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Each byte of memory is stored as two sequential ASCII characters on tape, for example, hexadecimal B5 in memory ( 181 decimal ) would be stored as two sequential ASCII characters " B " and " 5 " ( 42 and 35 hexadecimal ).
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Each and byte
Each byte represented a single telephone call encoded into a constant bit rate signal of 64 Kbit / s.
Each resource has an OSType identifier ( a four byte value ) and an ID ( a signed 16-bit word ), as well as an optional name.
Each byte is then operated on by two 4 × 4-bit S-boxes, denoted S < sub > 0 </ sub > and S < sub > 1 </ sub > — S < sub > 0 </ sub > operates on the left 4-bit nibble and S < sub > 1 </ sub > operates on the right.
Each unit has a similar format to a GBK two byte character but with a range of values for the second byte of 0x30 – 0x39 ( the ASCII codes for decimal digits ).
Each WWN is an 8 or 16 byte number, the length and format of which is determined by the most significant four bits, which are referred to as an NAA ( Network Address Authority.
Each time an infected file is executed, Acme may infect an EXE in the current directory by creating a hidden 247 byte long read-only COM file with the same base name.
Each capability has one byte that describes which capability it is, and one byte to point to the next capability.
Each byte value is encoded by its index in a list of bytes, which changes over the course of the algorithm.
Each byte of image data would be written in the C hexadecimal notation, ' 0x13 ' for example, using 4 bytes to express a single byte of image information.
Each 128 byte sector used the last 3 bytes for housekeeping data ( bytes used, file number, next sector ), leaving 125 bytes for data.
Each programmable bit in the device is presented with a logical address and it appears as a part of a byte in the device registers.
Each bytecode opcode is one byte in length, although some require parameters, resulting in some multi-byte instructions.
Each and memory
Each chipset consists of several coprocessors which handle graphics acceleration, digital audio, direct memory access and communication between various peripherals ( e. g., CPU, memory and floppy disks ).
Each word can be accessed by a binary address of N bit, making it possible to store 2 raised by N words in the memory.
Each data system bus ( aka string ) was composed of the same functional elements, consisting of multiplexers ( MUX ), high-level modules ( HLM ), low-level modules ( LLM ), power converters ( PC ), bulk memory ( BUM ), data management subsystem bulk memory ( DBUM ), timing chains ( TC ), phase locked loops ( PLL ), Golay coders ( GC ), hardware command decoders ( HCD ) and critical controllers ( CRC ).
Each instruction performs a very specific task, typically either an operation on a unit of data ( in a register or in memory, e. g. add or move ), or a jump operation ( deciding which instruction executes next, often conditional on the results of a previous instruction ).
Each entry in the page table holds a flag indicating whether the corresponding page is in real memory or not.
Each has its own processors, also called Module Controllers, which perform most call handling processes, using their own memory boards.
Each LPAR is given a portion of system resources ( memory, hard disk space, and CPU time ) via a system of weights that determines where unused resources are allocated at any given time.
Each instruction specifies some number of operands ( registers, memory locations, or immediate values ) explicitly.
Each manufacturer developed their own methods of accessing the screen memory, even going so far as not to number the modes consistently.
Each team added an extra player — originally called the Hunter, later renamed the Seeker — whose sole job was to catch and kill the Snidget, for which 150 points were awarded in memory of the 150 Galleons offered by Bragge in the original game.
Each coil or contact corresponds to the status of a single bit in the programmable controller's memory.
Each time an attempt to access stored data is made, virtual memory data orders translate the virtual address to a physical address.
Each Processor nodes is a system with a shared memory, consisting of 8 vector-type arithmetic processors, a 128-GB main memory system.
Each CPU consists of a 4-way super-scalar unit ( SU ), a vector unit ( VU ), and main memory access control unit on a single LSI chip.
Each user space process normally runs in its own virtual memory space, and, unless explicitly requested, cannot access the memory of other processes.
0.736 seconds.