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Page "Five-card draw" ¶ 5
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Players and must
Players must navigate one side of the double diamond, hit the stake, then navigate the opposite side of the double diamond and hit the starting stake to win the game.
Players must have good aim throughout the entire game, even as they become increasingly inebriated.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players must learn to coordinate two hands and use them independently.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.
Players must then " make it work " to move on to the next round.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players must be retired and must have played at least four years with the Phillies or Athletics.
Players on the main adult tour who are under 18 must have documents signed by a parent or guardian.
# Players must alternate hitting the ball.
Players must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level.
Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as " combos ".
Players must learn which attacks and defenses are effective against each other, often by trial and error.
Players must remove any other pieces first before removing a piece from a formed mill.
* Players must be capable of being produced in high volume, parts must be interchangeable, and must be easy to service.
* Players must not stray over the boundary lines of the pitch, although they may fly as high as desired.
* Players may take their wands onto the pitch, but they must not be used on or against any players, any player's broomstick, the referee, any of the four balls, or the spectators.
* Cobbing: Players must not make excessive use of their elbows against opponents.

Players and pay
While the players were on the tour, the National League instituted new rules regarding player pay that led to a revolt of players, led by Ward, who started the Players ' League the following season ( 1890 ).
In September 1922, he refused to accept paychecks from Famous Players until the dispute was solved, although he owed them money he had spent to pay off Jean Acker.
Players in home games typically have both cash and chips available ; thus, if money for expenses other than bets is needed, such as food, drinks and fresh decks of cards, players typically pay out of pocket.
Players may withdraw all or part of their savings only on Pay Day ( if the player wishes to withdraw at another time, they must pay a $ 50 fee ).
Players not on the board by the time someone wins may have to pay double.
Players eventually figured out the coordinates referred to pay phones and the times to when the phones would ring ; one player in Florida stayed by a phone while Hurricane Frances was minutes away in order to recite answers to prerecorded questions.
Players received small pay for their contributions – 5 Estonian crowns in 1938.
Players pay for a ticket, which they then draw out from a hat, and can instantly see whether or not they have won a prize.
Players can pay to customize the design of their characters and increase their character's abilities.
Players earn money for connecting cities to their railway network, and pay other players for connecting to or building alongside their track.
Players race their trains along the tracks between randomly-chosen pairs of cities ; just as in real life, players must pay other players to use elements of their track if they don't have a complete route of their own.
Players pay fees to play the games.
Players were compelled to pay a match fee of two pence before they could take the field.
Players can pay an additional $ 1 for each game, multiplying non-jackpot winnings by 2x, 3x, 4x, or 5x.
NFL Players Association initially refused to pay a disability income due to there not being a proven link between brain injury and playing football.
In addition, Shaun Gritton will ask the Veteran Players to pay £ 500, 000 per season ( plus £ 5. 00 per match ).
Players can pay a monthly fee to gain additional content over time, including new areas, weapons, monsters, classes, quests, events, titles, game modes and other content.
Golden Gate Players card holders can still pay the old price, resulting in a 40 % increase in membership applications.
Players basically had the entire game for free with only very minor restrictions which did not motivate many to pay for the game, even after playing for over a year.
In 2005, a violent Punisher action game exclusively designed for adult players was released by Volition, Inc. Players take control of the vigilante hero to track down criminals and make them pay for their deeds.
Players trade, raid, and conquer other cities in order to acquire different resources or because once conquered cities pay the player tribute.
Players can also pay fees to e-Amusement mobile site to enable certain options, such as displaying player's high scores during gameplay and change the position of combo counter.
Players pay one entry fee and compete in multiple rounds directly against other players for two days, before a day of finals is played in three divisions, along with a consolation tournament for players who do not make the finals.
* January 27, 2006 — Players of the Horde clan from World of Warcraft start the " Gamers Against No Kash " charity, to pay the subscription fees for valuable players strapped for cash.

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