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Interplay and following
On December 12, 2011, the rights to Fallout Online were transferred to Bethesda Softworks following a lengthy lawsuit and subsequent settlement between Interplay and Bethesda.

Interplay and acquisition
Following an acquisition by Titus Software, Interplay was nearing bankruptcy in 2004 but continued operations, even after the liquidation of Titus.
In 2001, French publisher Titus Interactive completed its acquisition of majority control of Interplay.
Fargo's goal in the acquisition of Shiny was to help Interplay transition into the console business, in addition to its successful PC game releases.

Interplay and Fallout
In 2004, the Fallout franchise was acquired by Bethesda Softworks from Interplay Productions and the development of Fallout 3 was handed over to Bethesda Game Studios.
Interplay has described its 1997 game Fallout as the spiritual successor to Wasteland.
Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment.
In 2004, Interplay closed Black Isle Studios, and continued to produce an action game with RPG elements for the PlayStation 2 and Xbox, Fallout: Brotherhood of Steel without Black Isle Studios.
Soon after acquiring the rights to the IP, Bethesda licensed the rights to make a massively multiplayer online role-playing game version of Fallout to Interplay.
The MMORPG only ever got to the beta stage under Interplay, and it is not currently known whether or not Bethesda plans to develop a Fallout MMO.
* Fallout ( video game ), a 1997 post-apocalyptic computer role-playing game released by Interplay Entertainment
* 1997-The first installment of the Fallout series, a video game series set in an alternate earth post-apocalyptic world, is released by Black Isle Studios / Interplay.
As a developer, Interplay Entertainment is best known as the creator of the original Fallout series and as a publisher, they are best known for Baldur's Gate and Descent.
In the same year Interplay developed and released Fallout, a successful and critically acclaimed role-playing video game set in a retro-futuristic post-apocalyptic setting.
Due to Interplay using the Dark Alliance Engine for Fallout: Brotherhood of Steel, Baldur's Gate: Dark Alliance II, and the Gamecube version of the original Dark Alliance without consent from Snowblind Studios, the two studios were engaged in a legal conflict between 2003 and 2004.
Glutton Creeper Games sued Interplay in 2007 for breach of contract for a pen-and-paper Fallout RPG.
Bethesda sued Interplay on September 8, 2009 regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy.
Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam, Good Old Games or other online services.
Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda.
Interplay argued to have the second contract that sold Fallout voided which would result in the 1st contract that licensed Fallout to come back into effect.

Interplay and IP
* Lee, Richmond K. Scope and Interplay of IP Rights Accralaw offices.

Interplay and by
Neverwinter Nights was originally to be published by Interplay, but the company lost the license of the game to Atari and part of their Dungeons & Dragons license, to BioWare.
The first game, The Lost Vikings, was released in 1992 by publisher Interplay Entertainment for DOS, Amiga, Sega Mega Drive and SNES among others.
The sequel, The Lost Vikings II, was developed by Blizzard and released in 1997 by Interplay for the SNES.
It was released by Interplay in 1997, featuring a new super deformed style for the characters ( the original version kept the same art style as the first game ) as well as voiced dialogue samples.
The Lost Vikings 3 is predicted to come out on 2015 or 2016, but will be not developed by Interplay or Blizzard.
Planescape: Torment is a computer role-playing video game developed for Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment.
In several interviews the producer of the game, Guido Henkel, stated that he was increasingly frustrated by the pressure the management of Interplay put on the development team after Interplay's initial public offering.
When Interplay dropped support for Planescape: Torment after the official 1. 1 patch, several not yet fixed bugs were corrected by fan created patches.
The game was designed by Brian Fargo, Michael A. Stackpole, Ken St. Andre and Alan Pavlish, and programmed by Pavlish for Interplay Productions.
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1994.
The trademark registration for Descent was allowed to lapse by Interplay in 2002 and was re-registered in 2008.
A commercial Descent level editor, created by Bryan Aamot of Brainware and was published by Interplay Productions.
A popular add-on for Descent, containing all of the entries from a level design competition held by Interplay in 1995.
The game was produced by Stainless Games, published by Interplay and SCi.
Star Trek: 25th Anniversary is an adventure video game by Interplay, based upon the Star Trek universe.

Interplay and Bethesda
This led to a lengthy legal dispute between Bethesda Softworks and Interplay, with Bethesda claiming Interplay had not met the terms and conditions of the licensing contract.
Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name.
Bethesda then filed motion in limine against Interplay.
Interplay then filed a motion in limine against Bethesda the day after.
In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online.
After which Interplay licensed the rights to create three Fallout games to Bethesda Softworks.
Interplay was threatened with bankruptcy and sold to Bethesda Softworks the full Fallout franchise.

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