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turn-based and strategy
Sid Meier's Civilization is a turn-based strategy " 4X "- type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991.
Civilization is a turn-based single-player strategy game.
Freeciv is a single and multiplayer turn-based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series.
These wargames generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon military strategy or tactics.
At this time, turn-based strategy computer games still had a decent amount of popularity, and many started explicitly supporting the sending of saved-game files through email ( instead of needing to find the file to send to the opponent by hand ).
Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy ( RTS ), or the discrete phases of turn-based strategy ( TBS ).
* In The Battle for Wesnoth, an open source turn-based strategy game, players may advance their units as practitioners of the dark arts to the level of necromancer, thereby gaining " the terrible ability to awaken the dead with false life ", among other arcane powers.
However, the game used a turn-based strategy interface, though one where the turns are timed.
Because of their generally faster-paced nature ( and in some cases a smaller learning curve ), real-time strategy games have surpassed the popularity of turn-based strategy computer games.
In the past, a common criticism was to regard real-time strategy games as " cheap imitations " of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into " click-fests " in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate.
A debate has emerged between fans of real-time strategy and turn-based strategy ( and related genres ) based on the merits of the real-time and turn-based systems.
Some titles attempt to merge the two systems: for example, the role-playing game Fallout uses turn-based combat and real-time gameplay, while the real-time strategy games Homeworld, Rise of Nations, and the games of the Total War series allow the player to pause the game and issue orders.
Additionally, the Total War series has a combination of a turn-based strategy map with a real-time battle map.
Another example of a game combining both turn-based game and real-time-strategy is The Lord of the Rings: The Battle for Middle-Earth II which allows players, in a ' War of the Ring ' game, to play a turn-based strategy game, but also battle each other in real time.
A turn-based strategy ( TBS ) game is a strategy game ( usually some type of wargame, especially a strategic-level wargame ) where players take turns when playing.

turn-based and games
Rivalling Armored Core is Front Mission, a turn-based tactical series of games by Square.
Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time.
Online versions often have initial rulesets where play is not turn-based ; typically, players in such games may propose rule changes at any time, rather than having to wait for their turn.
With a play by mail game, the players can play whenever they choose, since responses need not be immediate ; this is sometimes referred to as turn-based gaming and is common among browser-based games.
Some video games can be played in turn-based mode: one makes one's " move ", then play for that player stops, and the turn passes to another player who to makes his or her move in response.
Games played in a turn-based fashion include play-by-mail games and play-by-post games.
Though the games contain many role-playing elements ( Zelda II was also the only one to include an experience system ), they emphasise straightforward hack and slash-style combat over the strategic, turn-based or active time combat of games like Final Fantasy.
It is part of a wider genre of turn-based artillery games in which each player controls characters who duel with projectile weapons ; similar games include Scorched Earth and Gorillas.
The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement.
After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts.
Some well known turn-based strategy games are Sid Meier's Civilization series, Heroes of Might and Magic series, Panzer General series, and Age of Wonders series.

turn-based and Advance
** In 2005, Codo Technologies and publisher Namco also released the Game Boy Advance turn-based tactics game Rebelstar: Tactical Command, which was as well reminiscent of the early Battlescape system.
Advance Wars, known in Japan as is a turn-based tactics video game developed for the Game Boy Advance ( GBA ) by Intelligent Systems and published by Nintendo.
The battles of Advance Wars are turn-based in nature.
Advance Wars was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games.
The Advance Wars series, known as in Japan as, and often ( yet unofficially ) referred to as " Nintendo Wars " when referring to all the installments internationally, is a series of military turn-based strategy video games ( See wargame ), usually developed by Intelligent Systems and published by Nintendo.
Advance Wars 2: Black Hole Rising, known in Japan as is a turn-based tactics video game for the Game Boy Advance.
Codo Technologies has released two games: Laser Squad Nemesis, a PC turn-based tactics game and Rebelstar: Tactical Command, a Game Boy Advance turn-based tactical role-playing game.

turn-based and Wars
There are also some units in turn-based strategy games that are capable of helping to spike on the turtle's guards, such as the MB-5 Rabbit in Nectaris and the Mech in Game Boy Wars 3 or most of the long-range artillery that is able to sweep fortified position either clear of enemies or weaken their defences before crucial assault.
This game, inspired by Lord of the Rings and Wizardry, was the first major turn-based RPG to hit stores in Japan ( where it was a departure from real-time RPGs such as Bokosuka Wars, Dragon Slayer and Hydlide ), predating the seminal Dragon Quest ( 1986 ).
Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game.
Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game.
Super Robot Wars are turn-based strategy games featuring a variety of Japanese mecha series from many generations, such as Mazinger Z, Gundam, Neon Genesis Evangelion, and GaoGaiGar.
Battalion Wars is a 3D action real-time strategy game, as opposed to the turn-based strategy of the main series.
She also performed the song Fortune as the main theme for the PS2 role-playing game " Radiata Stories ", and CASTAWAY as the theme song for a GBA turn-based strategy game, Super Robot Wars J.
It was working on Battlestations: Midway ( a World War II naval strategy game ) and Creature Conflict: The Clan Wars (" a blend of turn-based tactical and real time action / arcade elements ") when it was purchased to be an in house developer by English video game publisher Eidos Interactive in 2006, renaming the studio to Eidos Studios Hungary.
This game is a turn-based strategy game based on Cosmic Wars, which plays similar to the Nintendo Wars series.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company.
However, Mob Wars includes a new turn-based strategy mode with the aim of controlling all of New York City by neutralizing the rival families, completed by issuing orders and executing them as real-time missions.
The Virtuaroids Temjin 747J, Ahparmd the HA-T and Fei-Yen the Knight from the Virtual-On series appeared in the Japanese, turn-based strategy game Super Robot Wars Alpha 3.
In the United States, it was cited as one of the key influences on the seminal real-time strategy game Dune II ( 1992 ), while in Japan, Military Madness was the precursor to Intelligent Systems ' Wars series of turn-based strategy games.

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