Help


[permalink] [id link]
+
Page "Fighting game" ¶ 7
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Players and must
Players must navigate one side of the double diamond, hit the stake, then navigate the opposite side of the double diamond and hit the starting stake to win the game.
Players must have good aim throughout the entire game, even as they become increasingly inebriated.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Players must learn to coordinate two hands and use them independently.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.
Players must then " make it work " to move on to the next round.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players must be retired and must have played at least four years with the Phillies or Athletics.
Players on the main adult tour who are under 18 must have documents signed by a parent or guardian.
# Players must alternate hitting the ball.
Players must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level.
Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as " combos ".
Players must remove any other pieces first before removing a piece from a formed mill.
* Players must be capable of being produced in high volume, parts must be interchangeable, and must be easy to service.
* Players must not stray over the boundary lines of the pitch, although they may fly as high as desired.
* Players may take their wands onto the pitch, but they must not be used on or against any players, any player's broomstick, the referee, any of the four balls, or the spectators.
* Cobbing: Players must not make excessive use of their elbows against opponents.

Players and learn
Players should also ensure that they learn safe and proper footwork, with the knee and foot in alignment on all lunges.
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players who learn the game in the USA will generally play with their stronger hand in the middle of the stick, thus putting more power into slapshots.
Players generally need to learn the basic sounds and traditional rhythm samples ( 4 / 4 and 12 / 8 ) to be able to follow classes.
At the Welsh Rugby Union ( WRU ) annual general meeting that year, the outgoing WRU President D. Ewart Davies declared that " it was evident from the experience of the South African Tour that a much more positive attitude to the game was required in Wales ... Players must be prepared to learn, and indeed re-learn, to the absolute point of mastery, the basic principles of Rugby Union football.
Players take on the role of various mundane or arcane character types, including Gunfighters, Lawmen ( such as U. S. Marshals or local sheriffs ), Hucksters ( magic users ), Shamans, Blessed ( those of faith ), and Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.
Players could design characters for any of these realms, so a party of adventurers might contain a magician, a cop, a vampyre hunter, a super-hero, a cybernetically-enhanced gunrunner, a dwarf miner, a six-foot dinosaur priest, or a beetle-like alien with a bad temper, and any of these characters might eventually learn swordfighting, kung fu, magic, or net-hacking.
Players have to quickly learn how doing ( or not doing ) various things will affect how their park grows.
Players learn logic concepts such as union and intersection, and learn to use restrictions such as subset.
Players mainly learn popular well transcribed versions, often using a recording as a reference.
Players on Nightmare elected to learn a specific profession that dictated the way they play the game.
Players recite a " Player's Code " in the Briefing room, where they go to learn how to play the game.
Players can also choose to learn all the skateboard moves and tricks before they begin the actual game in the Skillz School mode.
Players can run around as Needles Kane and explore a new level on foot and learn factoids about the Twisted Metal franchise straight from the developers.

Players and which
Dramatic activity at the College is organized and carried on by The Carleton Players, which is to say by all students who are so inclined to advance these aims.
Players are also allowed to overspend ( in moderation ), with the points becoming bad stuff-bad luck which the Gamemaster should inflict on the character.
Following the formation of baseball's first professional organization, the National Association of Professional Baseball Players, which became known as the National Association, the Association, or NA, in 1871, Spalding joined the Boston Red Stockings ( precursor club to the modern Atlanta Braves ) and was highly successful ; winning 206 games ( and losing only 53 ) as a pitcher and batting. 323 as a hitter.
Players on the batting team take turns hitting against the pitcher of the fielding team, which tries to stop them from scoring runs by getting hitters out in any of several ways.
The first attempt at forming a " major league " produced the National Association of Professional Base Ball Players, which lasted from 1871 to 1875.
The rules of skat are governed by The International Skat Players Association and in Germany by the Deutscher Skatverband which publishes the Skatordnung.
Players are generally given a few seconds before the round begins ( known as " freeze time ") to prepare and buy equipment, during which they cannot attack or move ( one notable exception is that a player may receive damage during freeze time.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players win resources if they are able to fend off the pirate attack ( which depends on the number rolled by the dice, as well as the number of warships in the defending player's possession ; warships are created from using Knight cards on existing ships ), but lose resources if they are unsuccessful.
Players earn victory points for connecting their settlements with settlements ( not necessarily theirs ) from the opposite island using ships, or to another player's shipping lines which connect two settlements together.
Other independent companies were grouped under the Mutual banner in 1912, and there were also important new entrants, particularly the Jesse Lasky Feature Play Company, and Famous Players, which were both formed in 1913 to take advantage of the fact that films could reproduce the real substance of a stage play ( plus embellishments ), and so the best plays and actors from the legitimate stage could be enticed into films.
A landmark in Greenwich Village ’ s cultural landscape, it was built as a farm silo in 1817, and also served as a tobacco warehouse and box factory before Edna St. Vincent Millay and other members of the Provincetown Players converted the structure into a theatre they christened the Cherry Lane Playhouse, which opened on March 24, 1924, with the play The Man Who Ate the Popomack.
Players are given a pool of points, the size of which varies depending on the campaign type, with which to buy Characteristics, Skills, Talents, and Powers.
She influenced the first generation of Improv at The Compass Players in Chicago, which led to The Second City.
Many of the current " rules " of comedic improv were first formalized in Chicago in the late 1950s and early 1960s, initially among The Compass Players troupe, which was directed by Paul Sills.
By the mid 1960s, Viola Spolin's classes were handed over to her protégé, Jo Forsberg, who further developed Spolin's methods into a one-year course, which eventually became The Players Workshop, the first official school of improvisation in the USA.
Players walking to the far west along LambdaStreet may be given the option to ' jump off the end of the world ', which disables access to their account for three months.
Players who miss their contract are thus encouraged to take as many tricks as possible, which results in other players also missing their contracts.
Acts like Earth, Wind and Fire, Kool and the Gang and Ohio Players, who began as psychedelic soul artists, incorporated its sounds into funk music and eventually the disco which partly replaced it.
Players are only required to use one pony, which may be hired, or owned.
There are many clubs and societies organised by the students of the college, such as the college's dramatic society the Pembroke Players, which has been made famous by alumni such as Peter Cook, Eric Idle, Tim Brooke-Taylor, Clive James and Bill Oddie and is now in its 50th year.
Players also drop the weapon they were using when killed, which other players can then pick up.

1.897 seconds.