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Namco's and Donkey
Following Rare's departure from the series, Nintendo co-produced a trilogy of rhythm games with Namco for the Nintendo GameCube known as the Donkey Konga series, which were based on Namco's own Taiko: Drum Master, though only two of the series ' games made it to America.

Namco's and was
The team for the arcade version of Soulcalibur consisted of roughly 60 people working on Namco's System 12 hardware, while the team developing the home port was reduced to about forty.
Namco's Xevious, released in 1982, is frequently cited as the first vertical shooter and, although it was de facto preceded by several other games featuring vertical scrolling, it was the most influential.
Namco's first original video game was Gee Bee ( 1978 ).
It was Pac-Man ( 1980 ), however, that would become definitive of Namco's legacy, going on to become a fixture in popular culture.
In 1980, Namco's overhead-view driving game Rally-X was the first game to feature background music, and allowed scrolling in multiple directions, both vertical and horizontal, and it was possible to pull the screen quickly in either direction.
It ran on Namco's System 2 hardware, which was composed of:
This was further improved upon by Namco's 1982 arcade game Dig Dug, where the music stopped when the player stopped moving.
Namco's 1980 arcade game Rally-X was the first known game to use a digital-to-analog converter ( DAC ) to produce sampled tones instead of a tone generator.
The most successful game of this era was Namco's Pac-Man, released in 1980, which would go on to sell over 350, 000 cabinets, and within a year, generate a revenue of more than $ 1 billion in quarters ; in total, Pac-Man is estimated to have grossed over 10 billion quarters ($ 2. 5 billion ) during the 20th century, equivalent to over $ 3. 4 billion in 2011.
Time Crisis II was released utilizing Namco's System 23 arcade board in 1998, and was ported to PlayStation 2 ( with enhanced graphics and polygon textures ) in 2001.
It was also included in the GameCube versions of I-Ninja and Namco's R: Racing Evolution for a limited time, as well as a free giveaway at some stores.
Williams was moderately successful in this new arena, and through Midway, it licensed and distributed Taito's seminal arcade game Space Invaders in the U. S. and the hit U. S. version of Namco's Pac-Man in 1980, followed by Ms. Pac-Man, in 1981.
That same year saw the introduction of speech synthesis, which was first used in Stratovox, released by Sun Electronics in 1980, followed soon after by Namco's King & Balloon, which was an early example of multiple CPUs, using two Z80 microprocessors, the second to drive a DAC for speech.
It is also the second game to be created by series originator Namco, as Ms. Pac-Man ( the second in the series ) was created without Namco's involvement.
Karma was used as the theme song for Namco's " Tales of the Abyss.
It is unrelated to Namco's port, which was exclusively released in North America in 1993.
Analog control left and right was only possible on previous games for owners of Namco's neGcon controller and owners of the PC versions which would make use of an analog stick if available.
Attack Of The Zolgear ( also known as Galaxian < sup > 3 </ sup >: Attack of the Zolgear ) is a video game implemented as a conversion kit for Namco's " Theater 6 " system, which was used for the 1994 arcade version of Galaxian 3 ( which was originally a theme park attraction that debuted in 1990 ).

Namco's and GameCube
In the GameCube version of Namco's Soulcalibur II, Link is a featured character.

Namco's and title
Remotely similar in gameplay to Namco's popular Dig Dug title, Mr. Do!
Despite the gameplay differences, the connection with Bosconian was emphasized in the marketing of the game, with the hexagonal space stations from Bosconian appearing in the title of the game cabinet and in Namco's press literature, and also making appearances in the game itself.

Namco's and packaged
Namco's volume controller ( and the identical retro controller packaged with Puchi Carat ) was a paddle controller for the PlayStation and it is partly compatible with the neGcon.

Namco's and with
Namco's Tekken ( released in arcades in 1994 and on the PlayStation in 1995 ) proved critical to the PlayStation's early success, with its sequels also becoming some of the console's most important titles.
During development they worked closely with Namco's Tekken development team, sharing ideas and research.
That same year, Sega's Turbo introduced a third-person perspective into the genre, with Namco's Pole Position then popularizing the now common rear-view racer format and introducing AI opponents the following year.
2000 sequel, the maracas were never officially used for any other games, though they can be used with Namco's Mr Driller for approximate control of the player's character.
A character named Kei Nagase, with a notable resemblance to Reiko and identified as Reiko's sister, plays a role in games in Namco's Ace Combat series.
The game is not to be confused with Namco's Dragon Spirit, an arcade game ( also ported to the NES ) with a similar theme and gameplay ( minus the RPG elements ; it is a straight shoot ' em up ).
In 1993 Evans and Sutherland helped Japanese arcade giant Namco with texture-mapping technology in Namco's System 22 arcade board that powered Ridge Racer.
In single-player mode, Daytona maintained a consistent 60fps refresh rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.
During the Japanese launch weekend, Perfect Dark Zero became the second best-selling 360 game with roughly 15, 000 units sold, behind Namco's Ridge Racer 6.
Namco's Pole Position featured an improved rear-view racer format in 1982 that would remain the standard for the genre ; the game provided a perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.
Some simply copied the " invading alien hordes " idea of Space Invaders and turned out successful imitators like Namco's Galaxian, Galaga, and Gaplus, though they took the shoot ' em up genre further with new gameplay mechanics, more complex enemy patterns, and richer graphics.
It is currently on market test with Namco's arcade division.
Two more notable characters from Bravoman, and also appeared in Namco X Capcom as bosses ; however, later in the game, Waya-Hime joins the player's party and teams up with Taki from Namco's Soulcalibur series.
Apart from working with manga, he designed some of the alternate character outfits in the PlayStation 2 version of Namco's 3D fighting game Tekken 5, and a guest character in Soul Calibur IV named Ashlotte.
The series began on the PlayStation with the tentatively named Namco Museum Volume 1, indicating Namco's intent to make further installments of the series.
* NamCollection-A PS2 collection of 5 PlayStation games that's celebrating Namco's 50th anniversary, but not to be confused with Namco Museum: 50th Anniversary.
Originally released in 1998 as part of a special edition package with Namco's R4: Ridge Racer Type 4 videogame, it was designed to combine the function of a steering wheel controller, while maintaining the size of a standard PlayStation controller.
Ace Combat 2 is part of Namco's Ace Combat series and continues the arcade style gameplay of its predecessor, with major improvements.
* Artwork for the pack-in comic included with Namco's Soulcalibur IV Platinum Edition
Die Hard Trilogy was one of the few light gun games available for the PlayStation that was not compatible with Namco's GunCon / G-Con 45 controller or GunCon 2.
The game is often compared to Namco's Rolling Thunder series, although it was much less popular with the critics.

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