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Namco and use
The Namco Museum video game music soundtracks use the TR-808 extensively as the main rhythm generator.
One notable use of the Z8000 series was by Namco in the design of its famous Pole Position series of racing videogames.
Namco itself owns the copyright for the actual game, and has the rights to use the trademark.
It was the first Namco arcade game to use the then-new arcade system later titled as Namco Pac-Land.
Based on the Namco Galaga hardware, this is the first of the Pac-Man games to use the Motorola 6809 processor, unlike the earlier Pac-Man games which used the older Z80, and fell into the conversion class of the Namco Galaxian.
Though its use of 3D polygonal graphics was predated by arcade rivals Namco ( Winning Run in 1988 ) and Atari ( Hard Drivin ' in 1989 ), Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, which all contributed to a greater sense of immersion.
* Namco releases Assault, which was the first game to make use of massive sprite rotation as well as sprite scaling.
* Namco releases World Stadium, Assault, which is the first game to use sprite scaling and massive sprite rotation, Assault Plus, Berabow Man, Marchen Maze, Bakutotsu Kijuutei, which is the sequel to Baraduke, Ordyne, Metal Hawk, World Court, Splatterhouse, which is the first game to get a parental advisory disclaimer, Mirai Ninja, Face Off and Phelios.
* Namco releases Gaplus, Tower of Druaga, Pac-Land, Grobda, which is a Xevious spin-off, Super Xevious and Dragon Buster, which is the first game to use a life bar.
In 1995, Yoichi Hayashi of Namco Ltd. invented a variant of this technique for use with optical disc based platforms such as PlayStation and applied for a patent.
The Japanese and PAL versions of the game allowed use of the Namco GunCon, a light gun that gave the game a more arcade feel, making it one of the first off-rail light gun games.
Special edition box sets of R4 were packaged with the Namco Jogcon controller designed specifically for use with the game.

Namco and title
A full PC game title ( Mage Knight: Apocalypse ) was published in September 2006 by Namco Bandai Games America and developed by Interserv International.
is also known in the video game world for helping develop the intros and artwork for games like Namco Tales Studio's famous title, Tales of Symphonia.
After the release of Chrono Cross, a number of key staff from the title left Square to form a new development studio, Monolith Soft, which was initially owned by Namco and is currently a first-party developer working under Nintendo.
Namco Bandai later revealed working on a new Ace Combat title for the Nintendo 3DS, which has been revealed to be Ace Combat: Assault Horizon Legacy.
In 1996, Namco packaged both this game and an updated variant and re-released it in arcades with the title Namco Classic Collection Vol.
In 2005, Namco made another game with the Dig Dug Arrangement title as part of Namco Museum Battle Collection.
* Xevious Resurrection ( 2009 ) is part of the PlayStation 3 downloadable title Namco Museum Essentials ( Namco Museum. comm in Japan ).
Donkey Konga, a GameCube title developed by Namco and released in 2003, achieved widespread success by leveraging Nintendo's Donkey Kong brand.
Along with numerous Namco characters, Bravoman also appeared in the Japan-only Bandai Wonderswan title, Namco Super Wars.
Rebelstar: Psionic Rebellion was a cancelled " high production value AAA title due to be released at the end of 2008, early 2009 on Xbox 360 and PS3 " which was being developed by Kuju Entertainment for Namco.

Namco and Soul
is a weapons-based 3D fighting game developed by Project Soul and produced by Namco.
After releasing Soul Edge, Namco took some time to evaluate what had made the game successful before jumping into development of its follow-up.
is a 3D arcade fighting game developed by the team Project Soul and published by Namco.
According to a timeline released by Namco in its Soul Archive site, Soul Edge < nowiki >'</ nowiki > s events take place in the year 1584.
Soul Edge was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game.
A couple of months later, Namco released a fixed version, labeled Soul Edge Ver.
With its Tekken and Soul franchises, Namco has been dominating the 3D fighting game market.
is a weapon-based fighting game developed by Project Soul and published by Namco and the third installment in the Soul series.
But later Namco showed us what really could be done with 3D fighting on the PlayStation ( Tekken, Soul Blade ).
Namco had already confirmed support for Sega's console starting with Soul Calibur, prompting confusion regarding what he was trying to say.
A prime casualty of the ruling were martial arts films such as Enter the Dragon starring Bruce Lee, the Teenage Mutant Ninja Turtles films which were aggressively pruned, and even the Namco video game Soul Blade.
* Soul ( series ), a weapon-based fighting game series by Namco

Namco and Blade
* Brave Blade ( published by Namco ) ( Sony ZN1 ) ( 2000 )

Namco and Europe
Namco Bandai has purchased a 34 % stake in Atari Europe on May 14, 2009, paving the way for its acquisition from Infogrames.
* Namco Operations Europe
Despite the fact that Episode I had never been released in Europe, Sony and Namco released the Xenosaga series in Europe starting with the second episode.
Namco began to introduce mobile gaming culture to Europe in 2003.
is a 2003 role-playing video game that was developed by tri-Crescendo and Monolith Soft and published by Namco in Japan, North America and Europe and by Nintendo Australia for Australia and New Zealand for the Nintendo GameCube.
Unlike the first game which was published by Namco in Japan, North America and Europe, the prequel was published in these regions by Nintendo except for Europe, where the game was never released.

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