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Page "Anachronism (game)" ¶ 7
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Every and warrior
Every warrior must have a prince, and is expected to report only to that one Prince.
Every man is a warrior, a politician and a theologian.
Every Samhain, the phantom Aillén mac Midgna, or Aillén the Burner, would terrorize Tara, playing music on his harp that left every warrior helpless.
Every Warrior could be progressed up to 10 stages or ‘ Battle Levels ’ with 1 representing a new warrior to 10 representing a very experienced, powerful, individual able to take on hordes of monsters on their own.
Every monster encountered and killed by a warrior would be worth a certain amount of Gold, as would any Treasure the Warrior decided to sell at the end of the adventure.
Every time the warrior steps on a temple, their gold is sacrificed to their deity which earns additional experience.

Every and weapon
Every atom of tritium in a weapon replaced an atom of plutonium that could have been produced instead.
Every class can carry a primary and secondary weapon, which are organized into " kits ".
Every building, house and temple had been turned into a stronghold and every Carthaginian had taken up a weapon.
Every time he used his weapon, the audience can hear the sound of a cash register.
Every time the player gains a level, he can spend one character point to improve any attribute, weapon skill, technological discipline, school of magic, thievery skill, or social skill.
Every student is continuously evaluated, corrected, and mentored, with special attention paid to the smallest of details, such as the placement of a finger within 1 / 4 inch of its required location along a trouser seam, angle of the weapon, and positioning of the student in relation to the unit.
Every character has three stats which help him in battle: Brawn stat determines weapon damage, Brains affects the effectiveness of super powers, and Toughness is the character's defense.
Every element of the game, from the georama system to the weapon upgrading to the interaction with a large cast of characters, displays a polish and attention to quality that you find only in real classics.
Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies.
Every weapon in the game has an upgrade excluding the Vampire Gun and PSG.
Every vehicle is equipped with a machine gun by default, but up to three out of five available weapons-mines, autocannons, rocket pods, mortars, and homing missiles, plus a special weapon unique to the vehicle-can be installed.
Every weapon has an Anguish Value and a Damage Number.
Every Move a Picture finally released their anticipated full-length debut Heart = weapon on V2 in July 2006, and supported it that fall on the road with Electric Six.
Every 3 helis destroyed would give players a weapon or an extra ( see below ) or if the player had destroyed the heli from above ( using a hyperjump ) a random weapon smaller in quantity was gained.
Every boss is weak to another's weapon, so the player may strategize the order in which the stages are completed.

Every and card
Every type of terminal had a hard-wired communications card which supported only the operation of one type of terminal without compatibility with other types of terminals on the same line.
Every use of a bank machine, payment by credit card, use of a phone card, call from home, checked out library book, rented video, or otherwise complete recorded transaction generates an electronic record.
Every player plays one card to the trick, which is in the middle of the table.
Every card, including warning cards, are a 10 % deduction of a fighter's purse, this method was aimed to prevent inaction.
Every card has its own " Power Point " cost ; players start with 30 Power Points and gain two each turn.
Every chapter is either named after a tarot card in the Major Arcana or a name given to a card in the Minor Arcana.
" Every man has a right to enter the Republic, exit it, travel through its territory, and change his residence without the need of a security card, passport, or any similar device.
Every non-Jewish Dutch person had received a ration card which was required to obtain weekly coupons to buy food.
Every card has some special effect on the game, and this must be dealt with whenever a card is played.
Every card which carries the brain icon also has a number printed just below it.
Every card in the set will be given some historical significance as the overall set captures every game Jordan ever played with the Bulls, regular-season and playoff battles included.
Every turn, a maximum of one card can be played, except for the Ambush Tactic Card, which is played against an action by the other player.
Every self-service hut contains a stack of debit / credit card forms for payment.
Every SIM card contains a secret key, called the Ki, which is used to provide authentication and encryption services.
Every card has a Destiny number, located in its upper-right hand corner.
Every monster has a certain number of score points, located in the upper-left corner of the card.
Every nation card includes their Alliance ratings, which determine how easily good or evil nations can ally with it.
Every time the student violates the code of conduct, the card is signed by a member of staff ( or sixth form ).
Every playing card is illustrated with a full color picture of a Gear.
Every Inspiration and Warrior has an element reflecting the nature of the card.
Every time you chip in 5 P. P, the dice roll number needed to win a technology card is subtracted by one.

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