Help


[permalink] [id link]
+
Page "TSR, Inc." ¶ 16
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Dragonlance and new
This began with the newly-revised Dragonlance Campaign Setting in 2003, which used the new Dungeons & Dragons 3rd Edition rules.
However, in the 1990s, Dragonlance was converted to use the new SAGA roleplaying system, which uses cards to determine the effects of actions.
When the 3rd edition of Dungeons & Dragons was released, Dragonlance was again updated with a new sourcebook ( Dragonlance Campaign Setting ), although no new adventures were published by Wizards of the Coast.
One of her first assignments was to help coordinate the new Dragonlance project.
Nobody else can tell it right .” " Project Overlord " grew into a trilogy of novels ( Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning, from 1984 – 85 ) and 15 linked modules, and it got a new name: Dragonlance.
Needing a new source of power, a special kind of magic named mysticism is created based on previous abilities found in the Dragonlance novels.
Sovereign Press released the Sovereign Stone role-playing game and had the license from Wizards of the Coast to release new Dragonlance role-playing products.
In the game's third edition, new Dragonlance material and Ravenloft material were being produced by other companies via licensing.

Dragonlance and game
The game industry self-publishes through BL Publishing / Black Library ( Warhammer ) and Wizards of the Coast ( Dragonlance, Forgotten Realms, etc .).
* Dragonlance ( board game )
In 1997, Wizards of the Coast LLC purchased TSR, and licensed Dragonlance to Sovereign Press, Inc in 2001 to produce game materials ; this licensing agreement expired in 2007.
The Dragonlance group decided that novels should accompany the game modules ; TSR reluctantly agreed and hired a writer.
In 2001, Wizards of the Coast licensed Sovereign Press to publish further Dragonlance game materials.
On April 23, 2007, Weis announced Wizards of the Coast had not renewed Sovereign's license, and that Dragonlance RPG game supplements and accessories would only be released through the end of the year.
TSR created Dragonlance as a campaign setting for the Advanced Dungeons & Dragons ( AD & D ) roleplaying game in 1982.
In 1996, the Dragonlance: Fifth Age roleplaying game was released ; the game used cards to produce random results instead of dice, and emphasized storyline development.
Margaret Edith Weis ( born March 16, 1948 in Independence, Missouri, United States ) is a fantasy novelist who, along with Tracy Hickman, is one of the original creators of the Dragonlance game world and has written numerous novels and short stories set in fantastic worlds.
" Weis was inducted into the Origins Hall of Fame in 2002, recognized in part for " one game line turned literary sensation: Dragonlance.
It now produces the Dragonlance line of game products, licensed from Wizards of the Coast.
* In the Dragonlance Campaign Setting for the Dungeons and Dragons game, the Qualinesti, including Laurana, are High Elves.
Soth is the most published Death Knight and is featured in all three editions of the Dungeons & Dragons game, the New York Times best selling Dragonlance Chronicles and Dragonlance Legends Trilogies, other novels of the Dragonlance mythos and outside of it, and various computer games.
The game is set in Krynn, world of the Dragonlance saga, during the War of the Lance.
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR Inc. in 1984.
He has also illustrated Dungeons & Dragons role-playing game supplements, including 1987's Dragonlance Adventures and several books in the Advanced Dungeons & Dragons Adventure Gamebooks line.
Dragonlance Adventures is a 128-page hardcover book for the Dragonlance campaign setting for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Dragonlance Adventures was written in response to the desire of fans for all the background for the Dragonlance game world in one book.

Dragonlance and world
* Creation ( Dragonlance ), of the world of Krynn, fictional world of Dragonlance
The success of the Dragonlance series of modules and books pushed aside the World of Greyhawk setting, as TSR concentrated on expanding and defining the world of Krynn.
The second Dragonlance logo, used on most of the books and Dungeons & Dragons supplements set in the world.
It began the Chronicles trilogy, a core element of the Dragonlance world.
The fictional Dragonlance world of Krynn contains numerous characters, an extensive timeline, and a detailed geography.
Along with D & Ds world of the Forgotten Realms, Dragonlance is one of the most popular shared worlds in fiction.
The Dragonlance world is described in dozens of books and novels.
Dragonlance is set on the world of Krynn.
A number of video games are also set in the Dragonlance world: including Heroes of the Lance ( 1988 ), Dragons of Flame ( 1989 ), War of the Lance ( 1989 ), Dragonstrike ( 1990 ), Shadow Sorcerer ( 1991 ), Champions of Krynn ( 1990 ), Death Knights of Krynn ( 1991 ), and The Dark Queen of Krynn ( 1992 ).
He is also credited with the creation of the elven race in the Dragonlance campaign world.
Weis and Hickman's Dragonlance shared world novels did much to popularize the kender among readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series.
It soon became clear to those involved, however, that halflings were unsuitable to the Dragonlance world.
Intrinsically valuable currencies are used in the Frank Herbert's Dune universe ; the Dragonlance world of Krynn where steel coins are the primary currency and are more valuable than gold by weight ; and the Apprentice Adept series by Piers Anthony.
Majere, in the fictional world of Dragonlance, may refer to:
The fictional world of Dragonlance is represented by the domain of Krynn ( resulting of the merge between the Krynn and Ansalon domains ), based on the continent of Ansalon.
Takhisis is considered to be a central part of the Dragonlance world creation myth as the primordial source of evil.
In the neo-pagan press a series of books published by Oberon Zell-Ravenheart looks at Takhisis in the Dragonlance world and compares her to the Babylonian and Dungeons and Dragons version of Tiamat.
Finally, as in both Dragonlance and the Darksword series, they explored the effects of sweeping changes to the fundamental nature of a world ( in this case worlds ) on both the day-to-day life and the fate of nations.
In the Dragonlance books, the Cataclysm ( Great Destruction ) was a catastrophic event that occurred when the Kingpriest of Istar demanded to be given godlike powers in order to eliminate evil from the world.

0.142 seconds.