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Glorantha and is
White Bear and Red Moon is notable for containing the first published material about Glorantha, later used as the primary setting for the role-playing games RuneQuest, Hero Wars and HeroQuest.
The ' historical ' world of Glorantha is in a more or less fallen state, having recovered only partially from a universal battle against Chaos in the mythic Godtime.
" Glorantha is an action-packed world of adventure.
Glorantha is an exciting world of heroes.
Glorantha is colorful and full of magic.
Glorantha is immense.
Glorantha is full of surprises.
Glorantha is as deep as you want it to be, or not.
RuneQuest is a fantasy role-playing game first published in 1978 by Chaosium, created by Steve Perrin and set in Greg Stafford's mythical world of Glorantha.
Genertela is the northern continent of Greg Stafford's fictional world Glorantha.
* In the Fantasy world Glorantha Cacodemon is the god of ogres
Stafford is perhaps most famous as the creator of the fantasy world of Glorantha, but is also a prolific games designer-he was designer of Pendragon, he was co-designer of the RuneQuest, Ghostbusters, Prince Valiant and HeroQuest role-playing systems, founder of the role-playing game companies Chaosium and Issaries, designer of the White Bear and Red Moon, Nomad Gods, King Arthur ’ s Knights and Elric!
He is currently finishing his first part of the Harmast Saga with the support of Friends of Glorantha.
White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975.

Glorantha and Fantasy
This edition both loosened the connection between RuneQuest and Glorantha, introducing ' Fantasy Europe ' as the principal game world for Rune Quest, and much broadened the scope of Glorantha, which was treated as an alternative game world.

Glorantha and world
In Glorantha, magic operates from the everyday level of prayers and charms to the creation and maintenance of the world.
Mongoose Publishing obtained rights from Issaries to publish material concerning the world of Glorantha, focusing exclusively ( and for the first time ) on the little-explored Second Age of Gloranthan history.
There are a variety of cultures in Glorantha that have strikingly different perceptions of their world, the magic that pervades it and the major events that have shaped it.
The world of Glorantha has various cultures analogous to Earth spread over two major landmasses and a widespread archipelago.
* Glorantha Wiki, a community effort to catalog the geography, history and peoples of the world Glorantha.
With the exception of the Third and current, Sixth Editions, the default setting for RuneQuest has been the world of Glorantha.
Tales of the Reaching Moon was a British fanzine dedicated to the fantasy world of Glorantha and producing material for fantasy role-playing games based there.
Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades.
This was the start of the world of Glorantha.
It has its roots in Greg Stafford's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre.
Early editions of the HeroQuest system were published by Issaries Inc., designed to be the RPG system of choice for Greg Stafford's fantasy world of Glorantha, effectively replacing the 1980s RuneQuest.

Glorantha and created
Glorantha has been, so far, the background for 2 board-games ( White Bear and Red Moon / Dragon Pass and Nomad Gods ), two role-playing games ( RuneQuest and HeroQuest ), one video game ( King of Dragon Pass ), one comic book series ( Path of the Damned ), five novels or collections of fiction ( King of Sartar by Greg Stafford, The Collected / Complete Griselda by Oliver Dickinson, Gloranthan Visions by various authors, The Widow's Tale and Eurhol's Vale & Other Tales by Penelope Love, and numerous pieces of myth and fiction created by the Glorantha community, featuring in magazines such as Tales of the Reaching Moon.
Around 1974, Stafford created White Bear and Red Moon, a board game about the violent struggle between several cultures in the Dragon Pass region of Glorantha.

Glorantha and by
Stafford's first imaginings of Glorantha date back to 1966, when he began his studies at Beloit College, as a vehicle for him to deepen his own understanding of mythology by creating his own mythology, and also ( so he says ) as a way of getting to know girls.
Stafford was greatly influenced by the ideas on mythology of Joseph Campbell, and echoes of Campbell's work are to be found in many aspects of Glorantha ; for instance the story of the " God Learners " can be seen as an exercise on the implications of Campbell's idea of a unifying monomyth, and the story of Prince Argrath an exploration of Campbell's The Hero with a Thousand Faces.
The advent of popular use of the internet caused a boom in fan creations in Glorantha, supported by some unofficial business ventures, such as Reaching Moon Megacorp, and a lively convention scene.
* Mongoose Publishing-Details on the Second Age Glorantha products by Mongoose Publishing
Despite Glorantha being the focus of his life's work, Greg considers his masterpiece to be the Arthurian chivalric role-playing game Pendragon, which was published in 1985 by Chaosium, and republished in 2005 by White Wolf.
* Hero Wars: Roleplaying in Glorantha, containing the core rules ( now superseded by HeroQuest ).
* Gloranthan Bestiary, information on the fauna of Glorantha, written as if it was a guide by a Gloranthan traveller.

Glorantha and Greg
Green Knight Publishing formed to focus on Pendragon, Chaosium " proper " retained Call of Cthulhu, Stormbringer, and Mythos, while Greg Stafford founded Issaries, Inc. to publish HeroQuest and focus on bringing new Glorantha related material into print.
* HeroQuest: Roleplaying in Glorantha ( with Greg Stafford et al.

Glorantha and Stafford
Stafford began imagining Glorantha in 1966 as a way to deepen his own understanding of mythology.
Also Stafford was at this time publishing material about the history and mythology of Glorantha in non-game form as books such as King of Sartar and The Glorious ( Re ) Ascent of Yelm.
For some years, Stafford has been slowly writing several novels set in Glorantha.

Glorantha and background
* Glorantha: Introduction to the Hero Wars, world background ( with no game rules whatsoever ).
* Guide to Glorantha, background information about the world of Glorantha.

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