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Page "Heroes of Might and Magic III" ¶ 8
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Gameplay and consists
Gameplay consists of text-based scenarios presented to the player through the narration of the main character, Serge.
Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units / buildings.
Gameplay consists of maneuvering one's ship to approach enemy ships and assault them in the areas where various systems and ship's shields are vulnerable.
Gameplay consists of normal Tetris games.
Gameplay consists of the player defeating " zones " as one of five unlockable characters, each with their own unique attributes.
Gameplay in Arcanum consists of traveling through the game world, visiting locations and interacting with the local inhabitants, typically in real-time.
Gameplay consists entirely of " microgames ": short activities that last for only a few seconds, during which time the player is to figure out what he is supposed to do and complete that before time is up, aided by a word or phrase that appears as the micro game begins.
Gameplay consists of moving rings to flip Reversi-like discs.
Gameplay consists of real-time tactical battles framed within a turn-based strategic campaign, taking place across Europe, North Africa and the Near East.
Gameplay consists of two distinct modes: Turn based exploration and real time combat.
Gameplay consists of a two dimensional fight between Karate characters wearing white and red gi, followed by various bonus rounds for the successful player.
Gameplay is the common target for detractors, since it usually consists of the ' button mashing ' formula used in Track & Field or ' joystick waggling ' as used in Daley Thompson's Decathlon.
Gameplay mostly consists of levelling up, though there are several activities players can participate in that are essential to the game.
Gameplay takes place from the cockpit's point of view and consists of two main themes: dogfighting and landing the aircraft itself.
Gameplay consists of finding and destroying enemy tanks, planes and motherships.
Gameplay consists of manipulating a limited number of dynamic items ( such as bumpers, sliders, accelerators, and sponges ) to affect various streams of flowing liquid so that the droplets reach their destination: tanks specific for each liquid.
Gameplay is entirely online and consists of various game types ( such as deathmatch, capture the flag, and others ).
Gameplay mainly consists of entering a battle between two sides.
Gameplay consists of killing monsters and completing quests to earn experience.
Gameplay in Earthsiege consists of piloting the mecha-style Hercs in combat against opposing Hercs.

Gameplay and strategic
Gameplay is initially focused on capturing and holding strategic locations on the battlefield.

Gameplay and on
Gameplay can easily last weeks until the player eventually navigates his way though mazes and past monsters to the start of the enormous and fiendish " towers ", in which the gameplay becomes focused on the task of collecting crystals, with a view to destroying Zendick and his associates.
Gameplay is based on collecting Shine Sprites by completing various tasks in the levels ( called " Episodes " in-game ).
Gameplay was vastly different from the previous four Sonic games, with it playing out on an isometric plane.
Gameplay is mostly linear in nature, sometimes branching partially depending on choices made during various conversations.
Gameplay is focused mainly on combat, often against large groups of enemies.
Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them.
Gameplay takes place on a 2D battlefield, usually with some obstacles.
Gameplay would have been taken from game scenes and space battle scenes in the film and would have included the same controller that was used on the first Star Wars arcade game.
Gameplay involves using arrow keys, directional pad or mouse to move Chip about each of the levels in turn, collecting enough chips to open the chip socket at the end of each level, get to the exit, and move on to the next level.
Gameplay included strategies based on having the right commander aboard his or her ship and following the opponent around.
Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on The Original Series ( specifically the slide show images at the end of the classic episodes ), and new strategies with The Original Series ' main enemies: the Klingons and the Romulans.
Gameplay on DragonRealms also shares elements common to many role-playing games, including the ability of players to increase character level ( referred to as " circles " in DragonRealms ) through experience gained in-game.
Gameplay focuses heavily on creating a balance between Offense, Defense, and the nations economy based in the city.
Gameplay is against the backdrop of a plot involving the warring power groups on Titan, including the large factions of Klamp-G and Lazarus, and the player's eventual escape.
Gameplay of Deadly Alliance on the GBA
Unlike other home versions, it is played in first person perspective and is based upon Super Chase: Criminal Termination rather than the original Chase H. Q .. Gameplay is modeled on the original with some aspects of S. C. I.
Gameplay varies depending on the skee ball machine, but is generally similar.
Gameplay in Homeworld 2 depends on so-called " Resource Units ," ( RUs ) which are collected by harvester craft.
Gameplay proceeds by moving a player's token one space and then pressing a button on the Tower that corresponds to the type of space ( e. g., Plains, Tomb, Bazaar, Frontier ).
Gameplay can become more complicated through the use of " variations " called on the game.
Gameplay of " Unhappy Interface Robot # 1984 " walking on squares to change them from red to blue to destroy Big Brother's shield and its eye.
Gameplay for mysticailty classes is focused on spellcasting and the use of magic.
Gameplay at this stage takes place between two separate interfaces: the Terminator View Screen, where the player takes direct control of individual Marines, and the Planning Screen, where orders are issued to the Marines by clicking on command icons.

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