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Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the Dungeons and Dragons game.
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Eberron and was
In 2002, Wizards sponsored a design contest which allowed designers to submit their campaign worlds to Wizards, to produce an entirely original campaign world ; Wizards selected " Eberron ", submitted by Keith Baker, and its first hardcover book was released in June 2004.
This book was published in the same format as the Monster Manual IV, featuring lairs and tactics and, like III and IV, detailing how these new monsters fit into Eberron and Forgotten Realms.
Eberron was chosen from more than 11, 000 entries, and was officially released with the publication of the Eberron Campaign Setting hardback book in June 2004.
The Eberron setting primarily takes place in Khorvaire, a continent that was ruled by goblinoids of Dhakaan in ancient times.
The inspiration for Eberron came when Keith Baker was working on VR-1's cancelled pulp MMORPG Lost Continents.
The Eberron Campaign Setting book was published in June 2004, and was designed by Keith Baker, Bill Slavicsek, and James Wyatt.
* Description: This flatbed scan of the book cover for the Eberron role-playing game campaign setting was reduced in size by 80 % and a drop shadow added using Paint Shop Pro.
Keith Baker's setting won, and with additional design by Wizards's creative department, the Eberron campaign setting was released in 2004.
Eberron and created
In the Eberron campaign setting, three dragon gods have created the world: Siberys, Eberron and Khyber.
Siberys created the dragons, Eberron created humanoids and other " lower races ", and Khyber created the " demons " of the world.
Eberron and by
The Standing Stone, written by John D. Rateliff and released in 2001, did have several minor references to the Greyhawk setting, and Red Hand of Doom, written by James Jacob and released in 2006, contained instructions for where to set the adventure within the world of Greyhawk, Forgotten Realms, and Eberron.
Because Vulkoor, the principle drow deity in Eberron, has an affinity for scorpions rather than spiders, the conceptual role occupied by driders in other settings is instead filled with the scorrow, a tauric race hybridizing drow with scorpions.
Eberron is designed to accommodate traditional D & D elements and races within a differently toned setting ; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.
In addition to the playable races, Eberron is populated by a number of neutral non-player factions and creatures, including the illithids, longtime foes of the Umbragen, a host of golems constructed by an extinct elven race, ettins, and thri-kreen.
Eberron and game
Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire.
* Shifter ( Eberron ), a race in the Eberron campaign setting of the Dungeons & Dragons role-playing game
Eberron Campaign Setting is a hardcover accessory for the 3. 5 edition of the Dungeons & Dragons fantasy role-playing game.
In the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game, Sharn, often called " The City of Towers ", is the iconic metropolis of the setting.
Articles relating to the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game.
Eberron and for
Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk, Dragonlance, Forgotten Realms, Mystara, Spelljammer, Ravenloft, Dark Sun, Planescape, Birthright, and Eberron.
This Monster Manual is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings.
In June 2005 the Eberron Campaign Setting book won the Origins Award for Best Roleplaying Game Supplement of 2004.
The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron.
The Eberron Campaign Setting also includes feats which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two action points to grant your character an additional move or standard action.
" Eberron " is also the name for the land of the world, and is also referred to as the Dragon Between.
The Eberron Campaign Setting sourcebook lists the following movies as inspirations for Eberron's tone and attitude: Brotherhood of the Wolf, Casablanca, From Hell, The Maltese Falcon, The Mummy, The Name of the Rose, Pirates of the Caribbean, Raiders of the Lost Ark and Sleepy Hollow.
The book also includes suggestions for incorporating the adventure into an existing generic setting, Forgotten Realms, Eberron or d20 Modern campaign.
This main category contains general adventures, while the subcategories contain adventures written for a specific campaign setting, such as Eberron, the Forgotten Realms, or Greyhawk.
In specific campaign settings, the potential for female dwarven facial hair sees much variation: In the World of Greyhawk some females can grow beards but those generally shave ; in the Forgotten Realms they generally grow full beards, and in Eberron they do not grow facial hair at all.
Eberron and Wizards
Eberron and Setting
The changeling, offspring of doppelgangers and humans, appears as a player character race in the Eberron Campaign Setting ( 2004 ).
The Eberron Campaign Setting book introduced Eberron, and provides the core campaign setting, including the campaign specific rules and details on the continent of Khorvaire.
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