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Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an archery skill one notch, 10 points to raise overall dexterity by one, or it might cost 20 points to learn a new magic spell.
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Each and character
Each character in the alphabet is represented by a series of bits, sent over a communication channel such as a telegraph wire or a radio signal.
Each period has seen a successive degeneration in the moral order and character of human beings, to the point that in the Kali Yuga quarrel and hypocrisy are prevalent.
Each character begins with twenty points to divide between four Element scores roughly equivalent to statistics for Strength ( Fire ), Perception ( Water ), Intelligence ( Air ) and Endurance ( Earth ).
Each Element also has a specialty for which a character can get a 1-point bonus ; e. g., a 5-Air hero with an Air specialty of " Writing " could write as though their Air score were 6.
Each server often has a unique community and people often include the server name when identifying their character outside of the game.
Each iteration sported a new layout and color scheme, as well the individual elements, like the inventory and character roster boxes, were also changed to display information differently.
Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the gameplay.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
That is, although the syllable 한 han may look like a single character, it is composed of three letters: ㅎ h, ㅏ a, and ㄴ n. Each syllabic block consists of two to five letters, including at least one consonant and one vowel.
: " Each country has its own kind of naturism, and even each club has its own special character, for we too, human beings, have each our own character which is reflected in our surroundings.
Each bit or character from the plaintext is encrypted by a modular addition with a bit or character from a secret random key ( or pad ) of the same length as the plaintext, resulting in a ciphertext.
* Each episode of the TV series Harper's Island was given an onomatopoeic name which imitates the sound made in that episode when a character dies.
Each is the first woman in the world ; and each is a central character in a story of transition from an original state of plenty and ease to one of suffering and death, a transition which is brought about in revenge for a transgression of divine law.
Each time the user is required to authenticate, they look for the images that fit their pre-chosen categories and enter the randomly generated alphanumeric character that appears in the image to form the one-time password.
Each and attribute
Each mode is believed to have a specific attribute -- one inducing pleasure, another generosity, another love, and so on, to include all of the emotions.
Each instance of this capacitor might also have such an attribute, only with a different value of capacitance.
Each tuple of the relation body provides attribute values to instantiate the predicate by substituting each of its free variables.
Each term represents one attribute of the likely nature of economic activity in the emerging post-industrial society.
Each attribute of the God as imagined by the devotee is depicted in form of a deity such as purity and potency in Linga, fierce ruthlessness towards evil in Durga, cosmic force in Vishnu, amenable kindness and auspiciousness in Ganesha, extreme and indomitable power and pride in Kumara, 100 % victory in Hanuman ( Hanuman was the flag symbol of Arjuna and was sitting atop Arjuna's chariot throughout the 18 days of the Kurukshetra war ).
Each of these three RADIUS responses may include a Reply-Message attribute which may give a reason for the rejection, the prompt for the challenge, or a welcome message for the accept.
Chris Date refers to Kent's summary as " an intuitively attractive characterization " of 3NF, and notes that with slight adaptation it may serve as a definition of the slightly stronger Boyce – Codd normal form: " Each attribute must represent a fact about the key, the whole key, and nothing but the key.
Each attribute requires a different amount of experience to level up, with the life level requiring the least number of points to level and attack requiring the most.
Each power level typically grants a character an allotment of points to purchase attribute levels, base attack and defense bonuses, saving throws, feats, skill ranks and super powers, though the game encourages Game Masters to modify the number of points given per level up or down to reflect the style of game they wish to run.
Each entity is assigned an initial referential value ( e. g. 1. 3. 6. 1. 4. 1. 5518 for TDS Telecom Inc .) and thereafter the internal numbering plan is up to the entity to define ( e. g. 1. 3. 6. 1. 4. 1. 5518. 1. 5. 47 might refer to the " CCID " attribute of the LDAP directory associated with customers ).
Each layer is described by answering the question, " What are the factors that affected each and every attribute of the effect being considered?
Each level is a variation on the jumping theme, with the characters finding a necessary attribute ( e. g. a guitar ) somewhere in the level.
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