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Players and grow
Players are expected to feed and care for their Neopets when they grow hungry or ill, although they will not die if they are neglected.
Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game, Characters normally gain experience points from battle and grow stronger and games like Final Fantasy Tactics award characters secondary experience points which can be used to advance in specific character classes.
Players can harvest, mine, or grow resources and sell them to other cities for Drachmas.

Players and crops
Players in agriculture business markets include seed companies, agrochemical companies, distributors, farmers, grain elevators, and universities that develop new crops and whose agricultural extensions advise farmers on best practices.

Players and accumulate
) Players may accumulate currency by engaging in RvR combat, PvE hunting, crafting by means of tradeskills, trinketing, and the sale of items on the in-game player market.
Players accumulate Pro Points by attending Pro Tour events and can receive many more by placing highly.
Players now accumulate points by winning races in the normal first-person driving mode, called A-Spec mode.
Players wonder whether someone in their team did not understand the game or assume customer demand is following a very erratic pattern as backlogs mount and / or massive inventories accumulate.
Players are encouraged to be patient with collection of the reward because as they level up it becomes more difficult to accumulate experience.

Players and resources
Players win resources if they are able to fend off the pirate attack ( which depends on the number rolled by the dice, as well as the number of warships in the defending player's possession ; warships are created from using Knight cards on existing ships ), but lose resources if they are unsuccessful.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players spend less time aiming and shooting, as they might in simpler games, and spend more managing various resources, and allocating power.
Players can fight each other or they can attack NPCs for artifacts, resources, or as a part of a quest.
Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare.
Players must attempt to cut off enemies from these resources, and invade their territory to capture them.
Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies.
Players take alternating turns, managing the resources of their side to build ships and defenses, and maneuver their ships ( or fleets ) to attack the enemy and then resolve the resulting combats ; his opponent then does the same on his turn.
Players may trade technologies, resources, maps and gold.
Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace.
Players can build facilities that will extract these resources at a certain rate.
Players can form corporations to share planets, ships, and other resources.
Players can play with players across the globe, as in EVE Online, along with the advantages in load scaling and resources of a traditional multiple server model for ArenaNet, the developers.
Players must capture whole cities to gain resources that can be channeled into manufacturing even more weapons and units.
Players could also choose to venture into trading by mining and harvesting resources on other planets.
Players must balance their resources and cash with repairs from battle, buying new weapons and armor, and upgrading their vessel.
Players start with a few souls and increase their resources by locating unclaimed souls, or by converting the souls of unfriendly creatures their wizards have killed.
Playersresources are increased by collecting power in the form of ‘ storm crystals ’, which can be used to build new units.
Players trade, raid, and conquer other cities in order to acquire different resources or because once conquered cities pay the player tribute.
Players take control of a number from five different goblin clans, each with their own unique units and designs with the objective of harvesting resources to build up their horde and warring with the opposing player clans.

Players and weapons
Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities.
Players can carry a total of four different arms at once: all three bullet weapons ( single pistol, pistols akimbo, and MP40 sub-machinegun ) and either a missile or a magic weapon, a realistic limitation to the player's burden.
Players do not roll for initiative which is common in other combat games, instead, each phase, a vehicle moves a number of inches determined by the vehicle's speed and players may fire weapons on any phase as long as they have line-of-sight with a target of their choosing.
Players use the menus to select weapons, magic, and other items used to attack and defeat the monsters, or can attempt to flee the fight ; though characters cannot flee during a boss battle.
Players also have the option to switch to an external ship view, and carry out many piloting and weapons functions themselves.
Players can release rainbows that act as both weapons against the enemies and as a makeshift platform.
Players can sometimes use suppressors on their weapons to prevent this, although the suppressor will reduce the weapon's effective range.
Players can also grab and throw opponents, as well as use various weapons such as knives, pipes, and swords.
Players are able to unlock a Riddler inspired pattern for their weapons, depicting the iconic green background with purple questions dotted around it.
Players move, dodge fire, and use weapons and items using the computer keyboard.
Players may pick up weapons and ammunition left behind by others to supplement their arsenal.
Players can find loot throughout the game world and collect it, such as clothing, weapons, and armor.
Players start off with subpar equipment, eventually earning better weapons, armor, and spells.
Players of Dark Eldar armies may select various anti-gravity vehicles such as Raiders and Ravagers ( Troop transports and mobile weapons platforms, respectively ) to launch high-speed attacks.
Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.
Players are rewarded with a monetary " attack bonus " each time they provide the finishing blow against another car using their projectile weapons ( and a similar " lapping bonus " when they gain a full one-lap lead on an opponent during the race ).
Players start with all weapons available, fully loaded, and have a set number of lives.
Players become more proficient in different types of weapons after gaining experience using them.
Players try to eliminate each other from the game using mock weapons in an effort to become the last surviving player.
Players also have an energy cell, which is drawn on for jetting, firing some kinds of weapons, and activating packs.
Players will also come across several power-ups: some are weapons ( knives and nunchakus ) and some recharge a player's health, and yet others add a few seconds to the remaining time.
Players can also upgrade the car's standard machine guns by adding other weapons by enterting the Weapons Van, which appears in each new territory and can be periodically summoned by pressing the blinking " Weapons Van " button.
Players may use Z-Tokens to buy shields, armor, weapons, pets, and items that tend to be more powerful than normal items and can be bought with a much lower relative level.
Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand held pistols usually take a weapon slot whereas heavy weapons, such as the Jackal Sniper Rifle or the Rocket Launcher, can take up to three weapon slots.

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