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Page "Disc golf" ¶ 17
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Players and use
Players may also use double motion, where they make an initial racquet movement in one direction before withdrawing the racquet to hit in another direction.
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
Players would use dregs to hit targets across the room with their wine.
Major European orchestras generally use basses with a fifth string, tuned to B three octaves and a semitone below middle C. Players with standard double basses ( E-A-D-G ) typically play the notes below " E " an octave higher.
Players who sit generally use a stool about the height of the player's pants inseam length.
Players also may use a small cart or gig bag and end pin-attached wheels to move the bass.
Players use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills.
Players use the same stick and ball, and goaltenders are also allowed to play.
Players sit on double-bladed sledges and use two sticks ; each stick has a blade at one end and small picks at the other.
Players use the sticks to pass, stickhandle and shoot the puck, and to propel their sledges.
Players can adjust the string pitches by moving these bridges before playing, and use three finger picks ( on thumb, index finger, and middle finger ) to pluck the strings.
Players begin by placing a certain number of seeds, prescribed by the variation in use, in each of the pits on the game board.
Players of these instruments therefore use different techniques to color the sound.
Players must learn to coordinate two hands and use them independently.
Players are only required to use one pony, which may be hired, or owned.
Players use the paddles to hit a ball back and forth.
Players are often costumed as their characters and use appropriate props, and the venue may be decorated to resemble the fictional setting.
Players often use sweat bands on their wrists to keep their hands dry as well.
Players use various grips during play, including the Continental ( The " Handshake Grip "), Eastern ( Can be either semi-eastern or full eastern.
Players could even record their own speech sets and use those instead.
Players also had to land on another player in order to make suggestions about that player's character through the use of special counter-tokens, and once exhausted, a player could no longer make suggestions.
* Players cannot use different tenses of previously used verbs, unless they have nonstandard conjugation.
* Cobbing: Players must not make excessive use of their elbows against opponents.
Players mainly scroll the screen and issue commands with the mouse, and may also use keyboard shortcuts.

Players and these
Dramatic activity at the College is organized and carried on by The Carleton Players, which is to say by all students who are so inclined to advance these aims.
An alien, coming into a colony also became, temporarily a subject of the Crown, and acquired rights both within and beyond the colony, and these latter rights could not be affected by the laws of that colony ( Routledge v Low ( 1868 ) LR 3 HL 100 ; 37 LJ Ch 454 ; 18 LT 874 ; 16 WR 1081, HL ; Reid v Maxwell ( 1886 ) 2 TLR 790 ; Falcon v Famous Players Film Co 2 KB 474 ).
" Pickford first demanded ( and received ) these powers in 1916, when she was under contract to Adolph Zukor's Famous Players In Famous Plays ( later Paramount ).
Players are limited to some finite number of actions, and in some cases must split their resources between these actions ( so that additional actions make each less effective ).
Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
Players roll randomly for these characteristics ( typically on 2d6 ) during character creation.
Players speak with moogles to record their progress, restore life energy with a tent and purchase items — a deviation from previous installments, which used a save point to perform these functions.
Players can land on these objects, where they may be given the option to trade, gain missions, and purchase new spaceships or add-on outfits for their current spaceship.
Players can create free accounts in regional " gateways ," which helps reduce lag ; these are Azeroth ( U. S. East ), Lordaeron ( U. S. West ), Northrend ( Europe ), and Kalimdor ( Asia ).
Players of these instruments often use music arranged specifically for their limited range of notes.
Players are not allowed to see or change these cards.
Players in NFL Europa were predominantly assigned by National Football League teams who wanted these younger, " developmental " players to get additional game experience and coaching.
Players can spend time increasing these numbers before waging war on neighbouring territories, since the artificial intelligence of other lords tends to be peaceful unless the player attacks them first, or unless they have reached a point in the story where war is inevitable.
Players collect these medals throughout the game — primarily by opening chests, breaking pots and barrels, and searching in sacks and drawers — and at a certain point during the games the player meets a character with whom they can trade these medals for items.
Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time.
* One Flip: Players who make a successful pair win these cards but do not go again until their next turn.
Players can utilize the information gathered from various Internet sites to identify and wait around the areas of these spawns.
Players can collect these items in a special " Adventure " mode ; they can then be traded at a special " Item Shop ", or combined together to form new items.
Players must balance supply and demand of these elements, buying what they need, and selling what they don't.
Players must decide, during the course of the game, how many of these expeditions to actually embark upon.
Players are often sent to minor league clubs based on geography and facilities, not necessarily by class for these reassignments.

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