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Page "Constantinople" ¶ 34
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Each and guild
Each student guild also has its own overalls, with their specific colour.
Each guild had a financial department which collected a moderate monthly fee ( some silver coins ; ) from the members and administered it taking care of the needs of each associated person.
Each guild comes with its own chat channel, in-game ranking system, territory claiming ability, guild banking system, guild housing, emblem, and reward system in the form of guild bounty points and merit points.
Each guild leader ( or leaders, as the game provides for multiple leaders ) can define their own set of rules and goals.
Each guild has its own purpose and restrictions, along with a guildhall and guild-oriented chatline.
Each character can join one of a selection of guilds, a combination of class and in-game organisation, and each guild has several unique abilities not shared with any other.
Each guild consisted of several trades, for example the blacksmiths-carpenters, allowed craftsmen working in 22 different jobs involving iron, stone and wood processing to join.
Each trade had its own guild in each town.
Each guild must belong, but not limited, to a branch.
Each waggon was sponsored by a guild who wrote, designed, and acted in the plays.
Each guild has an experience bar and earns guild levels ( up to 90 ).
Each guild has associated organisms, which vary in their levels of dependence on the habitat, and the assemblage of these organisms can vary with kelp morphologies.
Each character is only represented by their own guild and their home country is not important in gameplay.
Each guild had various classes of members, ranging from beginners, or Schüler ( corresponding to trade apprentices ), and Schulfreunde ( who were equivalent to Gesellen or journeymen ), to Meister.
Each character class has three levels, and each corresponds to a specific statue which must be returned to a specific guild.
Each city, kingdom and trade guild had its own standards until the formation of the Akkadian Empire when Sargon of Akkad issued a common standard.
Each guild is led by a leadership group consisting of a Guildmaster or Guildmistress ( who is usually, but not necessarily, Obernewtyn's strongest possessor of that Talent ), a Guilden, and one or more Wards.
Each guild had its own entrance tower.
Each guild has the following cards:
Each guild corresponds to a different two-color combination.

Each and had
Each song or ditty was prefaced by an author's note which indicated the origin and meaning of the song as well as special interest the song had, musical arrangement, and most of the chorus and verses.
Each had developed a hair-trigger chuckle and the habit of saying `` zounds ''!!
Each year from 1941 on, its medical staff had conducted intensive field investigations to determine changes in population structure and vital rates and, as its primary objective, the incidence of major diseases.
Each time his objective had been the same -- a direct water passage from Western Europe to the Far East.
Each human being, known only by a given name, had a cash value.
Each scene is shot straight through, as had been the universal custom, from a camera fixed in a single position, but in the outdoor scenes, especially in the capture and destruction of the outlaws, Porter's camera position breaks, necessarily, with the camera position standard until then, which had been, roughly, that of a spectator in a center orchestra seat at a play.
Each had been shot in the back several times with a
Each high note had the crowd in ecstasy so that it stopped the show midway in the `` Mad Scene '', but the real reason was a realization of the extraordinary performance unfolding at the moment.
Each boy opened his small mouth wide and rocked back and forth on the bench in the way his grandfather and great-grandfather had studied and prayed in the ghettos of Europe.
Each of us had his own specialty besides.
Each man had a bubble to himself, privacy after the long period of enforced intimacy on board the ship.
Each separate community had its own oeconomus or steward, who was subject to a chief steward stationed at the head establishment.
Each language had its own name for the local version.
Each Episcopal see had its own bishop and his presence was necessary to consecrate any gathering of the church.
Each monastic community, also, had one of its own.
Each office had a minimum age for election.
Each of the animals were reported to have had their bodies bled dry through a series of small circular incisions.
Each city had its own law, courts, and independent administration.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each caste had their distinct dresses, mores, hierarchical status.
Each had their own mores, hereditary privileges ( maiores natu et dignitate ), and endogamous practices.
Each of these had their own segregated sub-hierarchies-for example the prelates, the magnates and the nobles-in-laws.

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