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Interplay and #
# REDIRECT Interplay Entertainment
# Interplay Entertainment has released no such images into the public domain, and a replacement image could not be created that would adequately provide the same information.
# Interplay Entertainment has released no such images into the public domain, and a replacement image could not be created that would adequately provide the same information.
# Interplay Entertainment has released no such images into the public domain, and a replacement image could not be created that would adequately provide the same information.
# " Interplay of Matter "-2: 01

Interplay and 8
On December 8, 2003, Interplay laid off the entire Black Isle Studios staff.
Bethesda sued Interplay on September 8, 2009 regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy.
On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.

Interplay and gave
In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online.

Interplay and details
As of Sept. 2012, Interplay has failed to meet settlement details resulting in GCG seeking judgement from the court against Interplay.

Interplay and stating
Speculation went awry with the revival, with some speculating that Interplay had once again gotten a Dungeons & Dragons license, others stating that the team would co-develop Baldur's Gate: Enhanced Edition with Overhaul Games and some that the team would merge with Overhaul's parent company, Beamdog.
Interplay denied these rumors at first, stating it was aiming for a fourth quarter release.

Interplay and with
A publishing deal for Shattered Steel was eventually signed with Interplay Entertainment.
When Interplay financed " exploratory development ", BioWare presented the publishers with a demo called Battleground: Infinity.
It had publishing relationships with Interplay Entertainment, Infogrames / Atari, LucasArts, and Microsoft.
In 2004, Interplay closed Black Isle Studios, and continued to produce an action game with RPG elements for the PlayStation 2 and Xbox, Fallout: Brotherhood of Steel without Black Isle Studios.
This led to a lengthy legal dispute between Bethesda Softworks and Interplay, with Bethesda claiming Interplay had not met the terms and conditions of the licensing contract.
Previously Interplay had released Star Trek: Starfleet Academy which placed Interplay on the top position with regards to the standings of the 3 main publishers at that time.
The success of Starfleet Command came as surprise to Interplay, and as a result, Erik Bethke formed Taldren, Inc. together with 9 members of the original Starfleet Command team to create additional titles for the series.
Interplay rebounded following the acquisition of the Fallout IP by Bethesda Softworks in 2007 with Interplay back-licensing the rights to the MMOG, Fallout Online.
The company was founded in October 1983 as Interplay Productions in Southern California with Brian Fargo as CEO.
After negotiations with Activision, Interplay entered a $ 100, 000 contract to produce three illustrated text adventures for them.
Interplay made a name for itself as a quality developer of role-playing video games with the three-part series The Bard's Tale ( 1985 – 1988 ), Wasteland ( 1988 ) and Dragon Wars ( 1989 ).
Interplay started publishing its own games, starting with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development.
Interplay also published the significant Starfleet Academy and Klingon Academy games, and Starfleet Command series, beginning with Star Trek: Starfleet Command.
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to " Interplay Entertainment Corp ." The company then reported several years of losses, as titles such as Descent 3 and FreeSpace 2 had lackluster sales, despite being critically acclaimed.
The lawsuit ended up determining that while Interplay would be allowed to work with materials already using the Dark Alliance Engine, they would not be able to use it for any future games.
Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda.
Interplay was threatened with bankruptcy and sold to Bethesda Softworks the full Fallout franchise.
Interplay then announced that in collaboration with Masthead Studios they would continue work on Fallout Online.
This was part of their agreement with Interplay for the latter's purchase of the rights to Descent, and Apogee decided to release FreeSpace as shareware, with themselves as the merchant of the registered version.

Interplay and entering
After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy.

Interplay and such
In 2006 Avid launched new products such as Avid Interplay and Unity Isis.
Aside from Dark Alliance, Interplay published a few notable console series such as Earthworm Jim and ClayFighter.
Interplay hired science-fiction writers such as Fred Saberhagen, Simon Hawke, and Jeff Grubb to write weekly FreeSpace stories for two months.
Preparing for Silent Threats release, Interplay held a contest from July 28 to August 25, 1998, in which the submitted fan-designed missions could win their authors prizes such as free copies of Silent Threat, FreeSpace apparel, and gaming hardware.
By the late 1980s, video game music was being sold as cassette tape soundtracks in Japan, inspiring American companies such as Sierra, Cinemaware and Interplay to give more serious attention to video game music by 1988.
Interplay continued to expand in the mid-1990s, adding licensed titles to its own intellectual properties such as Stonekeep, by acquiring rights to the original Star Trek and creating a series of its adaptations.
The next game they developed for Interplay, through the Black Isle division, was Baldur's Gate, which proved to be a big hit, followed by others, such as Icewind Dale and the critically acclaimed Planescape: Torment.
Gould composed Broadway scores such as Billion Dollar Baby and Arms and the Girl ; film music such as Delightfully Dangerous, Cinerama Holiday, and Windjammer ; music for television series such as World War One ; and ballet scores including Interplay, Fall River Legend, and I'm Old Fashioned.
He worked at Interplay Productions, Maxis, and Spectrum Holobyte, doing game design, playtesting, and writing manuals for such computer games as Star Trek: Starfleet Academy, SimCity 2000, and Flight of the Intruder to name but a few.
His music has also been featured in such game titles as Arc The Lad by Working Designs, Shadoan by Interplay, The Far Reaches by 3DO, Tesselmania by MECC and others.
* BioWare / Interplay Entertainment have not released any such images into the public domain.
It is also meant to suggest a wide range of works including dance theatre involving technology and spoken words such as Troika Ranch ’ s The Chemical Wedding of Christian Rosenkreutz ( Troika Ranch, 2000 ), to the creation of original text-based works online by performers like the Plain Text Players or collaborations such as Art Grid ’ s Interplay: Hallucinations, to pre-scripted works such as the classics ( A Midsummer Night ’ s Dream, The Tempest ) staged with technology at the University of Kansas and the University of Georgia.

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