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Dungeons and &
* Average Party Level, a term used in Role Playing Games such as Dungeons & Dragons
Alarums and Excursions ( A & E ) is an amateur press association started in June 1975 by Lee Gold ( at the request of Bruce Pelz, who felt that discussion of Dungeons & Dragons was taking up too much space in Apa-L, the APA of the Los Angeles Science Fantasy Society ).
* Aberration ( Dungeons & Dragons ), a creature type in the role-playing game
* 2009 – Dave Arneson, American game designer, co-creator of Dungeons & Dragons ( b. 1947 )
In the Dungeons & Dragons fantasy role-playing game, the amphisbaena is depicted as in traditional myth as a giant serpent with a head at both ends.
Rules can range from the very simple, as in tic-tac-toe, to those describing a game universe in great detail, as in Dungeons & Dragons ( although most of the latter are role-playing games where the board is secondary to the game, helping to visualize the game scenario ).
The fantasy game supplement Thieves World, based on the popular series of books by Robert Lynn Asprin, used both the system for Advanced Dungeons & Dragons as well as the RuneQuest variation of the BRP for character statistics, representing the two most popular game systems of the time.
BRP was developed from a core set of attributes similar to the original Dungeons & Dragons ( D & D ).
Similarly, authors of fantasy role-playing games sometimes compile bestiaries as references, such as the Monster Manual for Dungeons & Dragons.
Originally published by Fantasy Games Unlimited in 1976, only two years after the first role-playing game Dungeons & Dragons was published, this edition is now long out of print.
For its time, the game was considered " light years " ahead of the Original Dungeons & Dragons.
Rather than the traditional format established by Dungeons & Dragons, which often involved the characters wandering randomly through caves or tunnels and fighting different types of monsters, Sandy Petersen introduced the concept of the Onion Skin: Interlocking layers of information and nested clues that lead the Player Characters from seemingly minor investigations into a missing person to discovering mind-numbingly awful, global conspiracies to destroy the world.
The d20 system also made it possible to use Dungeons & Dragons characters in Call of Cthulhu, as well as to introduce the Cthulhu Mythos into Dungeons & Dragons games.
* Charon ( Dungeons & Dragons ), a lord of the Yugoloths whose primary function is to provide passage across the River Styx for a steep price
* Chimera ( Dungeons & Dragons ), a magical beast in the fantasy role-playing game Dungeons & Dragons
* Cyclops ( Dungeons & Dragons ), a giant in the role-playing game Dungeons & Dragons

Dungeons and Dragons
* Chaotic Evil, an alignment in the tabletop game Dungeons and Dragons

Dungeons and remained
Throughout the game's many editions, Gamma World has almost always remained strongly influenced by Dungeons & Dragons and other role-playing games of the time.

Dungeons and best-known
The year 1999 marked twenty five years since the publication of the original Dungeons & Dragons rules, and WotC sought to lure older gamers back to Greyhawk by producing a series of nostalgia-tinged Return to ... adventures that evoked the best-known Greyhawk modules from 20 years before, under the banner 25th Anniversary of D & D:

Dungeons and role-playing
Dungeons & Dragons ( abbreviated as D & D or DnD ) is a fantasy role-playing game ( RPG ) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. ( TSR ).
Dungeons & Dragons is a structured yet open-ended role-playing game.
Having partnered previously with Gygax on Don't Give Up the Ship !, Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing " The Fantasy Game ", the role-playing game ( RPG ) that became Dungeons & Dragons, with the final writing and preparation of the text being done by Gygax.
* Dungeon Master ( sometimes called a dungeonmaster or DM ), the organizer of a Dungeons & Dragons role-playing game
Post-Tolkien fantasy elves ( popularized by the Dungeons & Dragons role-playing game ) tend to be more beautiful and wiser than humans, with sharper senses and perceptions.
Many of the elements in EverQuest have been drawn from text-based MUD ( Multi-User Dungeon ) games, particularly DikuMUDs, which in turn were inspired by traditional role-playing games such as Dungeons & Dragons.
Forseti appears in the Dungeons & Dragons role-playing game's pantheon, and is often chosen as a patron god by paladins.
Upon the sudden appearance and massive popularity of Dungeons & Dragons from TSR, the company turned its attentions to role-playing games, seeking out and producing systems created by amateurs and freelancers.
Unlike Dungeons & Dragons, the other approach to fantasy role-playing which traces its roots back to the 1960s and which derives from the wargaming scene, the roots of Glorantha lie in experiments with mythology, storytelling, and recreation and blending of ancient societies.
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008 ) was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons ( D & D ) with Dave Arneson.
Basing their work on Arneson's modified version of Chainmail for his Blackmoor campaign, Gygax and Arneson collaborated on The Fantasy Game, the role-playing game that later became Dungeons & Dragons.
Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a Dungeons & Dragons campaign focused more on fighting and advancement than role-playing.
* Monk ( character class ), a character class in Dungeons & Dragons and other tabletop and computer role-playing games
* Monk ( Dungeons & Dragons ), a playable character class in the Dungeons & Dragons fantasy role-playing game

Dungeons and game
The early success of Dungeons & Dragons led to a proliferation of similar game systems.
In 1977, the game was split into two versions: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons ( abbreviated as AD & D or ADnD ).
In 2000, the original version of the game was discontinued and the AD & D version was renamed Dungeons & Dragons with the release of its 3rd edition.

Dungeons and with
Dungeons & Dragons version 3. 5 was released in June 2003, with a 4th edition in June 2008.
Periodically, Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming.
* The Acaeum: Site with detailed information on all 1st edition Dungeons & Dragons items produced by TSR up through roughly 1989.
On July 8, 2008, RedBrick announced a new line called Age of Legend 4e, a port of the Earthdawn setting for use with the Dungeons & Dragons 4th Edition rules.
In 1981 the International Fantasy Gaming Society ( IFGS ) started, with rules influenced by Dungeons & Dragons.
The first game released was Quest for the Rings !, with gameplay somewhat similar to Dungeons & Dragons, and a storyline reminiscent of J. R. R. Tolkien's The Lord of the Rings.
In role playing games such as Dungeons and Dragons or Final Fantasy, a player typically creates or takes on the identity of a character that may have nothing in common with the player.
Single player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons, on which they base much of their terminology, settings, and game mechanics.
In Britain in the 1980s, RuneQuest was recognised by the gaming world as one of the ' Big Three ' games with the largest market share, the others being Dungeons & Dragons and Traveller.
Founded in 1980, six years after the birth of Dungeons & Dragons, and before the height of role-playing games, SJG created several role-playing and strategy games with science fiction themes.
* E. Gary Gygax-Designer of several miniatures and board wargames who went on to co-create ( with Dave Arneson ) and publish Dungeons & Dragons.
The last Dungeons and Dragons article appeared in issue 93, with the changeover being relatively abrupt and obvious by issue # 100.
In the Dungeons & Dragons fantasy roleplaying game, the wemic is a humanoid with the upper body of a leonine human and the lower body of a lion.
David C. Sutherland III created the modern-day wemic for a game product called Monster Cards Set 3, a first edition Advanced Dungeons and Dragons supplement released in 1982 ; with the artwork for the original depiction being undertaken by Jim Roslof.
Druids in Dungeons & Dragons are spellcasters of neutral alignment who gain divine magic from being at one with nature.
By the terms of his settlement with TSR, Gygax kept the rights to Gord the Rogue as well as all Dungeons & Dragons characters whose names were anagrams or versions of his own name, such as Yrag and Zagyg.
However, in 2003, Gygax announced that he was working with Rob Kuntz to publish the original castle and city in six volumes, although the project would use the rules for Castles and Crusades rather than Dungeons & Dragons.

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