Help


[permalink] [id link]
+
Page "Hexen: Beyond Heretic" ¶ 2
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Players and may
Players may choose between a variety of grip materials.
Players often find that sweat becomes a problem ; in this case, a drying agent may be applied to the grip or hands, sweatbands may be used, the player may choose another grip material or change his grip more frequently.
Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players may raise the stakes during the game.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players may wager money against each other ( street craps, also known as shooting dice or rolling dice ) or a bank ( casino craps, also known as table craps ).
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players also may use a small cart or gig bag and end pin-attached wheels to move the bass.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players may only wear eligible numbers at an ineligible position when it is obvious that a punt or field goal is to be attempted.
Players are permitted to play the ball with the flat of the ' face side ' and with the edges of the head and handle of the field hockey stick with the exception that, for reasons of safety, the ball may not be struck ' hard ' with a forehand edge stroke, because of the difficulty of controlling the height and direction of the ball from that stroke.
Players may not obstruct another's chance of hitting the ball in any way.
Other modules in the system may include components like cartridges, tonearms, hi-fi turntables, Digital Media Players, digital audio players, DVD players that play a wide variety of discs including CDs, CD recorders, MiniDisc recorders, hi-fi videocassette recorders ( VCRs ) and reel-to-reel tape recorders.
Players walking to the far west along LambdaStreet may be given the option to ' jump off the end of the world ', which disables access to their account for three months.
Players enter at one spot, and exit at another, or the idea may be to reach a certain spot in the maze.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.

Players and choose
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Players are to choose one or more Vision cards and base a backstory on them, and to have three Fortune cards representing a Virtue, Fault, and Fate ( a challenge they will face ).
Players who choose to play mutants roll dice to randomly determine their characters ' mutations.
Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities.
Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer.
Players also choose a character class for their character.
Players generally can choose whether they want their characters to try to continue the war, get back home ( wherever that may be ), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination.
Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral.
( Players may also choose to form teams.
Players choose from silly nicknames such as " Sparkles " or " Spaz ," customize physical attributes such as hair color and height, and then distribute skill points as desired.
Players can choose between three cartooney characters, each with their own strength / speed attributes.
Players choose the order in which to lay their cards in order to maximize their score ; experienced players refer to this as either good or poor " pegsmanship ".
Players are typically free to spend points however they choose, which greatly increases the control that a player has over the character's development, but also usually causes players to find that complexity increases as well.
Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles.
Rambova claimed that Famous Players made them choose the film.
Players could climb the ladder of power and responsibility, and eventually choose to rule the city as its new king.
Players can choose between faithful recreations of existing pinball machines with or without ROM emulation and original pinball simulations based on licenced themes or completely self-designed tables.
Players choose two mercenaries from a group of six to take on the task of defeating the mad Baron Fortesque and the Chaos Engine itself.
Players choose one of three jobs-Hunter, Ranger or Force.
Players can choose to adventure alone or join groups.
Players can choose to play minigames separate from the board game context via " Minigame Mode ".
* Four Card Brag: Players are dealt four cards, and must then choose which card to throw away ( place at the bottom of the deck ) in order to create the best combination.

0.147 seconds.