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Page "Age of Empires II: The Age of Kings" ¶ 2
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Players and aim
Players must have good aim throughout the entire game, even as they become increasingly inebriated.
He later took aim at the AFL Players Association.
* Players using the back tees cannot see where their tee shots land ; which is not unusual except that they must take aim over a corner of The Old Course Hotel.
Players use a light gun ( or mouse, in the PC version ) to aim and shoot at approaching enemies.
Players then take turns to add letters to this fragment, with the aim being to avoid completing an actual word.
Players are dealt three cards each, are four cards are dealt to the table ; these are the cards which the players aim to capture.
Players aim to roll under their appropriate skill in order to pass their skill test.

Players and gather
Players are allowed to leave the confines of the court to gather balls that have rolled out of bounds, but cannot throw the ball until they are back inside the court.
Players are encouraged to work together to gather enough Force Gems to empower the Four Sword, and failing to do so by the time the boss is defeated or the dark barrier is reached results in having to go back to the beginning of the stage to collect more.
Players can still improve themselves by acquiring new and different skills so they can create more varied combinations of skills, or they can gather points for titles that improve certain skills usable only in PvE.
Players do not need to gather every egg to complete the main portion of the game or gain access to new levels ; in fact, certain eggs can only be found by returning to the world at a later time.

Players and resources
Players win resources if they are able to fend off the pirate attack ( which depends on the number rolled by the dice, as well as the number of warships in the defending player's possession ; warships are created from using Knight cards on existing ships ), but lose resources if they are unsuccessful.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players spend less time aiming and shooting, as they might in simpler games, and spend more managing various resources, and allocating power.
Players can fight each other or they can attack NPCs for artifacts, resources, or as a part of a quest.
Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare.
Players must attempt to cut off enemies from these resources, and invade their territory to capture them.
Players take alternating turns, managing the resources of their side to build ships and defenses, and maneuver their ships ( or fleets ) to attack the enemy and then resolve the resulting combats ; his opponent then does the same on his turn.
Players may trade technologies, resources, maps and gold.
Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace.
Players can build facilities that will extract these resources at a certain rate.
Players can form corporations to share planets, ships, and other resources.
Players can play with players across the globe, as in EVE Online, along with the advantages in load scaling and resources of a traditional multiple server model for ArenaNet, the developers.
Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies.
Players must capture whole cities to gain resources that can be channeled into manufacturing even more weapons and units.
Players could also choose to venture into trading by mining and harvesting resources on other planets.
Players must balance their resources and cash with repairs from battle, buying new weapons and armor, and upgrading their vessel.
Players start with a few souls and increase their resources by locating unclaimed souls, or by converting the souls of unfriendly creatures their wizards have killed.
Playersresources are increased by collecting power in the form of ‘ storm crystals ’, which can be used to build new units.
Players can harvest, mine, or grow resources and sell them to other cities for Drachmas.
Players trade, raid, and conquer other cities in order to acquire different resources or because once conquered cities pay the player tribute.
Players take control of a number from five different goblin clans, each with their own unique units and designs with the objective of harvesting resources to build up their horde and warring with the opposing player clans.

Players and which
Dramatic activity at the College is organized and carried on by The Carleton Players, which is to say by all students who are so inclined to advance these aims.
Players are also allowed to overspend ( in moderation ), with the points becoming bad stuff-bad luck which the Gamemaster should inflict on the character.
Following the formation of baseball's first professional organization, the National Association of Professional Baseball Players, which became known as the National Association, the Association, or NA, in 1871, Spalding joined the Boston Red Stockings ( precursor club to the modern Atlanta Braves ) and was highly successful ; winning 206 games ( and losing only 53 ) as a pitcher and batting. 323 as a hitter.
Players on the batting team take turns hitting against the pitcher of the fielding team, which tries to stop them from scoring runs by getting hitters out in any of several ways.
The first attempt at forming a " major league " produced the National Association of Professional Base Ball Players, which lasted from 1871 to 1875.
The rules of skat are governed by The International Skat Players Association and in Germany by the Deutscher Skatverband which publishes the Skatordnung.
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players earn victory points for connecting their settlements with settlements ( not necessarily theirs ) from the opposite island using ships, or to another player's shipping lines which connect two settlements together.
Other independent companies were grouped under the Mutual banner in 1912, and there were also important new entrants, particularly the Jesse Lasky Feature Play Company, and Famous Players, which were both formed in 1913 to take advantage of the fact that films could reproduce the real substance of a stage play ( plus embellishments ), and so the best plays and actors from the legitimate stage could be enticed into films.
A landmark in Greenwich Village ’ s cultural landscape, it was built as a farm silo in 1817, and also served as a tobacco warehouse and box factory before Edna St. Vincent Millay and other members of the Provincetown Players converted the structure into a theatre they christened the Cherry Lane Playhouse, which opened on March 24, 1924, with the play The Man Who Ate the Popomack.
Players are given a pool of points, the size of which varies depending on the campaign type, with which to buy Characteristics, Skills, Talents, and Powers.
She influenced the first generation of Improv at The Compass Players in Chicago, which led to The Second City.
Many of the current " rules " of comedic improv were first formalized in Chicago in the late 1950s and early 1960s, initially among The Compass Players troupe, which was directed by Paul Sills.
By the mid 1960s, Viola Spolin's classes were handed over to her protégé, Jo Forsberg, who further developed Spolin's methods into a one-year course, which eventually became The Players Workshop, the first official school of improvisation in the USA.
Players walking to the far west along LambdaStreet may be given the option to ' jump off the end of the world ', which disables access to their account for three months.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.
Players who miss their contract are thus encouraged to take as many tricks as possible, which results in other players also missing their contracts.
Acts like Earth, Wind and Fire, Kool and the Gang and Ohio Players, who began as psychedelic soul artists, incorporated its sounds into funk music and eventually the disco which partly replaced it.
Players are only required to use one pony, which may be hired, or owned.
There are many clubs and societies organised by the students of the college, such as the college's dramatic society the Pembroke Players, which has been made famous by alumni such as Peter Cook, Eric Idle, Tim Brooke-Taylor, Clive James and Bill Oddie and is now in its 50th year.
Players also drop the weapon they were using when killed, which other players can then pick up.

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