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Page "The Settlers (video game)" ¶ 6
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Players and must
Players must navigate one side of the double diamond, hit the stake, then navigate the opposite side of the double diamond and hit the starting stake to win the game.
Players must have good aim throughout the entire game, even as they become increasingly inebriated.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Players must learn to coordinate two hands and use them independently.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.
Players must then " make it work " to move on to the next round.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players must be retired and must have played at least four years with the Phillies or Athletics.
Players on the main adult tour who are under 18 must have documents signed by a parent or guardian.
# Players must alternate hitting the ball.
Players must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level.
Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as " combos ".
Players must learn which attacks and defenses are effective against each other, often by trial and error.
Players must remove any other pieces first before removing a piece from a formed mill.
* Players must be capable of being produced in high volume, parts must be interchangeable, and must be easy to service.
* Players must not stray over the boundary lines of the pitch, although they may fly as high as desired.
* Players may take their wands onto the pitch, but they must not be used on or against any players, any player's broomstick, the referee, any of the four balls, or the spectators.
* Cobbing: Players must not make excessive use of their elbows against opponents.

Players and attempt
The first attempt at forming a " major league " produced the National Association of Professional Base Ball Players, which lasted from 1871 to 1875.
The Union Association survived for only one season ( 1884 ), as did the Players League ( 1890 ), an attempt to return to the National Association structure of a league controlled by the players themselves.
" Players control armies with which they attempt to capture territories from other players, with results determined by dice rolls.
Players attempt to make melds of 7 cards of the same rank and " go out " by playing all cards in their hand.
Players are then allowed to switch the cards in their ' hand ' with their ' face up cards ' in an attempt to produce a strong set of ' face up cards ' for later in the game.
* Wiping – Players may attempt to cheat by wiping paint from themselves, to pretend they were not hit and stay in the game.
Players use the menus to select weapons, magic, and other items used to attack and defeat the monsters, or can attempt to flee the fight ; though characters cannot flee during a boss battle.
Players may attempt to injure or maim the opposition in order to make scoring easier by reducing the number of enemy players on the field.
Players battle various aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Players attempt to disable or destroy their opponents ' ships in real-time combat, while taking over enemy planets by bombing them and dropping off armies they pick up on friendly planets.
Players attempt to partition the city of Tenochtitlan in Lake Texoco into districts, and then gain influence over the most developed districts.
Players are able to " warp " between the sectors, during which they must attempt to keep their ship " in focus " to lower their fuel consumption rate.
Players attempt to guess a series of words or phrases based on descriptions given to them by their teammates.
That same year, however, Topps faced an attempt to undermine its position from the nascent players ' union, the Major League Baseball Players Association.
Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen ( such as U. S. Marshals or local sheriffs ), Hucksters ( magic users ), Shamans, Blessed ( those of faith ), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.
* Players can also attempt to steal the first turn ( normally taken by the player to the left of the dealer ).
Players attempt to capture an item ( secret documents ) and return it to a designated location.
Players write down their planned moves at the beginning of each turn, then move simultaneously ( possibly entangling their ships if they are close to each other ), fire their broadsides if any ships are within range, and attempt to board ships that are adjacent.
Players take the role of federal " case workers " bringing indictments against each monopolized business in an attempt to return the state of the board to a free market system.
Players attempt to strengthen their positions and weaken their opponent's.
Players attempt to disable or destroy their opponents ' ships in real-time combat, while taking over enemy planets by bombing them and dropping off armies they pick up on friendly planets.
Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves.
Players will therefore attempt to kill a friendly player or tower who is deemed impossible to save, thereby denying ( hence the name ) the enemy team the gold and experience rewards for the kill.
* Buzz Lightyear's AstroBlaster: Players board bumper cars and attempt to navigate over foam balls (" asteroids ") on the floor.

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