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Page "Fighting game" ¶ 22
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Namco's and Tekken
During development they worked closely with Namco's Tekken development team, sharing ideas and research.
Character moves retain a feel of Namco's Tekken series.
The Namco-developed Soul series, particularly Soulcalibur II, Soulcalibur IV, and Soulcalibur Legends feature characters from outside of Namco's titles ( Link from Nintendo's The Legend of Zelda series, Necrid, Heihachi Mishima from Tekken, and Todd McFarlane's Spawn ), the Star Wars ( Darth Vader, Yoda, and Starkiller ), and Lloyd Irving ( from Tales of Symphonia ), universe respectively.
Apart from working with manga, he designed some of the alternate character outfits in the PlayStation 2 version of Namco's 3D fighting game Tekken 5, and a guest character in Soul Calibur IV named Ashlotte.

Namco's and released
In 1979, Namco's Galaxian-" the granddaddy of all top-down shooters " according to IGN-was released.
Namco's Xevious, released in 1982, is frequently cited as the first vertical shooter and, although it was de facto preceded by several other games featuring vertical scrolling, it was the most influential.
The most successful game of this era was Namco's Pac-Man, released in 1980, which would go on to sell over 350, 000 cabinets, and within a year, generate a revenue of more than $ 1 billion in quarters ; in total, Pac-Man is estimated to have grossed over 10 billion quarters ($ 2. 5 billion ) during the 20th century, equivalent to over $ 3. 4 billion in 2011.
In 1996, two early snowboarding games were released: Namco's Alpine Surfer in the arcades, and the UEP Systems game Cool Boarders for the PlayStation console.
* TwinBee ( known as RainbowBell in North America ), released March 5, 1985: An original arcade vertical shooter, TwinBee plays similar to Namco's Xevious.
Bluth and Goldman continued work in video games when they were hired to create the in-game cinematics for Namco's I-Ninja, released in 2003.
Time Crisis II was released utilizing Namco's System 23 arcade board in 1998, and was ported to PlayStation 2 ( with enhanced graphics and polygon textures ) in 2001.
All of the ports to home consoles released inside and outside of Japan are based on Namco's version of the game.
That same year saw the introduction of speech synthesis, which was first used in Stratovox, released by Sun Electronics in 1980, followed soon after by Namco's King & Balloon, which was an early example of multiple CPUs, using two Z80 microprocessors, the second to drive a DAC for speech.
It is unrelated to Namco's port, which was exclusively released in North America in 1993.
The use of levels in video games dates back to Namco's shoot ' em up Galaxian, released in 1979 during the golden age of video arcade games.
Originally released in 1998 as part of a special edition package with Namco's R4: Ridge Racer Type 4 videogame, it was designed to combine the function of a steering wheel controller, while maintaining the size of a standard PlayStation controller.
It was released for the PlayStation Portable in Japan on February 25, 2005 and contained eleven classic games from Namco's game history.

Namco's and 1994
The Mega-CD port of Silpheed features polygon ships over a pre-rendered video background ; this method is also seen in other video game titles, such as Namco's StarBlade in 1991, Sony Imagesoft's Bram Stoker's Dracula in 1992, and Micronet's A / X-101 in 1994 for the Sega CD.
Attack Of The Zolgear ( also known as Galaxian < sup > 3 </ sup >: Attack of the Zolgear ) is a video game implemented as a conversion kit for Namco's " Theater 6 " system, which was used for the 1994 arcade version of Galaxian 3 ( which was originally a theme park attraction that debuted in 1990 ).

Namco's and on
Following Rare's departure from the series, Nintendo co-produced a trilogy of rhythm games with Namco for the Nintendo GameCube known as the Donkey Konga series, which were based on Namco's own Taiko: Drum Master, though only two of the series ' games made it to America.
The team for the arcade version of Soulcalibur consisted of roughly 60 people working on Namco's System 12 hardware, while the team developing the home port was reduced to about forty.
It was Pac-Man ( 1980 ), however, that would become definitive of Namco's legacy, going on to become a fixture in popular culture.
It ran on Namco's System 2 hardware, which was composed of:
While many of their games were clones or remakes of popular arcade games ( e. g. Hopper is a clone of Sega's Frogger, Snapper is Namco's Pac-Man, Arcadians is Namco's Galaxian ), they also published a number of original, innovative titles ( such as Revs and Elite ) that went on to spawn entire genres that live on to this day.
The player control their spacecraft in most games shooting or punching at airborne enemies while literally throwing bombs on ground ones similarly to Namco's Xevious.
In single-player mode, Daytona maintained a consistent 60fps refresh rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.
Iwatani compared the game to Namco's Pac-Man, which focused on simplicity and innovation, and served as a template for future games from the company.
Designed and programmed by Ed Averett, Munchkin is very heavily based on Namco's 1980 arcade game Pac-Man, but not a direct clone.
All North American versions are based on Namco's 1984 Famicom port.
Analog control left and right was only possible on previous games for owners of Namco's neGcon controller and owners of the PC versions which would make use of an analog stick if available.
It is worth noting he has Namco's mascot Pac-Man on the side of his blue hat.
It is currently on market test with Namco's arcade division.
The series began on the PlayStation with the tentatively named Namco Museum Volume 1, indicating Namco's intent to make further installments of the series.
* Namco Gallery-Collections containing Game Boy versions of Namco's arcade and console games, it is split into three volumes and they're all enhanced when played on a Super Game Boy.
She is also noted for being the main character designer on a number of titles in Namco's Tales of series of video games.
It marked the beginning of Namco's new primary sound team after their former members began working with other companies doing production on games such as Street Fighter EX ( 1996 ) and Driving Emotion Type-S ( 2000 ).

Namco's and PlayStation
The PlayStation version of Tempest X3 includes support for the PS1 Mouse, Nyco Trackball and Namco's rotary neGcon analog controller.
* Namco Anthology-Two collections of Namco's older console games for PlayStation.
* NamCollection-A PS2 collection of 5 PlayStation games that's celebrating Namco's 50th anniversary, but not to be confused with Namco Museum: 50th Anniversary.
Die Hard Trilogy was one of the few light gun games available for the PlayStation that was not compatible with Namco's GunCon / G-Con 45 controller or GunCon 2.
Namco's volume controller ( and the identical retro controller packaged with Puchi Carat ) was a paddle controller for the PlayStation and it is partly compatible with the neGcon.

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