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Page "Craps" ¶ 6
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Players and take
Players on the batting team take turns hitting against the pitcher of the fielding team, which tries to stop them from scoring runs by getting hitters out in any of several ways.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players take turns to cut a string.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.
Players take turns flicking their discs from the outer edge of their quadrant of the board onto the playfield.
Players take turns moving a single piece, either by moving one step to an adjacent unoccupied space in any direction, or by jumping in one or any number of available consecutive hops over other single pieces.
Players take turns taking shots, and the last person standing is the winner.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Other independent companies were grouped under the Mutual banner in 1912, and there were also important new entrants, particularly the Jesse Lasky Feature Play Company, and Famous Players, which were both formed in 1913 to take advantage of the fact that films could reproduce the real substance of a stage play ( plus embellishments ), and so the best plays and actors from the legitimate stage could be enticed into films.
Players take the role of tribal leaders in 4000 B. C.
Players are often encouraged to take pictures at the dashpoints and upload them to the site.
* Hee Haw Players: Cast members take on some of the Shakespeare classics, with some unexpected twists.
Players take it in turn to throw a die.
Players who miss their contract are thus encouraged to take as many tricks as possible, which results in other players also missing their contracts.
Players take turns in placing pentominoes on the board so that they do not overlap with existing tiles and no tile is used more than once.
Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
Players take alternate turns.
Players take turns, where each turn consists of drawing a line between two spots ( or from a spot to itself ) and adding a new spot somewhere along the line.
Players could take on any number of possible roles in the setting but the default was to act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the alien and mysterious worm-like race known as the Sathar.
Players of all levels take part in such events from world-class players to complete beginners.
During this period, before the start of Test cricket in 1877, Gentlemen v Players was the most prestigious fixture in which a player could take part.
Players take turns placing a stone of their color on a single cell within the overall playing board.
Players take turns to place a stone of their color and a neutral stone on empty cells ; or replace two neutral stones with stones of their color, and replace a different stone of their color on the board to neutral stone.

Players and turns
Players then take turns claiming territories by placing an infantry on an unoccupied territory until all the territories are occupied.
Players then take turns placing their remaining armies on their territories.
Players take turns placing their pieces on empty spots.
Players take turns moving through the rooms of the mansion and accumulating cards, while Doctor Lucky moves through the mansion following a predetermined path.
* Players alternate turns, starting with White.
Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded.
Players take turns moving their men horizontally or vertically like the rook in chess ( i. e. not through pieces ), capturing the opponent's pieces throughcustodian capture and intervention capture.
Players take turns moving around the board by hitting a dice block, the game's equivalent of rolling a die.
Players take turns to move their cars according to some simple rules.
One such solution is by bidding: Players take turns bidding on how many moves it will take them to win the game.
Players take turns removing the top card from a stack, most of which show one of six colors, and then moving their marker ahead to the next space of that color.
Players take turns guessing and giving the number of Jots, or the number of letters that are in both the guessed word and the secret word.
Players take alternate turns () at the table playing from where their opponent has left the ball ( s ) or the table.

Players and rolling
Players may wager money against each other ( street craps, also known as shooting dice or rolling dice ) or a bank ( casino craps, also known as table craps ).
Players can propose counter-arguments that are resolved in a dice rolling contest.
Players play several rounds, first rolling a set of Dice, and then playing several turns in which they target their opponent ’ s Dice with their own to capture, take control of, or neutralize them, based on their current values.
This uniquely Singaporean game involves two to four players each occupying one half of the pitch, each trying to score from his own half. Players can score as long as the ball is in their own half. If a ball rolls into a player's half immediately after he has taken a kick, he may kick again. Handballs result in disqualification. There are no limits to the number of touches a player can make. The first to an agreed upon number of goals wins. The game focuses on long-range accuracy and power to propel the ball accurately into the goal. Control is also an important aspect as to prevent the ball from rolling into the opponent's half. It is often played when footballers are tired as it does not use up too much energy, has simple rules, provides a good challenge and yet is good entertainment. The above are just some common rules as player's will each have their own versions of the game.
Players then take turns as follows: They may begin either by rolling a six-sided die and moving their magician that many spaces, or by forfeiting their roll and instead spending elfstones to move.
Players move around the neighborhood by rolling dice.

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