 68000-based arcade games.
The Odyssey was initially only moderately successful, and it was not until Atari's arcade game Pong popularized video games, that the public began to take more notice of the emerging industry.
To allow system customizations, accessories, and other support software to be loaded automatically, the Atari's floppy drive was read for additional components during the boot process.
Eurogamer said the game was " still as playable, addictive and maddening as it was back in 1990 " but criticized Nintendo for re-releasing classic games as standalone titles in the Classic NES Series instead of as a compilation, like Atari's Atari Anthology or Midway's Midway Arcade Treasures.
Finally, Atari's market-leading 2600, then in its sixth year, was starting to approach saturation.
Millipede was ported to Atari's 8-bit and ST computer line as well as the Atari 2600.
Occurring soon after Pac-Mans negative critical response on the Atari 2600, E. T. s poor reception was attributed by Kent to a negative impact on Atari's reputation and profitability.
It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly.

Atari's and into
The games, however, did not reverse Atari's decline and they went further into debt.
Atari's Tempest, released in 1981, is one of the earliest tube shooters and an early attempt to incorporate a 3D perspective into shooter games.
In 1976, the driving subgenre was extended into three dimensions, with the forward-scrolling third-person perspective of Sega's motorbike racing game Moto-Cross, soon re-branded as Fonz that same year, and with the first-person perspective of Atari's Night Driver.

Atari's and Atari
Asteroids has been ported to multiple systems, including many of Atari's systems ( Atari 2600, 7800, Atari Lynx ) and many others.
After several on-again / off-again talks with Atari in May and June 1984, Tramiel had secured his funding and bought Atari's Consumer Division ( which included the console and home computer departments ) in July.
Trackballs have appeared in computer and video games, particularly early arcade games ( see a List of trackball arcade games ) notably Atari's Centipede and Missile Command – though Atari spells it " trak-ball ".
It was Atari's first to use the Atari System 1 hardware and to be programmed in the C programming language.
While JTS announced plans to continue both brands, within a few weeks of the merger becoming official on July 30, 1996, the majority of former Atari employees were dismissed and Atari's remaining inventory was sold to liquidators.
The XEGS followed, building on Atari's 8-bit computer line which had started with the Atari 400 and 800.
In May 1987, Atari's then Director of Communications, Neil Harris, updated the online Atari community by outlining this plan, noting that the XEGS was intended to further the 8-bit line by providing mass-merchants with a device that was more appealing to their markets.
Created by Nolan Bushnell and Ted Dabney, who would both later found Atari, Inc., it is generally accepted that it was the world's first commercially sold coin-operated video game — and indeed, the first commercially sold video game of any kind, predating the Magnavox Odyssey's release by six months, and Atari's Pong by one year.
Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years.
* Atari files suit against Coleco, claiming violation of Atari's patents on the Atari 2600 video game console.

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