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Page "Celestial Toymaker" ¶ 2
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If and contestant
If the contestant answers a question incorrectly, then all the money won so far is lost, except that the £ 1, 000 and £ 32, 000 prizes are guaranteed: if a player gets a question wrong above these levels, then the prize drops to the previous guaranteed prize.
If the contestant was right, he or she got the square ; if the contestant was wrong, the other contestant got the square, unless that caused the opponent to get three in a row.
If the match ended in a tie, one final question was played with the star of one contestant's choosing ; if the contestant can agree or disagree correctly, he / she won the match, otherwise the match went to the opponent.
If the chosen key started the car, the contestant won it and retired ; otherwise, the contestant returned the next day with that car eliminated should he or she return to the bonus game.
If a contestant failed to match any of the three answers, the bonus round ended.
If no match was made in the Audience Match portion of the Super-Match, the contestant played for $ 500 in the Head-To-Head Match.
If both of the contestant's opponents have the same score, the passing contestant can choose the recipient.
If the contestant chooses to play, a lighted " spinner " begins moving around the board, while the individual squares on the board cycle through a series of items.
If a contestant hits four Whammies, that contestant is eliminated from the game.
If a contestant hits a total of four Whammies at any point in the game, that contestant is automatically eliminated from the game.
If the contestant hit a Whammy, the home player received a $ 500 consolation prize.
If a contestant plays a false hidden immunity idol, the host would toss it into the fire pit.
If the exiled contestant is asked to return after the Tribal Council ( whether they belong to a tribe or not ), they will also be immune from being voted out at the respective Tribal Council.
* If a contestant wants to play the hidden immunity idol, this must be done after the votes have been cast but before they are read.
* If a contestant plays the hidden immunity idol, any votes cast for that contestant will not count, and the person with the next largest number of votes will be eliminated.
* If a contestant becomes seriously injured or sick, the player, fellow contestants, the host, or even the crew filming the players may call in a medical team for help.
If two or more contestants have an equal number of points, then the contestant with the fewer passes is the winner.
If the contestant could not complete the " Truth " portion, there would be " Consequences ", usually a zany and embarrassing stunt.
If a contestant was able to pick all three drawers with money inside before picking the empty drawer, he or she won a bonus prize.

If and loses
If a child loses a molar at the age of two, the adjoining teeth may shift toward the empty space, thus narrowing the place intended for the permanent ones and producing a jumble.
If the dealer does not bust, each remaining bet wins if its hand is higher than the dealer's, and loses if it is lower.
If the opponent drops the doubled stakes, he loses the game at the current value of the doubling cube.
If they do not, the party has to leave the government and loses executive powers.
If the shooter rolls any seven before repeating the point number ( a " seven-out "), the Pass line loses and the dice pass to a new shooter for the next round.
If the come-out roll is 2, 3 or 12, the bet loses ( known as " crapping out ").
If, with a point established, a seven is rolled before the point is re-rolled (" seven out "), the bet loses.
) If a point is established and that point is rolled again, the don't pass bet loses.
If a 2, 3 or 12 is rolled, it loses.
If, instead, the seven is rolled before the come-bet point, the bet loses.
If a 7 or 11 is rolled, it loses.
If, for example, eight men line up on the line of scrimmage, the team loses an eligible receiver.
If a player is dribbling the ball and either loses control and kicks the ball or another player interferes that player is not permitted to gain control and continue dribbling.
If the non-governmental party loses, the constitutional issue may form part of the appeal.
If a fighter loses consciousness (" goes limp ") as a result of legal strikes, or does not immediately defend himself after a knockdown, he is declared knocked out.
Proof: If there is no possible move, then the lemma is vacuously true ( and the first player loses the normal play game by definition ).
If the bidder makes more or fewer tricks than were bid, he / she loses 10 points for the first over or under trick + 15 points for each additional over or under trick.
If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet.
If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet.
If both of his hands lose to the banker then he loses.
If, however, the new version becomes the standard, it loses the part of its name that identifies it as new or different, and a retronym is coined for the original.
If that happens, Franks said, “... the Western world, the free world, loses what it cherishes most, and that is freedom and liberty we ’ ve seen for a couple of hundred years in this grand experiment that we call democracy .” Franks then offered “ in a practical sense ” what he thinks would happen in the aftermath of such an attack.
If a player gains possession of the disc, yet loses their hat in the process, the play is considered a turnover and possession of the disc reverts back to the other team.
If the player finishes in 5th place or lower on any given race, he or she loses a life and must restart.
If Keen touches an enemy or a hazard, he immediately loses a life.

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