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Gamma and World
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978.
Gamma World takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization.
The war that destroyed civilization in Gamma World is only vaguely described in most editions of the game, and what details are provided change from version to version.
In many editions of the game technology is at best quasi-medieval ( in the first edition, the crossbow is described as " the ultimate weapon " for most Gamma World societies ).
Some, such as the 2010 edition, feature advanced, but rare, technology that is risky to use due to the average Gamma World character not knowing how to properly operate such devices.
The post-apocalyptic inhabitants of Earth now refer to their planet as " Gamma World " ( or " Gamma Terra " in later editions ).
Gamma World is a chaotic, dangerous environment that little resembles pre-apocalyptic Earth.
( Random tables of such improbable mutations are a hallmark of every edition of Gamma World.
Gamma World player characters include unmutated humans ( referred to as " Pure Strain Humans " in most editions ), mutated humans, sentient animals or plants, and androids.
A recurrent source of conflict on Gamma World is the rivalry among the " Cryptic Alliances ", semi-secret societies whose ideological agendas — usually verging on monomania — often bring them into conflict with the rest of the Gamma World.
Throughout the game's many editions, Gamma World has almost always remained strongly influenced by Dungeons & Dragons and other role-playing games of the time.
Four of those abilities ( Charisma, Constitution, Dexterity and Intelligence ) have the same name and functions in both games, and the Physical Strength and Mental Strength attributes in Gamma World closely parallel Strength and Wisdom in D & D.
All versions of Gamma World eschew a realistic portrayal of genetic mutation, instead giving characters fantastic abilities ( often resembling comic book superpowers ) such as electrical generation, infravision, quills, sonic attacks, multiple limbs, dual brains, total body carapaces, precognition, planar travel, weather manipulation, telepathy, and " life leeching ".
Characters in all versions of Gamma World earn experience points during their adventures, which cause the character's Rank ( in some editions, Level ) to increase.
Unlike D & D, however, the first two editions of Gamma World do not use a concept of character class, and increases in Rank do not affect the character's skills or combat abilities.
The game mechanics used for resolving character actions, on the other hand, greatly varied between Gamma World editions.
( The ACT concept is drawn from the Marvel Super Heroes game published by TSR shortly before development of Gamma World < nowiki >'</ nowiki > s third edition.
The fifth and sixth versions of Gamma World take the game's tendency of mimicking other games to its logical end, adopting the rules systems of other games wholesale: The fifth edition of the game uses the Alternity rules, while the sixth edition uses the d20 Modern rules.
Both of those systems, not coincidentally, use game mechanics inspired by D & D, giving Gamma World characters six ability scores, and measuring character development through increases in character class level.
Despite these differences, it is possible to use characters and monsters from a D & D game in Gamma World and vice versa.

Gamma and <
Gamma ( γ ) radiation consists of photons with a frequency of greater than 10 < sup > 19 </ sup > Hz.
Upper part: Gamma Orionis, Algol | Algol B, the Sun ( centre ), underneath their darker mirror images < span style =" white-space: nowrap ;">( artist's interpretation ),</ span > and < span style =" white-space: nowrap ;"> 1 E8 m | other objects ,</ span > to scale.
Gamma ray lines identifying < sup > 56 </ sup > Co nuclei and < sup > 57 </ sup > Co nuclei, whose radioactive halflives limit their age to about a year, proved that < sup > 56 </ sup > Fe and < sup > 57 </ sup > Fe were created by radioactive parents.
Gamma rays would Compton scatter in a forward detector module, where the interaction energy E < sub > 1 </ sub >, given to the recoil electron was measured, while the Compton scattered photon would then be caught in one of a second layer of scintillators to the rear, where its total energy, E < sub > 2 </ sub >, would be measured.
* 1. 4 * 10 < sup > 33 </ sup > m³ = volume of Gamma Crucis, a red giant in Crux
F. G. Kenyon — Gamma ( γ )< ref name = Kenyon > Frederic G. Kenyon, " Handbook to the Textual Criticism of the New Testament ", London < sup > 2 </ sup >, 1912, pp. 334-338 .</ ref >
* Pi Gamma Mu ( ΠΓΜ ) – 1924 ; co-ed social sciences honor society < nowiki >*</ nowiki >
It is a suspected Gamma Cassiopeiae type ( GCAS ) variable star, with its apparent magnitude varying from 2. 62 < sup > m </ sup > to 2. 66 < sup > m </ sup >.
The Lanczos approximation was popularized by Numerical Recipes, according to which computing the Gamma function becomes " not much more difficult than other built-in functions that we take for granted, such as sin x or e < sup > x </ sup >".
Gamma ray spectroscopy has indicated that < sup > 229 </ sup > Th has a nuclear isomer with a remarkably low excitation energy.
Most stars of this type are slow rotators, but Gamma Trianguli Australis displays a very high rate of rotation with a projected rotational velocity of 199 km s < sup >– 1 </ sup >.

Gamma and >
These generalised functions can equivalently be expressed for x > 0 using the Gamma function and incomplete Gamma function:

Gamma and s
Legend: γ = Gamma ray s HX = Hard X-ray s SX = Soft X-Rays EUV = Extreme-ultraviolet NUV = Near-ultraviolet Visible light ( colored bands ) NIR = Near-infrared MIR = Moderate-infrared FIR = Far-infrared EHF = Extremely high frequency ( microwaves ) SHF = Super-high frequency ( microwaves ) UHF = Ultrahigh frequency ( radio waves ) VHF = Very high frequency ( radio ) HF = High frequency ( radio ) MF = Medium frequency ( radio ) LF = Low frequency ( radio ) VLF = Very low frequency ( radio ) VF = Voice frequency ULF = Ultra-low frequency ( radio ) SLF = Super-low frequency ( radio ) ELF = Extremely low frequency ( radio )
Later that year, she enrolled at Wesleyan Women ’ s College ( now Ohio Wesleyan University ) ( class of 1850 ); she was the first first lady to have graduated from college and was a member of Kappa Kappa Gamma sorority.
Hartford City Middle School is located on the town ’ s west side, within easy walking distance from Sigma Phi Gamma Park.
Former Sue Nelson ( later Mrs Sue Jean Tucson ), who was in Kelley ’ s 1959 Gamma Delta Pledge class was quoted as saying:
: Gamma, the team leader and main combatant of Zombiepowder. s cast, is a 22-year-old powder hunter who desires the zombie powder for the sake of immortality, and has already obtained one Ring of the Dead at his introduction in the first chapter.
where Γ ( s ) is the Gamma function.
The early growth for Delta Gamma was confined to women ’ s colleges in the southern United States.
Box ’ s first films as an art director were low budget affairs, the first being the 1956 science fiction B-movie The Gamma People.
* Andrea Seastrand ( Alpha Gamma ‘ 60 )-US House of Representative for California ’ s 22nd District.
Other notable premiers include The Pleasure of Honesty by Luigi Pirandello, Simone by Ben Hecht, Translations by Brian Friel, A Decent Birth by William Saroyan, Command by William Wister Haines, Ten Times Table by Alan Ayckbourn, The March on Russia by David Storey, The Archbishop ’ s Ceiling by Arthur Miller, The First Monday in October by Jerome Lawrence and Robert E. Lee, Lillian by William Luce, The Cemetery Club by Ivan Menchell, The Effect of Gamma Rays on Man-In-The-Moon Marigolds by Paul Zindel, Jerusalem by Seth Greenland, The Smell of the Kill by Michele Lowe, and Bright Ideas by Eric Coble.
The choice of name symbolised a new beginning as it reflected the fact that the company ’ s founder, Vincenzo Lancia ( 1881 – 1937 ), utilized letters of the Greek alphabet for his early vehicles — such as Alpha, Beta, Gamma, Delta, and so on.
* In the game X-Men Origins: Wolverine ( based on the 2009 film of the same name ) there are super-soldier prototypes called W. E. N. D. I. G. O. s ( Weaponised Experiment Neurodindritic Incident Gamma Zero ).

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