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Page "Law School Admission Test" ¶ 8
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Each and game
Each issue is a collection of contributions from different authors, often featuring game design discussions, rules variants, write-ups of game sessions, reviews, and comments on others contributions.
Each player may control one or more game pieces.
Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served ( this differs from the old system where players could only win a point on their serve and each game was played to 15 points ).
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each edition of the game has offered differing methods of determining these statistics ; as of 4th Edition, players generally assign their ability scores from a list or use points to " buy " them.
Each book has over 500 pages, and summarizes much of what FASA published — not only the game mechanics, but also the setting, narrations, and stories.
Each server often has a unique community and people often include the server name when identifying their character outside of the game.
Each gaming system has its own name for the role of the gamemaster, such as " judge ", " narrator ", " referee ", " director ", or " storyteller ", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run.
Each of the hubs features new levels, one secret level per hub, and new puzzles based on the quest items from the original game ( no new quest artifacts were added ).
Each game file included a sophisticated parser which allowed the user to type complex instructions to the game.
Each player remaining in the game takes two chips or coins below the table, then brings up a closed hand containing zero, one, or two of the chips.
Each episode represents individual dimensions that the player can access through magical portals ( as opposed to the technological Slipgate ) that are discovered over the course of the game.
Each game drew its inspiration from a different culture and mythology ( in order, Germanic / fairy tale ; Middle Eastern / Arabian Nights ; Egyptian / African ; Slavic folklore / Eastern European folklore ; and finally Greco-Mediterranean ) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each game varied somewhat from the tradition it is derived from ; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game.
Each player's objective is generally to have as many disks one's own color at the end as possible and for one's opponent to have as few — or, technically in consideration of the occasional game in which not all disks are placed, that the difference between the two should be as large as possible if the winner and as small as possible if the loser.
Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive ( Soldier making up for the lack of firepower with medics, medics making up for the lack of health ), a Lieutenant to resupply teammates with ammo ( especially soldiers ) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
Each spot starts with three lives and each move reduces the total number of lives in the game by one ( two lives are lost at the ends of the line, but the new spot has one life ).
Each team only missed one regular season game due to the labor dispute, but three games were played mostly with replacement players until the dispute was settled.

Each and begins
Each character begins with twenty points to divide between four Element scores roughly equivalent to statistics for Strength ( Fire ), Perception ( Water ), Intelligence ( Air ) and Endurance ( Earth ).
Each step begins with two nonnegative remainders r < sub > k − 1 </ sub > and r < sub > k − 2 </ sub >.
Each nerve cell in this path begins in the brainstem and passes down the neck along the vagus nerve, then branches off into the recurrent laryngeal nerve which passes back up the neck to the larynx.
Each page begins with the characters, OggS, to identify the file as Ogg format.
Each month begins on a Sunday, and ends on a Saturday ; consequently, every year begins on Sunday.
Each year around the same time the great wildebeest migration begins in the Ngorongoro area of the southern Serengeti of Tanzania.
Each story of the Decameron begins with a short heading explaining the plot of the story.
Each new dynasty begins virtuous and strong, but then decays, provoking the transfer of Heaven's mandate to a new ruler.
Each quarter begins on Sunday, ends on Saturday.
Each quarter begins with the 31-day months of January, April, July, or October.
Each of the seventy Tikunim of Tikunei haZohar begins by explaining the word " Bereishit " ( בראשית ), and continues by explaining other verses, mainly in parashat Bereishit, and also from the rest of Tanakh.
Each player begins the game with two bishops.
Each player begins the game with eight pawns, one on each square of the rank immediately in front of the other pieces.
Each day of Falles begins at 8: 00 am with La Despertà (" the wake-up call ").
Each of the 114 chapters of the Qur ' an, with one exception, begins with the verse, " In the name of God the Compassionate, the Merciful ".
Each tournament begins on a Sunday and runs for 15 days, ending also on a Sunday.
Each volume begins where the last one ended, and the technology is plausible and accurate.
Each detective begins with a total of 22 tokens.
Each of these days begins liturgically not with the morning but with the preceding evening.
Each begins with a level involving simple mechanics to introduce the player to the race and the basic elements of their hero and units.
Each line or unbroken grouping of lines is a rule ; for example one rule begins with "< name-part > ::=".
Each chunk begins with what the specification calls a " Type ID " ( what the Macintosh called an OSType and Windows developers might call a FourCC ).
Each player begins with three balloons attached to their kart.

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