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Clans and next
These rebel groups, collectively calling themselves the Clans, fought a series of wars with Omni-Tek over the next several centuries.
Over the next several centuries, the Clans are described as gradually increasing in strength, colonizing new worlds, and developing new technologies.

Clans and level
Later to become known as the Clans, these forces, unlike those in the Inner Sphere, generally retained a Star League level of technology, and though not advancing considerably beyond it over the following centuries, did make many refinements and enhancements that set them ahead of their Successor States counterparts.
Clans can be made once a player reaches level 40 or higher.

Clans and social
Clans generally identify with geographical areas originally controlled by the Chiefs, sometimes with an ancestral castle and clan gatherings form a regular part of the social scene.
The Claudii were one of the five leading families ( gentes maiores or " Greater Clans ") which had dominated Roman social and political life from the earliest years of the republic.
The seasonal round of ceremonies was based on 13 moons, and was considered a necessary spiritual element for growth and encouraged social gatherings among the Cherokee Clans and Cherokee Society in the ancient culture.

Clans and structure
Rokugani society is based on a clan structure, with seven ( then eight with the addition of the Mantis and later nine with the addition of the Spider ) so-called " Great Clans ", as well as a number of minor clans.
Clans are groupings which merge very gradually into the background density and / or have a complex internal structure making it difficult to decide whether they are one complex group or several unrelated overlapping groups ( e. g. the Flora family has been called a clan ).
The ancient structure of Cherokee Society and the Cherokee Clans were closely linked to the beliefs of the Ani-Kutani.

Clans and are
Clans are led by clan chiefs and constitute 341 tribes, each headed by a tribal chief.
Clans, as understood in the context of Uzbekistan, can be broadly defined as regional patronage networks and are not necessarily kin-based.
Clans which continue are: Fish, Ocean / Sea, Thunder, Bear, Fox, Potato, Deer, Beaver, Snow, and Wolf.
These four states are called the Four Western Clans or Satchotohi for short.
Clans are generally a group of gamers who play together as a team against other clans.
Many re-formed Irish Clans are affiliated with the " Finte na hÉireann " or " Clans of Ireland " the independent authority established in 1989 to provide recognition for Irish Clans.
Fighting for military and political power on Rubi-Ka are the Omni-Tek corporation ( owners of the planet's one thousand-year lease ), the Separatist Clans, Terrorist groups, extraterrestrial life, and ancient civilizations.
Most Malkavians are willing to attempt to educate others of their rare power, but unfortunately, learning Dementation will often turn a non-Malkavian insane themselves ; as a result, study of the Discipline is rare among other Clans and the Malkavians themselves are often viewed with a mixture of suspicion and contempt.
Clans preceded more centralized forms of community organization and government ; they are located in every country.
Clans in indigenous societies are likely to be exogamous, meaning that their members cannot marry one another.
Clans with recognised chiefs are therefore considered a noble community under Scots law.
Clans or families thought to have had a Chief in the past but not currently recognised by the Lord Lyon are listed at Armigerous clans.
Clans which are connected historically, or that occupied lands in the same general area, may share the same clan badge.
These four are collectively known as the Greater Clans, and dominate the back-story of the race and of most army units.
Warlords are the leaders of Warlord Clans, and as such usually carry the most powerful items they can carry.
Second-in-command to the Warlord Clans, the Chieftains are a treacherous lot, betraying and backstabbing one another endlessly in the hope of becoming Warlord of their Clan. Their relative prestige means they have access to some powerful items.
Not all Terrans are affiliated with the Homeworlds, however: the Pirate Clans, descendants of Terran criminals exiled to the Outer Planets who live off looted Homeworlds ' space freighters, are a major independent faction in the show.
In the BattleTech universe, the Clans are a fictional people.
In the BattleTech fiction, the Clans are an extremely aggressive and warlike society founded on selective breeding and ritualized warfare.
The origins of the Clans are described as beginning with the fall of the fictional Star League.

Clans and composed
Nal Hutta is ruled by the Clans of the Ancients, which is composed of leaders of the eldest clans on Nal Hutta.

Clans and with
The famous etching by William Hogarth shows Lovat awaiting execution in The Tower, counting with his fingers the various Clans that he had brought to his cause and battle to support the Stuart claim to the throne.
ICC peacekeeping troops later moved into some cities to protect neutral observers of the war who had rejected their contractual obligations with Omni-Tek, but did not align themselves with the Clans.
The village celebrates its Scottish heritage each July 1, with the annual Gathering of the Clans and Fisherman's regatta.
This list of Clans contains clans registered with the Lord Lyon Court.
* Official Scottish Clans and Families-a list of clans registered with the Court of the Lord Lyon on the Electric Scotland website.
With war with the Pirate Clans looming, an uprising begins among the Neosapiens, an artificial humanoid race coexisting with Terrans.
Still not content with his fate, the Neosapien Governor of Mars, Phaeton, sets a new insurrection, codenamed " Operation Destiny ", in motion as soon as the Exofleet leaves to chase after the Pirate Clans.
Additionally, the Clans are depicted as having developed a caste-system with these genetically-enhanced soldiers placed at the top, and beneath them various scientist, merchant, technician and laborer castes.
In the BattleTech lore, Nicholas soon returned to the Pentagon Worlds with his Clans and retook them from their inhabitants, who in that time had been reduced to banditry, cultism, and savagery.
Since their introduction in the fiction, a number of the original clans have been destroyed, reformed, or otherwise lost ; three clans were absorbed by others ( Clans Widowmaker, Mongoose, Burrock ), two were annihilated ( Clans Wolverine and Smoke Jaguar ), one abjured from Clan society ( Clan Nova Cat ), one was split into two ( Clan Wolf ), and two eventually merged with Inner Sphere nations ( Clans Ghost Bear and Snow Raven ).

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