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Page "Whammy! The All-New Press Your Luck" ¶ 4
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Contestants and who
Contestants who " Whammy out " in this way cannot return on the next show, even if all other contestants end with a score of $ 0.
Contestants faced questions fired at them by a panel of four sports and entertainment celebrities for two minutes ; like Mastermind, there were two rounds of questions, however slightly different: The 1st round had each panelist's questions representing a different sports category pertaining to their area of expertise, and the 2nd round had no categories and the contestant couldn't control who asked the questions ; they were fired at random.
Contestants launch themselves from the end of the pier ; a prize being awarded to the one who glides the furthest distance.
Contestants who became champions of the Tyne would often challenge the corresponding champions of the River Thames, and the race would be arranged to take place on one of the two rivers.
Contestants who used such calculators were often called " Curta-crankers " by those who were limited to paper and pencil, or who used computers linked to the car's wheels.
Contestants " in the house " who did not make the final five were Geoff Brown, Tere Joyce, Sean Kent, Dave Mordal, and Rob Cantrell.
Contestants who score well will " break " out of preliminary rounds and continue to advance through octo / quarter / semi / final rounds if they continue to score well.
Contestants who were successful at their challenges were rewarded with the coveted " GamesMaster Golden Joystick " trophy.
Contestants who do complete a challenge earn one or two points for their team ( maybe even more ).
Contestants who failed to reach 101 were then invited to " come and have a look at what you could have won ", by Jim.
Contestants who won three times earned cash prizes, scholarships, or participation in a traveling stage show associated with the program.
Contestants who chose this option were often invited to take an unofficial spin to see if the Devil would have come up next.
Contestants drew numbers to determine who spun the wheels first — and, in the $ 1, 000, 000 tournament, also which game of each round the contestant would play ( odd numbers spin first, even second ).
Contestants who successfully negotiated seven ( later four ) rounds of targets won a reasonable prize ; those who missed got a negligible prize.
Contestants who successfully answer the second question have the option to play the third.
Contestants do not have to play a question and wrong answers eliminates all those who give them.
Contestants with their markers set to " I know " but who don't get to answer get a point regardless of the actual answer.
Contestants on each season of The Big Break include professionals on mini-tours as well as amateurs who aspire to play golf professionally.
Contestants who get a question right receive 100 points — an incorrect answer means 100 points are deducted from their score.
Contestants who made it to the bonus round in season two later returned to compete in a tournament with a top prize of $ 250, 000.
Contestants who identified the song but not the face it corresponded to did not score any points, but were not penalized.

Contestants and receive
Contestants are ranked on how many correct answers, and if two or more players are tied they each receive the same number of points.
" Contestants not appearing on stage " receive a T-shirt.
Contestants are asked to choose, in turn, one subject on which to receive a question.
Contestants buzzed-in to answer and were required to phrase their response as " You are ..." to receive credit ( although the contraction " You're " also was accepted ).

Contestants and spins
* Prize Round # 1: Contestants got two spins.
Contestants were not guaranteed the same number of spins as their opponent as on the original version of the show.

Contestants and them
* Contestants may not skip any tribal councils, nor can they refuse to participate in any immunity or reward challenge, unless the game offers them the opportunity to do so.
Contestants were also given " Clip Chips ," which allowed them to replace a card if they correctly guessed the outcome of a video.
Contestants design their fighters and submit them to the BBC.
Contestants can either send their videos in via mail on DVD or VHS, or, since 2008, upload them onto ABC's official website.
Contestants must use preselected development environments which are typically new to them, having only been given a quick crash course about the environment in a presentation before the contest begins.

Contestants and must
Contestants must be under the age of 20 and must not be registered at any tertiary institution.
* Contestants must abide by U. S. law as well as local law.
Contestants must be 18 and older to compete for the car.
Contestants present their cosplay, and often to be judged for an award, the cosplay must be self-made.
Contestants must keep both feet together and clear 10 hurdles on the 110m hurdles track.
Contestants must hang onto a bar suspended above a swimming pool for as long as possible.
Contestants must jump from standing onto a table-like platform.
Contestants must guess the title of the song the mismatched lyrics are from.

Contestants and play
Contestants continued to play as long as they kept beating the Clock.
Contestants were given a base time of 35 seconds to play the round, with five seconds added for each time the round was not won.
Contestants can choose to play a " Surpresinha " entry, which will generate their numbers randomly much like the " Lucky Dip " option offered by other lotteries.

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