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BattleTech and is
* In the tabletop wargame and fictional universe of BattleTech, Mars is the location of a military academy.
Richard Channing Garfield, PhD ( born June 26, 1963, Philadelphia ) is a game designer who created the card games Magic: The Gathering, Netrunner, BattleTech CCG, Vampire: The Eternal Struggle ( originally known as Jyhad ), The Great Dalmuti, Star Wars Trading Card Game, and the board game RoboRally.
BattleTech is a wargaming and science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2000, and owned since 2003 by Topps.
The level of technology evident in BattleTech is an unusual blend of the highly futuristic and the nearly modern.
Because the BattleTech universe reached a pinnacle of scientific achievement before it collapsed in strife, there is an element of LosTech that is sometimes used as a tool in fiction and / or gameplay to add new dimensions to the storyline.
Within the BattleTech fiction, the long journey of Kerensky and his followers is termed " the Exodus " and ends with the discovery of five marginally habitable worlds depicted as being located deep within the Milky Way galaxy, termed " the Pentagon Worlds ".
This article is an overview of technology found in the fictional universe of BattleTech, a wargaming and science fiction franchise created by FASA and owned by WizKids.
Technology, particularly military technology and its application on the battlefield, is central to the BattleTech series and is one of its most ubiquitous elements.
BattleTech is largely based in hard science fiction concepts — much of technology used is either similar in advancement to that of the present day, or based on technology considered plausible in the near-future, such as the railgun.
The frequent appearance of apparent technological anachronisms is another distinctive aspect of BattleTech technology.
Faster-than-light travel across interstellar distances is common in the BattleTech universe and depends on an advanced space-warping technology known as the Kearny-Fuchida Drive.
Neural engineering, particularly in the form brain-computer interfaces, is not uncommon in the BattleTech universe.
Armor in BattleTech is ablative in nature.
MechWarrior is the title of a series of computer and video games set in the fictional universe of BattleTech
In the BattleTech universe, captain-general is the title of the military and political leader of the Free Worlds League.
MechCommander is the second real-time tactics ( RTT ) video game based on FASA's BattleTech / MechWarrior franchise ( though often being called a real-time strategy game ), developed by FASA Interactive and distributed by MicroProse.
* On 3 September, the first FTL drive is tested in the BattleTech universe.
Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces.
The latest iteration of the BattleTech rules is Total Warfare ( 2006 ), a streamlined compendium intended to integrate the numerous rules sets that have governed the series into a single, comprehensive volume that details the tournament legal and / or standard rules set for game play.
Multiplayer BattleTech: 3025 is a PC MMORPG developed by Kesmai during the same period as Microsoft's MechWarrior 4: Vengeance.

BattleTech and turn-based
MegaMek is an open source, turn-based strategy computer game that simulates the Classic BattleTech board game.

BattleTech and multiplayer
This version of the multiplayer BattleTech computer game was available on AOL, and on Kesmai's ( later named GameStorm ) game service between 1996 and 2001.

BattleTech and game
* BattleTech CCG ( 1996 ), collectible card game
They laid the foundations for the real-time strategy genre with the release of real-time tactics game BattleTech: The Crescent Hawk's Revenge, one of the more literal translations of the classic tabletop game BattleTech.
* Red Planet ( game ), a BattleTech game scenario
The series began with FASA's debut of the board game BattleTech ( originally named BattleDroids ) by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several computer and video games, a collectible card game, a series of more than 100 novels, an animated television series and more.
* BattleCorps, official fiction and game material for Classic BattleTech
* Death From Above, a jump-jet attack tactic in the BattleTech game universe
Topps made its first foray into the world of games in July 2003 by acquiring the game company WizKids for $ 29. 4 million in cash, thus acquiring ownership of the rights to the well-known gaming universes of BattleTech and Shadowrun.
In another part of popular culture, Twycross lent its name to one of the planets of the Inner Sphere in the BattleTech universe, which became well-known as one of the planets on which was fought the Refusal War between Clans Wolf and Jade Falcon, as portrayed in BattleTech sourcebooks and novels, as well as the video game MechWarrior 2.
* Naamah in the tabletop war game BattleTech, one of the Ascended Manei Domini, and commander of the 49th Shadow Division of the Word of Blake
In 1994, the first game in a new series called MetalTech was released, a giant robot combat game with similarities to the BattleTech universe and games.
The intent was to add depth to the game system beyond simply counting up damage points ( as in FASA's BattleTech ), as weapon type and hit location would now be important to game resolution.
Developed by Day 1 Studios and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play.

BattleTech and on
* The primary setting of the BattleTech universe, a circular region of space centered on Earth approximately 1000 light-years in diameter.
In the BattleTech fiction, the Clans are an extremely aggressive and warlike society founded on selective breeding and ritualized warfare.
HyperPulse Generator ( HPG ) arrays serve as the primary means of interstellar communication in the BattleTech universe and operate on worlds throughout inhabited space.
Little hard data exists on the nature and power of computer technology in the BattleTech universe, but what's been revealed suggests capabilities somewhat ( but not radically ) beyond that of today.
Many technologies in BattleTech depend on advanced materials and products of materials engineering:
Since then the company focuses on publishing novels only, although it continued its preexisting novel series for Das Schwarze Auge ; the Shadowrun and BattleTech series ceased publications in 2008, following disagreements between WizKids and Fantasy Productions concerning the German licence for those properties.
The game occupies the fictional 31st century universe of BattleTech and focuses centrally on the large robotic war machines called BattleMechs (' Mechs ) and the individuals who pilot them.
The first was Multiplayer BattleTech: EGA, available on the GEnie game service, followed by Multiplayer BattleTech: Solaris.

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