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Each player's object is to claim as many panels as possible in a six-by-six grid ; finding a Chao upon flipping a panel claims all panels in a given row or column for the player.
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Each and player's
Each player's objective is generally to have as many disks one's own color at the end as possible and for one's opponent to have as few — or, technically in consideration of the occasional game in which not all disks are placed, that the difference between the two should be as large as possible if the winner and as small as possible if the loser.
Each player had a separate counter, and, in a parallel to the original mechanical architecture, one player's counter was disabled while the other's was running.
Each player's turn begins with a draw of one card and a play of one card, so that each player always holds 6 cards at the end of his turn.
* Each player's turn consists of moving a single piece of one's own colour in one of the following plays:
Each player picks a secret word of five letters ( that is in the dictionary, generally no proper nouns are allowed, and generally consisting of all different letters ), and the object of the game is to correctly guess the other player's word first.
" Each player's accumulated shipping chips are kept face down and come in denominations of one or five.
Each empire has a capital ( of the player's choosing ) and once the capital is lost that player is out of the game.
Each unit of " Force " is simply a card from the top of a player's deck, placed off to one side in the " Force Pile.
Each player's shooting score is recorded a digital display in the ride car to encourage competitive play.
Each player's timer counts down while it is their turn to move ; they lose if it reaches zero, but may buy more time ( 100 seconds per quarter ) while the game is in progress.
Each individual player's batting average and home run totals can be seen when that player is up to bat and individual pitcher's ERA is shown when that pitcher is pitching.
Each tribe under the player's control will construct a worship area in the temple, where magical or ' prayer ' energy is accumulated that can be used for miracles.
Each time the player defeats the Elite Four, one of eight randomly selected prize Pokémon will be awarded, which can be transferred to the player's Pokémon Red, Blue, or Yellow game using the Transfer Pak.
Each of the player's Shadow Pokémon has a purple gauge that is drained by battling and coming to like the player.
Each successive prompt and response contains the entirety of the prior prompt or response as well as additional material determined by the round and as such the gameplay is designed to tests the player's eidetic memory.
Each player's teammate is the one opposite of him ( i. e. the two players who you are adjacent to are your opponents ).
Each player's turn is a process of assessing the apparent opportunities and risks, and acting to advance their plans for world domination.
Each and object
Each object represents a single entity — whether a user, a computer, a printer, or a group — and its attributes.
Each string is a one-dimensional object, and the largest number of dimensions in which two strings will generically intersect ( and, presumably, annihilate ) is three.
Each morphism f has a unique source object a and target object b. The expression, would be verbally stated as " f is a morphism from a to b ". The expression — alternatively expressed as,, or — denotes the hom-class of all morphisms from a to b.
Each time, the orbit grows less eccentric ( more circular ) because the object loses kinetic energy precisely when that energy is at its maximum.
Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis advantage, and the Axis objectives being to defend their object ( s ).
Each particular window object would have its own values of those properties, and each of them would be able to perform operations defined by its class.
Each object that is referenced by the serialized object and not marked as < tt > transient </ tt > must also be serialized ; and if any object in the complete graph of non-transient object references is not serializable, then serialization will fail.
: Each Record object contains many fields, and a RecordSet object has a corresponding Field object also.
Each menu item, rather than being instantiated with a list of parameters, is instead done with a Command object.
Each of these reference types extends the class which provides the method to return a strong reference to the referent object ( or if the reference has been cleared or if the reference type is phantom ), and the method to clear the reference.
Each image is broadly similar, with minor differences in object placement and body language that reflect the changed dynamic brought on by Lester's new-found assertiveness.
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