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Page "Bomberman 64: The Second Attack" ¶ 16
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GameSpot and praised
GameSpot agreed with positive reviews and praised every aspect of the game, stating " Quake is a masterpiece on every level, with its ominous atmosphere, silky-smooth animation, incredibly well-balanced gameplay and level design, and unparalleled soundtrack.
Although reviewers including IGN and GameSpot felt that the single player gameplay was lacking compared to its predecessor, the simultaneous four-person multiplexer modes – a first for the Nintendo 64 – were praised.
GameSpot praised the graphical style for making the game " as much fun to watch as it is to play ".
GameSpot praised the game's use of humour and side quests, with references to the control of Peach in particular.
GameSpot praised the AI of the enemies in Jedi Knight, saying that they help the suspension of disbelief.
The zoomable sniper rifle was praised as one of the game's most impressive and entertaining features, Edge describing it as a " novel twist " and Jeff Gerstmann of GameSpot noting its ability to alleviate the game's distance fog.
GameSpot praised the game for its graphics, which accurately replicated the ships from The Next Generation.
Command & Conquer was well received and was widely praised by critics: " Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen " said GameSpot reviewer Chris Hudak.
Reviews were generally positive — multimedia news websites IGN and GameSpot praised the gameplay and story.
Gerald Villoria of GameSpot praised the Nintendo GameCube version's music, saying it was of solid quality with " uplifting " and " upbeat " melodies, but he criticized the game's short length.
The three games in " Bonus " mode were praised, although reviewers were least enthusiastic about " Card Party ", with GameSpot commenting that " This mode is proof that the minigames are really what make Mario Party fun, as it's pretty dull.
Both GameSpot and IGN praised the game's courses, although the later stages were preferred to the more basic initial courses.
GameSpot praised Unreal Tournaments graphics, noting " As good as the original Unreal looked, Unreal Tournament looks even better.
" GameSpot also praised the multiplayer gameplay, weapons and level design: " The first-person shooter genre is fiercely competitive.
GameSpot and IGN praised the campaign as a lengthy and rewarding adventure and appreciated the minimum 20 hours required to complete the game.
Jeff Gerstmann from GameSpot gave it a 9. 1 and praised the game for its portability, being able to play it in " short bursts " and being able to return to it again and again.
GameSpot praised the game's connectivity feature with the Game Boy Advance, claiming that this is " a truly compelling reason to invest in a GameCube-to-GBA link cable " and that " using the Game Boy Advance as a controller has an appreciable impact on the experience ".
GameSpot praised it as a " refreshingly unique game ".
GameSpot, which gave the game 9. 2 out of 10, praised the game's graphics and fluid character movement.
GameSpot gave the PlayStation version 8. 4 out of 10 and praised the game as " the ideal platformer, balancing its action and puzzle elements perfectly to make the game intelligent, engaging, and, best yet, fun ".
GameSpot praised the copy ability and the gameplay, but criticized the length of the game, saying " Can beat the game in a single evening ", with a total score of 7. 3 out of 10.
GameSpot praised it as " more than a shameless cash-in on the Pokemon phenomenon ", giving it a score of 8. 7 and citing its use of the Game Boy Color's display and presentation.
GameSpot praised Goro's moves in Mortal Kombat 4 as in contrast to the game's boss, Shinnok, he is harder to defeat.
Although the addition of Goro and Shao Kahn was praised, GameSpot noted that the other ports were better, while also commenting on Goro's appearance which looks " anemic ".
Greg Kasavin of GameSpot praised the unity of " great-looking camera work with simple controls " and compared its " thought-provoking " storyline to Metal Gear Solid, while a GamePro reviewer criticized those features, calling the controls limited, the cel-shading dull, and the story incoherent.

GameSpot and single
GameSpot describes Giygas as " everything sinister that ever was, is, or will be all rolled up into a single, screaming, disturbing red blob.
The site Allgame described Decay as an " added bonus " for the PlayStation 2 version of Half-Life, but noted that as the game was designed for two players, it significantly suffered when a single player attempts to play it by switching between two characters, a point that both GameSpy and GameSpot agreed on.
GameSpot criticized a confused design, while Computer and Video Games praised the game as strong in single and multiplayer.
The game is single player only and has been compared to Ace Combat by GameSpy and GameSpot.
GameSpot thought the new single Cyber Elf was an improvement, while Jeremy Parish of 1up. com stated that it signalled a return " to the old-fashion Mega Man game structure ", which he found " unfortunate since the Zero games ' greatest strength was their willingness to break the trite and true Mega Man mold ".

GameSpot and player
GameSpot noted the " exciting and somewhat strategic " battle system, which requires the player exploit the enemies ' weak points.
GameSpot also criticized how easy it is for the player to avoid being seen, as well as the game's short length, and called it " more of a work of art than ... an actual game.
In addition, the game's artificial intelligence was not regarded as particularly challenging, with GameSpot noting that " enemies follow the same sorts of predictable patterns that may remember from previous Doom games " while GameSpy stated the way enemies would spawn to attack the player was " gimmicky "; the reviewer noted that players would realize that picking up a lone armor vest would cause a variety of zombies to emerge from hidden compartments in the dark.
The RPG system was another point of contention ; GameSpot described the job system as " badly unbalanced " because the player can develop skills outside their career choice.
GameSpot noted that although the story's switching between the Covenant and Human factions made the plot more intricate, it distracted the player from Earth's survival and the main point of the game ; while Edge labeled the plot " a confusing mess of fan-fiction sci-fi and bemusing Episode-II-style politics.
GameSpot felt that the opening level of the game " falls flat ," but that it gets much better once the player reaches Athkatla.
GameSpot awarded the Close Quarters Battle version of game a rating of 8. 3 / 10, commenting that " SWAT 3's most impressive feature has to be the amazing artificial intelligence employed by friend and foe alike " and praising the graphics and level design, but criticising the lack of multiplayer in the initial release, the tendency for some dialogue to repeat, the need to " radio in " every suspect or hostage secured, and the need to restart missions from scratch should the player be killed.
GameSpot noted that it was difficult to use the stylus immediately after the game prompted the player to draw the Magic Seal, thus forcing the player to use their fingernail on the touch screen.
GameSpot called the game ’ s visuals " impressive ," and that the player " can easily think that or she is playing a real-time cartoon ".
While Greg Kasavin of GameSpot felt that though the visuals were on par with previous games, End of Ages was missing several elements which made Myst IV more immersive ; only important, story-driving items could be interacted with, for example, and the player makes no sounds or footsteps in the game.
Publications such as GameSpot and IGN praised the voice acting and the switch to character models ; Jaun Castro of IGN stated that though the player could not interact directly with the characters, the rendered characters wound up " feeling more genuine and real " than in previous games, speaking with genuine conviction and animation.
Bethany Massimilla of GameSpot wrote that the lack of " dozens of characters of all types " allows the game to remain simple, letting the player become very familiar with the main characters.
GameSpot felt FreeSpaces story was " both deeper and darker " than either the Wing Commander and X-Wing series, establishing invincible foes who never lost their stature despite the player learning plausible ways of defeating them.
GameSpot complained the combat system too direct, only requiring the player to use the square button to defeat enemies and that the combo system was unnecessary for progression.
GameSpot highlighted the addition of Lahman Database support, player personalities and realistic features such as expansion drafts and arbitration.
Reviewer Ryan Davis from GameSpot similarly wrote that the game was " way too easy for the average platformer player.

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