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Creative and dominated
Lessig maintains that modern culture is dominated by traditional content distributors in order to maintain and strengthen their monopolies on cultural products such as popular music and popular cinema, and that Creative Commons can provide alternatives to these restrictions.

Creative and PC
Creative Wonders ( a partnership between ABC and Electronic Arts ) produced Sesame Street software for the Macintosh, since at least 1995 and on the PC since 1996 ; Atari produced Sesame Street games in 1983.
Although the IBM and compatibles initially lacked the hardware sound processing capabilities of the Amiga, with the advent of the Sound Blaster line from Creative, PC audio slowly began to approach CD Quality ( 44. 1 kHz / 16-bit / Stereo ) with the release of the SoundBlaster 16.
Evil Laboratories used it in their SID Symphony expansion cartridge ( sold to Creative Micro Designs in 1991 ), and it was used in a few other places as well, including one PC sound-card.
* Creative Assembly, PC Game Developer
The IBM DA15 PC game connector has been modified to add a ( usually MPU-401 compatible ) MIDI interface, and this is often implemented in the game connectors on third-party sound cards, for example the Sound Blaster line from Creative Labs.
It was only compatible with Creative Labs ' SoundBlaster series of sound cards, which were most popular on the PC at that time.
Rome: Total War ( often abbreviated to RTW or Rome ) is a PC strategy game developed by The Creative Assembly and released on by Activision.
In 1995, Yamaha released the first XG-based product for PC users, the DB50XG daughterboard, a Creative Wave Blaster competitor.
The cards ( all manufactured on red PCBs, similar to fellow Canadian company ATI ) were very agreeably priced, although a little more expensive than Creative cards ; they undercut many equivalent professional cards aimed at musicians by a huge margin, and brought CD quality audio reproduction ( ; 16-bit ; stereo ) within the grasp of home PC users.
Sound hardware that can be emulated includes the PC speaker ( played back through the host's standard sound output, not its physical internal PC speaker ), AdLib, Gravis Ultrasound, Tandy, Creative Music System / GameBlaster, Sound Blaster 1. x / 2. 0 / Pro / 16, and Disney Sound Source.
The Creative Labs SoundBlaster line was for many years the de facto standard for sound cards, although its popularity dwindled as PC audio became a commodity on modern motherboards.
The Creative Assembly itself was also awarded the European Computer Trade Show PC Game Developer of the Year award.
This version came with a card that featured a Cyrix CX486 DX2 / 66 80486 processor and a single SIMM RAM slot that used the same type of RAM to that in the Power Mac itself, and could hold up to 32mb of RAM, a Creative Technology Vibra 16 sound chipset, and also sported standard PC VGA and joystick ports.
It uses the Sierra's Creative Interpreter ( SCI ) engine, the same engine used in titles such as King's Quest IV ; while it still used 16-color graphics, it featured twice the resolution as well as music card support instead of the PC speaker.
* Eagle Eye Mysteries in London ( 1994 ) for PC and Macintosh, published by Creative Wonders ( EA Kids )
* Eagle Eye Mysteries ( 1993 ) for PC and Macintosh, published by Creative Wonders ( EA Kids )

Creative and audio
* " Dialogue Between Franklin and the Gout " Creative Commons audio recording.
* Free audio MP3 of some Brahms's works OnClassical – Creative Commons BY-NC-SA, 1. 0 licensed
* the filename extension for Creative Voice files, a proprietary audio file format developed by Creative Labs for use by their Soundblaster sound cards
Digital audio ( PCM ) was not supported, a key feature supported by later competition ( such as the Creative Labs Sound Blaster.
Support for VBR in AAC and MP3 files is found in most modern digital audio players, including those released by Microsoft, Apple, Creative Technology, and SanDisk.
Creative used the " DSP " acronym to designate the digital audio part of the Sound Blaster.
The AWE32 consisted of two distinct audio sections ; the Creative digital audio section ( audio codec, optional CSP / ASP chip socket, Yamaha OPL3 ), and the E-mu MIDI synthesizer section.
They also started the OpenAL audio library project ( now being run by Creative Technology and Apple Inc .) and with id Software wrote GtkRadiant.
A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company.
* http :// www. youtube. com / watch? v = sttpeVdSYTs An audio / video example of a walking bass line played on electric bass guitar, created specifically to accompany this Wikipedia entry ( GFDL / Creative Commons ) by Dave Muscato, session bassist, for information purposes only.
The NOMAD was a range of digital audio players designed and sold by Creative Technology, and later discontinued in 2004.
* Creative MediaSource-A fully featured audio player for Microsoft Windows that also manages NOMAD devices and can be used to transfer media to the device or to synchronise playlists with the device-a feature that was unavailable in the previous NOMAD Explorer software.
The environmental audio extensions ( or EAX ) are a number of digital signal processing presets for audio, present in Creative Technology's later Sound Blaster sound cards and the Creative NOMAD / Creative ZEN product lines.
The hardware accelerated effects engine is an E-mu FX8010 DSP integrated into the Creative Technology's audio chip and was historically used to enhance MIDI output by adding effects ( such as reverb and chorus ) to the sampled instruments on sample-based synthesis cards ( also known as wavetable synthesis ).
In addition to hardware devices, Creative also released EAX emulation drivers for computers with only onboard audio.
EAX-like technology is also present in several digital audio players by Creative Technologies, such as the NOMAD and ZEN lines.

Creative and market
Creative destruction is a powerful economic concept because it can explain many of the dynamics or kinetics of industrial change: the transition from a competitive to a monopolistic market, and back again.
Creative's foray into the MP3 player market began with the Creative NOMAD, a rebranded Samsung Electronics Yepp YP-D40 player with 64 megabytes of solid-state memory.
But without the marketing and developer presence of Creative Labs, Gravis could not generate either the sales or support required for the Gravis soundcard to compete in the mainstream market against the de-facto standard Soundblaster.
Other manufacturers such as Britbus and Creative Master Northcord have also entered the UK market with their own lines of bus models since 2002.
Trax Models and Creative Master Northcord provide localised 1 / 76 models to the Australian market.
In the 1990s, Michael and Karen Sherlock formed the company they named " UFO " in New Mexico to market the Levitron under an oral agreement in partnership with Hones ' company, Creative Gifts, Inc. Efforts to formalize the agreement in writing fell apart and grew acrimonious after UFO's principals learned about the device's earlier invention by Harrigan, and redesigned their website to incorporate the exposé-style article " THE HIDDEN HISTORY OF THE LEVITRON!
Later that year Féraud decided to concentrate its activities on ladies ' ready-to-wear and licences with Jean-Paul Knott selected as Creative Director for the luxury ready-to-wear market.
He called his new commercial services library “ The Creative Department ” and was considered a pioneer in his use of market research to develop audience share and increase profitability-resulting in a series of syndicated promotions, sales training programs ( Sales Performance System ), and high quality music production libraries, unsurpassed in the industry, at that time.
It was the third non-Commodore SID-based device to enter market ( the first was the SID Symphony from Creative Micro Designs and the second was the SidStation MIDI synthesiser, by Elektron ).
Under Sega, further Total War titles were developed, and the Creative Assembly entered the console market with action-adventure games such as Spartan: Total Warrior and Viking: Battle for Asgard.

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