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Each and time
Each time Letch `` went up '' in his `` lines '', I was the one to be patient, helpful and apologetic while he indulged in outbursts of temperament, profanity and abuse, blaming others, going into `` sulks '' and, on more occasions than I care to count, storming off the `` set '' for the rest of the day.
Each card is expected to show certain information about the individual concerned, including his or her date of birth ( or age at a specified time ), spouses, and children.
Each time a dictionary form matches a text form, the information cell of the matching text form is saved.
Each time in, the unhappy pilot, pushing his luck, begged the postal officials that met him to find a safer landing place, preferably on the flat-topped hills across the Winooski River.
Each time his objective had been the same -- a direct water passage from Western Europe to the Far East.
Each film consisted of fifty feet, which gives a running time of about one minute on the screen.
Each time he got the same answer and in the end he gave up.
Each time a general failed, Lincoln substituted another until finally Grant succeeded in 1865.
Each line of a diagram represents a particle propagating either backward or forward in time.
Each partial is a sine wave of different frequency and amplitude that swells and decays over time.
Each time you double the number of processors the speedup ratio will diminish, as the total throughput heads toward the limit of.
Each time that n reaches zero, m decreases, so m eventually reaches zero as well.
Each time a new film of his opens, everything he has done before seems to have been preparation for it.
Each time, they would lose to Oakland in the ALCS.
Each half runs continuously, meaning that the clock is not stopped when the ball is out of play ; the referee can, however, make allowance for time lost through significant stoppages as described below.
Each time he uses black it is in parallel construction with white, for example, " black men and white men ".
Each time it buys securities, exchanging money for the security, it raises the money supply.
Each time, Groucho's hat changes, usually to something more outrageous than before ( a Napoleonic hat, a Prussian hat, etc.
Each of these groups showed an increase in body mass with time, and sometimes exhibited a specialised hypercarnivorous diet that made them prone to extinction.
Each sub-region within the Maritimes has developed over time to exploit different resources and expertise.
Each different way typically requires different processing time.
Each different way typically requires different processing time.
Each base station frame provides 12 duplex speech channels, with each time slot occupying any channel.
Each time slot can be assigned to a different channel in order to exploit advantages of frequency-hopping and to avoid interference from other users in asynchronous fashion.
Each time the event die shows a black ship, the barbarian ship takes one step closer to Catan.

Each and game
Each issue is a collection of contributions from different authors, often featuring game design discussions, rules variants, write-ups of game sessions, reviews, and comments on others contributions.
Each player may control one or more game pieces.
Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served ( this differs from the old system where players could only win a point on their serve and each game was played to 15 points ).
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each edition of the game has offered differing methods of determining these statistics ; as of 4th Edition, players generally assign their ability scores from a list or use points to " buy " them.
Each book has over 500 pages, and summarizes much of what FASA published — not only the game mechanics, but also the setting, narrations, and stories.
Each server often has a unique community and people often include the server name when identifying their character outside of the game.
Each gaming system has its own name for the role of the gamemaster, such as " judge ", " narrator ", " referee ", " director ", or " storyteller ", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run.
Each of the hubs features new levels, one secret level per hub, and new puzzles based on the quest items from the original game ( no new quest artifacts were added ).
Each game file included a sophisticated parser which allowed the user to type complex instructions to the game.
Each player remaining in the game takes two chips or coins below the table, then brings up a closed hand containing zero, one, or two of the chips.
Each episode represents individual dimensions that the player can access through magical portals ( as opposed to the technological Slipgate ) that are discovered over the course of the game.
Each game drew its inspiration from a different culture and mythology ( in order, Germanic / fairy tale ; Middle Eastern / Arabian Nights ; Egyptian / African ; Slavic folklore / Eastern European folklore ; and finally Greco-Mediterranean ) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.
Each game varied somewhat from the tradition it is derived from ; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game.
Each player's objective is generally to have as many disks one's own color at the end as possible and for one's opponent to have as few — or, technically in consideration of the occasional game in which not all disks are placed, that the difference between the two should be as large as possible if the winner and as small as possible if the loser.
Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive ( Soldier making up for the lack of firepower with medics, medics making up for the lack of health ), a Lieutenant to resupply teammates with ammo ( especially soldiers ) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
Each spot starts with three lives and each move reduces the total number of lives in the game by one ( two lives are lost at the ends of the line, but the new spot has one life ).
Each team only missed one regular season game due to the labor dispute, but three games were played mostly with replacement players until the dispute was settled.

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