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Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace.
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Players and must
Players must navigate one side of the double diamond, hit the stake, then navigate the opposite side of the double diamond and hit the starting stake to win the game.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level.
Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as " combos ".
Players must learn which attacks and defenses are effective against each other, often by trial and error.
* Players must be capable of being produced in high volume, parts must be interchangeable, and must be easy to service.
* Players must not stray over the boundary lines of the pitch, although they may fly as high as desired.
* Players may take their wands onto the pitch, but they must not be used on or against any players, any player's broomstick, the referee, any of the four balls, or the spectators.
Players and constantly
Players under Canadian rules might constantly trade cards to build sets of the same rank for burning.
* Time Limit: Players are constantly fighting against the clock at the top of the game, time is increased after clearing an area of all enemies.
Players are constantly looking for ways to find an advantage that stretches the limitations imposed by the rules.
Players who constantly change their chopping policy from session to session, or worse, from hand to hand, in order to secure an advantage, are generally considered to be engaging in unethical behaviour.
Players and make
Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.
Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
" Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern.
Players also had to land on another player in order to make suggestions about that player's character through the use of special counter-tokens, and once exhausted, a player could no longer make suggestions.
Players may also make use of the above-mentioned " POW " block, which flips any enemy touching a platform or the floor when a player hits it from below.
Players attempt to make melds of 7 cards of the same rank and " go out " by playing all cards in their hand.
Players can also make mistakes that may seem like a tell, like fumbling chips out of clumsiness or betting the wrong amount online when clicking the wrong button.
* Players who make card-play suggestions to the other players must draw two cards from the draw pile.
Although Megatron himself would not make an appearance in the Japanese exclusive Kiss Players line, he would nonetheless have a small role to play.
Players may attempt to injure or maim the opposition in order to make scoring easier by reducing the number of enemy players on the field.
* One Flip: Players who make a successful pair win these cards but do not go again until their next turn.
Miles Marshall Lewis comments that 1990s neo soul " owed its raison d ' ĂȘtre to ' 70s soul superstars like Marvin Gaye and Stevie Wonder ", adding that " in concert, Erykah Badu and D ' Angelo regularly covered Chaka Khan, the Ohio Players, and Al Green, to make the lineage crystal clear.
The deal would require two films to fulfill his obligations to Famous Players, and then four films that he and Rambova could make as they pleased at Ritz Carlton.
During Valentino's strike from Famous Players, she still intended to make money herself, and never mentioned her parents as a source of income.
Also in 1999, Elway was ranked number 16 on The Sporting News list of the 100 Greatest Football Players, the only player to have spent the majority of his career with the Broncos to make the list ( Willie Brown, who began his career with the Broncos but spent more of it with the Oakland Raiders, also made the list ).
Players are permitted to use certain approved composite bats at this classification to help them make the transition from aluminum to wood bats.
* Players of bowed string instruments rub cakes or blocks of rosin on their bow hair so it can grip the strings and make them speak, or vibrate clearly.
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