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Doom and was
With one third of the game ( 9 levels ) distributed as shareware, Doom was played by an estimated 10 million people within two years of its release, popularizing the mode of gameplay and spawning a gaming subculture ; as a sign of its effect on the industry, games from the mid-1990s boom of first-person shooters are often known simply as " Doom clones ".
According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.
The Doom franchise was continued with the follow-up Doom II: Hell on Earth ( 1994 ) and numerous expansion packs, including The Ultimate Doom ( 1995 ), Master Levels for Doom II ( 1995 ), and Final Doom ( 1996 ).
The series started to lose mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the original.
On May 7, 2008, following speculation by John Carmack at QuakeCon on August 3, 2007, Doom 4 was announced as in production.
This episode was developed by independent master level designers with id's approval, and was designed for expert Doom players seeking a major challenge.
In some versions of Doom II, both of these secret levels incorporate level design and characters from Dooms precursor, Wolfenstein 3D, which was also developed by id.
The advance from id Software's previous game Wolfenstein 3D was enabled by several new features in the Doom engine:
The use of darkness to frighten or confuse the player was nearly unheard of in games released prior to Doom.
Wolfenstein 3D was not designed to be expandable, but fans had nevertheless figured out how to create their own levels for it, and Doom was designed to further extend the possibilities.
The development of Doom was surrounded by much anticipation.
The large number of posts in Internet newsgroups about Doom led to the SPISPOPD joke, to which a nod was given in the game in the form of a cheat code.
The first public version of Doom was uploaded to Software Creations BBS and an FTP server at the University of Wisconsin – Madison on December 10, 1993.
Doom was released as shareware, with people encouraged to distribute it further.
They did so: in 1995, Doom was estimated to have been installed on more than 10 million computers.
In 1995, The Ultimate Doom ( version 1. 9, including episode IV ) was released, making this the first time that Doom was sold commercially in stores.

Doom and ported
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
On August 13, during the QuakeCon 2009 media conference, it was announced that Doom II would be ported to Xbox Live Arcade, and was released in May the following year.
Originally developed on NeXT computers, it was ported to DOS for Doom < nowiki >'</ nowiki > s initial release and was later ported to several game consoles and operating systems.
Doom is one of the most widely ported video games in the first-person shooter genre: starting with the original MS-DOS version ( released as shareware on December 10, 1993 ), it has been released officially for a number of computer operating systems, video game consoles, handheld game consoles, and other devices.
Doom was ported to IRIX during the summer of 1994 by Dave D. Taylor.
Doom was ported to Solaris in late 1994, and was designed to run with game files from Doom 1. 8.
The Ultimate Doom, Doom II and Final Doom were ported by Lion Entertainment and released by GT Interactive using a Mac OS launcher application to run original PC WADs.
Doom was ported to Linux by id Software programmer Dave Taylor in 1994.
Ninja Gaiden III: The Ancient Ship of Doom was ported by Tiger Electronics as an LCD handheld game.

Doom and numerous
This series also retroactively eliminated Beast Boy's origins and numerous Doom Patrol appearances in other titles, including the reunions of Beast Boy ( then called Changeling ) and Robotman in the 1980s New Teen Titans and the team's important role in JLA: Year One.
Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern day Doom engines ( such as ZDoom and Doom Legacy ).
He has also written and directed numerous episodes for some these television shows, and directed a few movies, such as " Eye of Doom " ( 1987 ), " Perfect Victims " ( 1988 ), and " Blind Vision " ( 1991 ).
Often simultaneous fans of the Doom series, the active Chex Quest fan community has produced a host of fan-made sequels, and numerous unofficial projects have been undertaken including the Chex Trek series and the Zorchmatch mod.
Doom 64 plays almost identical to earlier Doom series ; the player must advance through numerous levels fighting demons, collecting weapons and keys and hitting switches in order to reach the level's exit while surviving deadly traps and ambushes.

Doom and platforms
In contrast to the static levels of Wolfenstein 3D, those in Doom are highly dynamic: platforms can lower and rise, floors can rise sequentially to form staircases, and bridges can rise and fall.
The release of the original Doom source code has facilitated ports to many other platforms, including the Apple iPod, and several types of cellphones.
This does exclude platforms outside of Palm OS ( e. g., Doom II is also out for PC, but the Zodiac version listed here won't run on standard Palm OS handhelds ).

Doom and inspired
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
The game is inspired by such classic titles as Quake and Doom, with the emphasis on killing large numbers of monsters.
The title of The Riddle of Steel is inspired by several references in the movie Conan the Barbarian, including a line of dialogue in which the villain, Thulsa Doom, asks the captured Conan, " What is the riddle of steel?
Work on the Retribution Engine was begun by Andrew Gardner in 1997, inspired by games such as Doom and Quake and also John Bradley ’ s ‘ Tumbling Tie-Fighter ’ demo program.
The hip hop duo Danger Doom ( who specialize in making rap songs inspired by Adult Swim shows and is occasionally heavily marketed during Adult Swim bumps ) has a song inspired by 12 oz.

Doom and many
Doom from id Software and many Apogee games were distributed as shareware.
Hexen is compatible with many Doom source ports ; Hexens features are also compatible with Doom WADs made for source ports regardless of what game they are being played on.
The approach from the sea into the River Camel is partially blocked by the Doom Bar, a bank of sand extending across the estuary which is a significant hazard to shipping and the cause of many shipwrecks.
Thanks to Carmack's idea of extending video game life by adding unlimited expandability ( extensibility already played a big role in Doom ), an enormous Internet community of gamers and programmers alike has arisen and many modern multiplayer games are extensible in some form.
He has pioneered or popularised the use of many techniques in computer graphics, including " adaptive tile refresh " for Commander Keen, raycasting for Hovertank 3-D, Catacomb 3-D, and Wolfenstein 3-D, binary space partitioning which Doom became the first game to use, surface caching which he invented for Quake, Carmack's Reverse ( formally known as z-fail stencil shadows ) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars.
The description depicts a typical deathmatch based on major titles such as Quake, Doom, Unreal Tournament and others, the purpose served is to give a basic idea of the concept ; however, given the many variations that exist and the manner that options and rules may be manipulated literally everything mentioned could be different to a minor or major degree in other games.
Spider-Man 2099, the lead title in the line, was accompanied by other books such as X-Men, Punisher, Doom, Ghost Rider and many others, each including " 2099 " in the title.
Descent offers competitive multiplayer game play for up to 8 players over a LAN and is touted as being one of the first games to allow initiating sessions conveniently from a menu within the game as well as on-the-fly joining of multiplayer games, whereas in many similar games of the era, such as Doom, it is presumed that all players have to be queued prior to initiating the match.
Recordings of these plays are readily available on CD and the transcripts of many can be found in two collections: The Door to Doom and The Dead Sleep Lightly, both edited by Douglas G. Greene.
Suddenly, many more people wanted to get into the phone phreaking culture spawned by the blue box, and it furthered the fame of Captain Crunch and groups, like the Legion of Doom.
The CBC gave him the nickname " The Voice of Canada "; however, his role in delivering distressing war news in sonorous tones following Canada's entry into World War II in 1939 caused many listeners to call him " The Voice of Doom ".
Doom ( 1993 ) and Doom II ( 1994 ) were two of the first games to attract focused game modding activity, and many WAD level files were made for them.
He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake.
He shows his royal attitude many times, especially when he sees the way that Dr. Doom forces his subjects to worship him.
As with many things in Cornwall, there is a legend as to how the Doom Bar came about ; a local fisherman is reputed to have shot a mermaid with an arrow, with the result that she cursed Padstow by putting this sandbar between the harbour and the sea.
It is possible to perform a form of look up / down via " y-shearing ", and many modern Doom source ports do this, as well as later games that use the engine, such as Heretic.
This leads to one of Doom < nowiki >'</ nowiki > s classic limitations which frustrated many mappers for a long time.
Though the Doom engine achieved most of its fame as a result of powering the classic first person shooter Doom, it was used for many other games.

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