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Page "Counter-Enlightenment" ¶ 7
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Each and enemies
Each letter on the keyboard is a different means of killing the various enemies he encounters.
Each of the factions is based on one particular belief system ; many of the factions ' beliefs make them enemies where their other goals and actions might have made them allies.
Each Viking has a limited amount of health which decreases when attacked by enemies, and several environmental hazards ( spikes, electricity, water ) are able to kill the characters instantly.
Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing its speed to maximum.
Each individual stage is set up as a side-scrolling action game where Chip and Dale can walk, jump, duck, and pick up objects such as acorns, crates, and barrels to throw at enemies and bosses.
Each team also has a Team Blast skill, which can be performed when the Team Blast meter becomes full, and this can be achieved by performing such actions as destroying enemies or collecting rings.
Each live gives Donald two opportunities to be touched by the enemy, the first time is touched he became angry and throws berserk to the enemies, the second time, he loses a life.
Each level contains a variety of strange enemies, such as gargoyles, rock creatures, and strong men, which Karnov must destroy or avoid.
Each formation contains three yellow enemies that attempt to dive-bomb the player, a white gun that fires a single laser beam, and a red miniature version of the Gorf robot.
Each sequence of levels adds additional enemies that are faster and more deadly to the player's ship.
Each enemy was designed to exhibit a unique behavior toward the character ; random elements were programmed into the enemies ' behaviors to make the game more interesting.
Each character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts ( killing enemies with a sword for fighting, assembling jewelry for crafting, etc.
Each type of urticating bristle is believed to target different enemies.
Each phase is structured around mission objectives which range from " Kill all enemies " or " Destroy enemy buildings " to " Rescue all hostages ".
Each maze also randomly includes a hat or honey pot, which serve the dual purpose of awarding points and providing Bentley with the ability to defeat specific enemies.
Each player can throw snow at the enemies.
Each character also has a unique mutant power which can be used to defeat all or nearly all enemies on the screen.
Each challenge has different goals, enemies, and settings.
Each party member occupies a space on a grid, which dictates which enemies they are within range to attack.
Each of these power-ups had distinct disadvantages: The more food the character ate, the more flatulent he became ( represented by a " gut " meter in the user display ), making it difficult to sneak up on enemies as the character would move forward and make a distinct fart sound frequently after eating.
Each begins with a briefing that describes such details as objectives, squad size and enemies.
Each army may consist of three types of units: basic infantry ( which can build and explode bridges ), cavalry ( which can charge an enemy, allowing them to repeatedly attack a unit in a single turn ), and artillery ( which can bombard enemies from afar ).
Each brood of vampire enemies has unique powers reminiscent of their clan leader.
Each team consists of players who are paired against their " worst enemies ," whom they have engaged in bitter feuds, fights and rivalries with in previous Real World and / or Challenge seasons.

Each and depicted
Each MHP can also hold different carrying capacity for its supporting local population of bacterial cells ( depicted in green ).
Each legion, furthermore, had a vexillifer who carried a vexillum or signum, with the legion name and emblem depicted on it, unique to the legion.
* Each episode of the Irwin Allen series The Time Tunnel ( less the few set in the future ) depicted the time-traveling duo arriving at the scene of an historic tragedy, days or hours before the event, and invariably failing in their attempts to prevent it.
Each of these standing figures is shown symbolically triumphing over an enemy depicted in the base of the lancet beneath them – David over Saul, Aaron over Pharaoh, St Anne over Synagoga, etc.
Each of the mythological scenes depicted is also an allegory of the Republic ’ s government.
Each of the major Instruments has been supposedly recovered as relics which have been an object of veneration among many Christians, and have been depicted in art.
Each attribute of the God as imagined by the devotee is depicted in form of a deity such as purity and potency in Linga, fierce ruthlessness towards evil in Durga, cosmic force in Vishnu, amenable kindness and auspiciousness in Ganesha, extreme and indomitable power and pride in Kumara, 100 % victory in Hanuman ( Hanuman was the flag symbol of Arjuna and was sitting atop Arjuna's chariot throughout the 18 days of the Kurukshetra war ).
Each flag is depicted as if the flagpole is positioned on the left of the flag, except for those of Iran, Iraq, and Saudi Arabia which are depicted with the hoist to the right.
Each of these core symbols are depicted in each patch, regardless of how different they may seem to the untrained eye.
In the mid-1970s, Pocket Books reprinted four Spider novels, this time featuring " modern " pulp artwork on their covers: Each featured a non-costumed, heavily armed Spider depicted as a muscular blonde hero holding a gorgeous woman.
Each suit includes an ace, depicting a single symbol of its suit ; a king, queen, and jack, each depicted with a symbol of its suit ; and ranks two through ten, with each card depicting that many symbols ( pips ) of its suit.
Each of the symbols is depicted with wings following the biblical sources first in Ezekiel 1-2, and in Revelation.
Each figure is depicted in a disconcerting confrontational manner and none are conventionally feminine.
Each is a new Dante story, set in between events depicted by the comic serials.
Each C – O bond is gauche to the S = O bond, depicted below.
Each of these uncommon 3 / 3 creatures has a cost of three colourless and one colored mana, depicted as strange-looking supernatural beings, have activated abilities costing 2 colourless mana that any player ( not just the controller ) can play.
Each one claims to have been in SAC during the period of history depicted in this film — and one man states that he was not only stationed at Beale AFB ( see below ), but also flew the T-33 " chase plane " and worked with Rod Taylor ( who, as Col Farr, is depicted as flying the plane when Col Caldwell has to break off air refueling because of a broken fuel line in the cockpit of his B-52G ).
Each individual depicted holds a book, in either scroll or codex format, and, like many of the other figures throughout the basilica, each of their robes has a mark or symbol in it.
Each level is depicted as a nearly featureless plain dotted by geometric obstacles, some indestructible and most not, and various enemies.

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