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Atari and was
Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high " that several hundred Asteroids games were shipped in Lunar Lander cabinets.
The Atari 7800 version was a launch title and featured co-operative play, it was the built in game on the European Atari 7800 release.
( This package was released for the PC a year earlier under the title Atari: 80 Classic Games in One.
The Atari ST was part of the 16 / 32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and 3½ " microfloppy disks as storage.
His replacement was Atari co-founder Nolan Bushnell.
The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600.
The 5200 was based on Atari Inc .' s existing 400 / 800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems.
The 360-degree non-centering joystick was touted as offering more control than the eight-way joystick controller offered with the Atari 2600.
Atari's management decided to enter this market, and the new technology was repackaged into the Atari 400 and 800, hitting the market in 1979.
In its prototype stage, the Atari 5200 was originally called the " Atari Video System X-Advanced Video Computer System ", and was codenamed " Pam " after a female employee at Atari Inc.
Atari Inc. released the Pro-Line Trak-Ball controller for the system, which was used primarily for gaming titles such as Centipede or Missile Command.
Although the Atari 5200's internal design was extensively based on that of the 400 / 800 home computers, the differences were sufficient that games designed for one would not run directly on the other.

Atari and exclusively
During the 1975 Christmas season, Atari released a home version of Pong exclusively through Sears retail stores.
While the Bhaalspawn Saga was originally developed exclusively by BioWare for the Personal Computer, in 2012 Atari revealed that Beamdog and Overhaul Games would remake the games in HD.
One of the four Atari Club games available exclusively via mail order, this title may have been available later in stores in very limited quantities.
While rooted in the ZX Spectrum, Codemasters did not write exclusively for this computer-they also released software ( including the Dizzy series ) for the Commodore 64, Commodore 16, BBC Micro, Acorn Electron, Amstrad CPC, Atari 8-bit, Commodore Amiga and Atari ST.
Rush 2: Extreme Racing USA is a racing video game developed by Atari Games and published by Midway Games exclusively for the Nintendo 64 video game console.

Atari and licensed
Through this loophole, Atari 7800 conversions of Mario Bros., Double Dragon, Commando, Rampage, Xenophobe, Ikari Warriors and Kung Fu Master were licensed and developed.
There were two releases, both sanctioned by Atari and Bridgestone Multimedia ( who had obtained the rights to the Starpath library some time ago ): the first release ( a limited number not-for-profit release ) also included the previously unreleased Atari prototype, Polo by Carol Shaw, and the second release included the Supercharger prototypes Meteroid ( an early version of Suicide Mission ) and Excalibur ( an early version of Dragonstomper ), as well as a number of homebrew games by permission of their respective authors, and the song Atari 2600 by Splitsville, fully licensed from the band.
Ikari Warriors was so popular that it was eventually licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Commodore Amiga, Amstrad CPC, Apple II, ZX Spectrum and NES.
Missile Command is a 1980 arcade game by Atari, Inc. that was also licensed to Sega for European release.
In 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit Space Invaders, for the Atari 2600.
was licensed to Namco, who in turn licensed it to Atari in America, thus the game is considered a successor to Pole Position II.
The European arcade version of Dragon's Lair was licensed to Atari Ireland ( as was Space Ace later ).
Soon after, Space Invaders was licensed for the Atari VCS ( later known as Atari 2600 ), becoming the first " killer app " and quadrupling the console's sales.
* Rockford ( 1988 – Arcade, Amiga, Atari 8-bit, Atari ST, Arcade, Spectrum, Amstrad, C64 )-Rockford was originally a licensed arcade game produced by Arcadia Systems, and later converted to various home computer formats
It was widely licensed, distributed, and ported to many home systems, including the IBM PC, Commodore 64, Atari 5200, and VIC-20.
Various licensed versions of the games were also produced by other developers for various gaming platforms such as the Master System, Atari 2600, Atari 7800, Genesis, and the Lynx.
Atari originally licensed Microsoft BASIC for use in their 8-bit computers, but were unable to fit it in an 8KB ROM cartridge, the largest at the time.
The game was licensed by Atari for exclusive release in the UK and Ireland, and featured in an Atari designed and manufactured cabinet.
TX-1, developed by Tatsumi in 1983, was licensed to Namco, who in turn licensed it to Atari in America, thus the game is considered a successor to Pole Position II.

Atari and produce
Lucas wanted his company to branch out into other areas of entertainment, so he cooperated with Atari to produce video games.
As a result, Atari encouraged its staff to produce more innovative games.
Much to Commodore's annoyance MetaComCo also worked with Atari to produce the BASIC that was initially provided with the Atari ST — ST BASIC.
The ALT-256 produced a 256 by 256 pixel monochrome display by " racing the beam "; having the host CPU set registers on the fly to produce bit patterns as the screen was being drawn ( see Atari 2600 for details ).
The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing Star Raiders on the Atari 800 they decided to collaborate to produce what eventually became Elite.
Subsequently he went on to produce the multi-part documentary Once Upon Atari, a collection of interviews and stories of employees and designers at Atari during the late 1970s and early 1980s.
The Apple Macintosh ( 1984 ) and Atari ST ( 1985 ) could produce digital audio via software.
Andrew Deeley, who worked for Level 9 on Software Development, recalls how the use of the A-Code interpreter enabled L9 to produce hundreds of cross platform versions of their entire catalogue in the space of 18 months, " with so many 8 bit computers on the markets and the introduction of Macs, and Atari STs, developing for cross platform versions of a game was becoming prohibitive in cost back in the late 1980s / early 1990s.
The case was settled out of court, with Atari contracting GCC to produce video games for them, including Food Fight and Quantum.
Despite its problems with Nintendo, Tengen went on to produce games for the Sega Mega Drive / Genesis, Sega Master System, Sega Game Gear, Sega CD, Atari Lynx, and NEC Turbo Grafx-16.
However, because Stein had secured the rights from Pajitnov directly and not from the Russian authorities, the USSR's Ministry of Software and Hardware Export stated that the console rights to Tetris had been licensed to nobody, and that Atari Games had only been licensed the rights to produce arcade games with the property.
The Game Pocket Computer used an LCD screen with a 75 × 64 resolution, and could produce graphics at about the same level as early Atari 2600 games.
Wizard would also produce two games for the Atari 2600 in 1982: The Texas Chainsaw Massacre and Halloween both based on the films of the same names and both quite controversial at the time for the levels of violence.
So-To went on to produce for artists such as Kou Shibasaki and Kousuke Atari.
Atari Inc. gave Legacy Engineering ten weeks to design the product, produce its games, and ready it for the 2004 Winter holiday season.

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