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Gameplay and involves
Gameplay involves earning experience points through a variety of activities, including engaging and defeating monsters in combat, fulfilling quests, and interacting with NPCs.
Gameplay usually involves players attempting spectacular slam dunks and alley oops.
Gameplay involves using arrow keys, directional pad or mouse to move Chip about each of the levels in turn, collecting enough chips to open the chip socket at the end of each level, get to the exit, and move on to the next level.
Gameplay involves ordering a team of four cyborg agents around gritty cyberpunk-themed cities, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, " persuading " civilians and scientists to join the Corporation / Church, demolishing buildings, or simply killing all enemy agents.
Gameplay involves player interaction with the game, usually for the purpose of entertainment, education or training.
Gameplay involves fighting monsters, completing quests, gaining skills and stats, and accumulating items and meat.
Gameplay involves combat, jumping, and counterattacking.
Gameplay involves squad tactics, vehicles and a wide variety of weapons and ammunition.
Gameplay involves getting Rover out repeatedly in a set of increasingly difficult levels, by moving objects around in a grid to open up a path to get to the dog and then bring it back out.
Gameplay involves playing monsters in an attempt to score points, and playing your PCs ( Player Characters, heroes, etc.
Gameplay involves betting that a certain condition ( e. g. that all three dice will roll the same ) will be satisfied by a roll of the dice.
Gameplay involves taking command of one or three commandos in an 8-way shooter through 6 stages of opposing forces, weaponry, and power-ups.
Gameplay involves the player examining their surroundings to find items and orbs.
Gameplay involves players attempting to avoid the Daleks while travelling around the gameboard.
Gameplay involves players answering a series of questions while a plastic Dalek model reveals the answers magically.
Gameplay involves players using a small plastic gun, loaded with plastic pellets, to shoot Daleks and be the first to arrive home safely on the gameboard.
Gameplay involves players using a pinball-type machine to move a tiny Dalek model around a set course, avoiding obstacles along the way.
Gameplay involves players moving around the universe, using the TARDIS to skip time streams and move from planet to planet.
Gameplay involves players attempting to fight off a Dalek invasion by collecting cards and building specialist weapons.
Gameplay involves players collecting pieces of the Key To Time that are scattered around the gameboard.
Gameplay involves players assuming the roles of The Doctor, his companions or agents of the Celestial Intervention Agency, while carrying out tasks and completing missions, some of which were available as separate gamebooks that had to purchased as ' extras '.
Gameplay involves players assuming the roles of The Doctor, Davros, The Master or the Cyber Controller, while moving around the board and challenging other players to battles in Hyperspace.
Gameplay involves the typical rules of chess, with the addition of Doctor Who playing pieces ( priced at £ 9. 99 per piece ), and a twist in the rules to incorporate the given characters.
Gameplay involves controlling a character resembling Zebedee from The Magic Roundabout through a toy factory while avoiding evil toys.

Gameplay and selecting
Gameplay centers on the player choosing what they want to do by selecting an option on the multiple choice screens that pop up.

Gameplay and character
Gameplay consists of text-based scenarios presented to the player through the narration of the main character, Serge.
Gameplay for the Project Zoo involve players exclusively controlling Gromit, as Wallace functions as a helper non-player character, but in The Curse of the Were-Rabbit, gameplay shifts between the two, and even includes two-player cooperative play.
Gameplay revolves around managing numerical statistics, each representing an attribute of a city or character.
Gameplay on DragonRealms also shares elements common to many role-playing games, including the ability of players to increase character level ( referred to as " circles " in DragonRealms ) through experience gained in-game.
Gameplay features many aspects typical of role-playing video games, such as experience points, character classes, and fantasy races.
Gameplay revolves around the player using the central character Mega Man to run, jump, and shoot one's way through a set of stages in the order of the player's choosing.
Gameplay in Symphony of the Night, with Alucard, the primary character, in the center.
Gameplay in this version was identical to Jungle Hunt but the character was replaced with a pirate ( complete with eye patch ) and the levels had a pirate theme.
Gameplay revolves around two phases each round, character selection and then taking actions.
Gameplay is carried out by a three-dimensional representation of the character, and traps can then be activated and setup within varied rooms of the castle and then created before each respective level.
Gameplay involves the acts of farming and interacting with the people the character meets, and balancing time, money, and energy.
Gameplay elements strongly associated with RPGs, such as statistical character development through the acquisition of experience points, have been widely adapted to other genres such as action-adventure games.

Gameplay and then
Gameplay proceeds by moving a player's token one space and then pressing a button on the Tower that corresponds to the type of space ( e. g., Plains, Tomb, Bazaar, Frontier ).
Gameplay involved shooting a flying duck which would then drop when hit.
Gameplay revolves around its innovative cover system, where the player takes cover behind corners and then ducks out to shoot.

Gameplay and battle
Gameplay in Midway has two distinct segments, corresponding to the two boards: a search segment and a battle segment.
Gameplay would have been taken from game scenes and space battle scenes in the film and would have included the same controller that was used on the first Star Wars arcade game.
Gameplay in relation to The Lost Age's battle mode is similar to traditional role-playing video games.
Gameplay is taken in turns, with each turn in the map view corresponding to a season and each turn during battle corresponding to a day.
Gameplay mainly consists of entering a battle between two sides.
Gameplay always begins with the historical order of battle in historical positions.

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