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Gygax and with
Having partnered previously with Gygax on Don't Give Up the Ship !, Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing " The Fantasy Game ", the role-playing game ( RPG ) that became Dungeons & Dragons, with the final writing and preparation of the text being done by Gygax.
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008 ) was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons ( D & D ) with Dave Arneson.
After leaving TSR in 1985 over issues with its new majority owner, Gygax continued to create role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992.
Gygax spent his early childhood in Chicago, but in 1946 ( after he was involved in a brawl with a large group of boys ), his father decided to move the family to Lake Geneva, Wisconsin, where Gary's mother's family had settled in the early 19th century.
His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing miniature war games in 1953 with his best friend Don Kaye.
As teenagers Gygax and Kaye designed their own miniatures rules for toy soldiers with a large collection of and figures, and they used " ladyfingers " ( small firecrackers ) to simulate explosions.
In 1967, Gygax co-founded the International Federation of Wargamers ( IFW ) with Bill Speer and Scott Duncan.
Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society called Lake Geneva Tactical Studies Association ( LGTSA ) in 1970, with its first headquarters in Gygax's basement.
Early that same year, Gygax published Chainmail, a miniatures wargame that simulated medieval-era tactical combat, which he had originally written with hobby-shop owner Jeff Perren.
Gygax also collaborated on Tractics ( WWII to c. 1965, with Mike Reese & Leon Tucker ) and with Dave Arneson on the Napoleonic naval wargame Don't Give Up the Ship!
Gygax left Guidon Games in 1973 and, with Don Kaye as a partner, founded the publishing company Tactical Studies Rules ( later known as TSR, Inc .) in October.
Gygax worked on rules for more miniatures and tabletop battle games, including Cavaliers and Roundheads ( English Civil War, with Jeff Perren ), Classic Warfare ( Ancient Period: 1500 BC to 500 AD ), and Warriors of Mars.
In the same year, Gygax created the magazine The Strategic Review with himself as editor, and then he hired Tim Kask to assist in the transition of this magazine into the fantasy periodical The Dragon, with Gygax as writer, columnist, and publisher ( from 1978 to 1981 ).

Gygax and old
In 1975, Gygax and Kaye were only 36 years old, and Kaye had not made any specific provision in his will regarding his one-third share of the company.
Gygax also had his old maps of the city of Greyhawk, and still owned the rights to Gord the Rogue.
In a literary declaration that his old world of Oerth was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons.
Gygax decided he would recreate something like his original thirteen level dungeon, amalgamating the best of what could be gleaned from binders and boxes of old notes.
Recreating the city was also a challenge ; although Gygax still had his old maps of the original city, all of his previously published work on the city was owned by WotC, so he would have to create most of the city from scratch while maintaining the look and feel of his original.
In a literary declaration that his old world of Oerth was dead, and wanting to make a clean break with all things Greyhawk and D & D, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons.

Gygax and Greyhawk
" Gygax wrote the supplements Greyhawk, Eldritch Wizardry, and Swords & Spells for the original D & D game.
Role-playing campaign settings like Greyhawk by Gary Gygax, Dragonlance by Tracy Hickman and Margaret Weis and Forgotten Realms by Ed Greenwood are a common basis for many fantasy books and many other authors continue to contribute to the settings.
Gygax realized that novels set in Greyhawk could have a similar benefit for his campaign world and wrote Saga of Old City, the first in a series of novels that would be published under the banner Greyhawk Adventures.
In the December 1984 issue, Gygax mentioned clerics of non-human races and indicated that the twenty four demihuman and humanoid deities that had been published in the February – June 1982 issues of Dragon were now permitted in Greyhawk ; this increased the number of Greyhawk deities from fifty to seventy four.
Gygax then provided some errata for the boxed set in the September 1985 issue, which was the last mention of the Greyhawk world in Dragon for almost two years.
After Gygax left TSR, the continued development of Greyhawk became the work of many writers and creative minds.
According to Gygax, TSR's stewardship turned Greyhawk into something very different from what he had envisioned.
In its 1986 Summer Mail Order Hobby Shop catalog, TSR had listed a new Greyhawk adventure called WG7 Shadowlords, a high-level adventure to be written by Gary Gygax and Skip Williams.
However, this adventure was canceled after Gygax left TSR, and the catalog number WG7 was reassigned to a new adventure, Castle Greyhawk, released in 1988.
In the time since Gygax had left TSR, no original Greyhawk material had been published, and many letter writers had requested ideas for new adventures.
Although this was not the Castle Greyhawk of Gygax and Kuntz, it was the first serious attempt to publish details of the castle.
Although TSR and WotC had each in turn owned the official rights to the World of Greyhawk since the first folio edition was published in 1980, the two people most responsible for its early development, Gary Gygax and Rob Kuntz, still had most of their original notes regarding the fifty levels of dungeons under Castle Greyhawk.
Since WotC still owned the rights to the name Greyhawk, Gygax changed the name of the castle to Castle Zagyg — the reverse homophone of his own name originally ascribed to the mad architect of his original thirteen level dungeon.
Gygax designed a set of dungeons underneath the ruins of Castle Greyhawk as a testing ground for new rules, character classes and spells.
However in the original world of Greyhawk campaign setting created by Gary Gygax, Drow rank structure was based much more on personal experience level and proven personal abilities rather than on gender.
This particular image first appeared on the inside front cover the 1975 Greyhawk supplement book authored by Gary Gygax and Robert Kuntz.
Gygax originally wrote the novels and short stories to promote his World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.
Gary Gygax, the developer of the World of Greyhawk campaign setting, realized that novels set in Greyhawk could have a similar benefit for his recently published World of Greyhawk boxed set, so he wrote Saga of Old City, the first in a series of novels that would be published under the banner Greyhawk Adventures.

Gygax and Castle
Shortly therefter in 1970, Robert Kuntz and Gygax founded the Castle & Crusade Society of the IFW.
Under these circumstances, work on the Castle Zagyg project continued even more slowly, although Jeffrey Talanian stepped in to help Gygax.
After his death, Gygax Games, under the control of Gary's widow Gail, took over the project, but no more volumes of the Castle Zagyg project have been published.
The name of the game derives from the Castle & Crusade Society, founded in the pre-Dungeons & Dragons era, by Gary Gygax.
In the early 1970s, when Gary Gygax was using the dungeons beneath Castle Greyhawk to playtest the game that would become known as Dungeons & Dragons, he did not include any references to any organized religion.
Gygax expanded the rules to sixteen pages and published them in the newsletter of the Castle & Crusade Society.

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