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Page "Nine Men's Morris" ¶ 4
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Players and must
Players must navigate one side of the double diamond, hit the stake, then navigate the opposite side of the double diamond and hit the starting stake to win the game.
Players must have good aim throughout the entire game, even as they become increasingly inebriated.
Players must release the disc while inside the box, but may step out / off of it after the release.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players must convert their pirate fortresses and have 10 victory points before being able to claim victory.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Players must learn to coordinate two hands and use them independently.
Players must follow suit, unless they have no cards of the led suit, in which case they may play any card.
Players must then " make it work " to move on to the next round.
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players must be retired and must have played at least four years with the Phillies or Athletics.
Players on the main adult tour who are under 18 must have documents signed by a parent or guardian.
# Players must alternate hitting the ball.
Players must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level.
Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as " combos ".
Players must learn which attacks and defenses are effective against each other, often by trial and error.
* Players must be capable of being produced in high volume, parts must be interchangeable, and must be easy to service.
* Players must not stray over the boundary lines of the pitch, although they may fly as high as desired.
* Players may take their wands onto the pitch, but they must not be used on or against any players, any player's broomstick, the referee, any of the four balls, or the spectators.
* Cobbing: Players must not make excessive use of their elbows against opponents.

Players and remove
* Players may not remove a portion of their chips from the table ( called going south or ratholing ) unless they cash out and leave the game.
Players removed the backplate covering the bridge to remove two of the springs and adjust the claw screws to allow the bridge to ' float ,' with the pull of the strings in one direction countering the pull of the springs in the opposite direction.
Players can reveal dice or remove them from view, as well as roll them inside or outside of the box.
Players can slow down or speed up the play back, use recorded views to watch the film as seen by the player in game, there is an option for trails to show the flight paths of aircraft as well as the ability to trim down film and remove text or vox from a saved film.
Players in the final can also opt to remove the bounce.
Players may use the Two-Eyed Jacks to complete a row or block an opponent, and One-Eyed Jacks can remove an opponent ’ s advantage.
Players competed to remove tiny ' people ' from the rubber Purple People Eater shell, using tweezers on a wire loop which activated an alarm if coming into contact with its metal jaws.
East West Players described the play as follows: " During WWII in Seattle, University of Washington student Gordon Hirabayashi agonizes over U. S. government orders to forcibly remove and imprison all people of Japanese ancestry on the West Coast.

Players and any
Players on the batting team take turns hitting against the pitcher of the fielding team, which tries to stop them from scoring runs by getting hitters out in any of several ways.
During the rough and tumble years of the American-National struggle, player contracts were violated at the independents as well: Players that the team had developed would sign deals with the National or American leagues without any form of compensation to the indy club.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players take turns moving a single piece, either by moving one step to an adjacent unoccupied space in any direction, or by jumping in one or any number of available consecutive hops over other single pieces.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.
Players may not obstruct another's chance of hitting the ball in any way.
While Rosencrantz and Guildenstern confront a mirror image of their future deaths in the metadramatic spectacle staged by the Players, they fail to recognize themselves in it or gain any insight into their identities or purpose.
Players also have Karma Pool that can be used to reroll any dice that failed to reach the target number.
Players could take on any number of possible roles in the setting but the default was to act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the alien and mysterious worm-like race known as the Sathar.
At the end of the 1867 season " the National Association of Baseball Players voted to exclude any club with a black player.
However, Famous Players exercised their option to extend his contract, preventing him from accepting any employment other than with the studio.
Players can select the degree of starting difficulty any time a new game is started.
Players do not roll for initiative which is common in other combat games, instead, each phase, a vehicle moves a number of inches determined by the vehicle's speed and players may fire weapons on any phase as long as they have line-of-sight with a target of their choosing.
Players start their run with three mushrooms ( speed bursts ) and cannot obtain any additional items.
Players and umpires are generally free to ask for a brief stoppage at any time when the ball is not in play, or immediately following a play once its outcome is clear.
Players may also make use of the above-mentioned " POW " block, which flips any enemy touching a platform or the floor when a player hits it from below.
Players who subscribed to the campaign were allowed to send in the results of any matches played in its service, and the results would be tabulated and then translated into story progression.

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