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Quake and 3
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
Quake III Arena ( also known as Quake 3 ; abbreviated as Q3A or Q3 ), is a multiplayer first-person shooter video game.
Notable features of Quake 3 include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-and rocket-jumping.
Quake 3 is available on a number of platforms and contains mature content.
The id Tech 3 engine is the name now given to the engine that was developed for Quake 3.
Unlike most other games released at the time, including its primary competitor, Unreal Tournament, Quake 3 requires an OpenGL-compliant graphics accelerator to run.
" Quake 3 also introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the surfaces present within the game.
Quake 3 also provided support for models animated using vertex animation with attachment tags ( known as the. md3 format ), allowing models to maintain separate torso and leg animations and hold weapons.
Quake 3 is one of the first games where the third-person model is able to look up and down and around as the head, torso and legs are separate.
Unless operations which require a specific endianness are used, a QVM file will run the same on any platform supported by Quake 3.
Front Line Assembly made the soundtrack for the expansion ; the counterpart to Sonic Mayhem's Quake 3 Arena: Noize.

Quake and has
Since Quake III Arena Linux porting has been handled by Timothee Besset.
Quake III Arena ( 1999 ), the next title in the series, has minimal plot, but centers around the " Arena Eternal ", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space.
Id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster, ( early-Id Tech 1 ), Heretic, Hexen ( Id Tech 1 ), Hexen II ( Quake engine ), and Orcs and Elves ( Doom RPG engine ).
Machinima has been used in music videos, of which the first documented example is Ken Thain's 2002 " Rebel vs. Thug ", made in collaboration with Chuck D. For this, Thain used Quake2Max, a modification of Quake II that provided cel-shaded animation.
Quake III has been unofficially ported to several consoles, including the PlayStation Portable handheld and Xbox console.
Carmack has said that all Quake Trilogy ( including Arena ) will be ported on the iPhone / iPod Touch / iPad.
The next game released with the title Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline.
A prequel to Quake II, Enemy Territory: Quake Wars, has been produced by Splash Damage.
The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch.
Episode I ( which formed the shareware or downloadable demo version of Quake ) has the most traditional ideology of a boss in the last level.
Quake can be heavily modified by altering the sounds, graphics, or scripting in QuakeC and due to its popularity, has been the focus of many fan " mods ".
Capture the Flag has become a standard game mode included in most popular multiplayer games released after Quake, in addition to Deathmatch first introduced in Doom.
As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos ( replayable recordings of the player's movement ) of Quake levels completed in record time on the " Nightmare " skill level.
Quake has received near-universal critical acclaim from reviewers since its release, receiving an aggregated score of 94 % on both Metacritic and GameRankings.
The most recent version of Quake Mobile is v. 1. 20 which has stylus support, there was an earlier version v. 1. 19 which lacked stylus support.
The game has also been ported to the PlayStation Portable ( PSP ), with multiplayer options, the ability to load maps and mods, and has inspired homebrew like Kurok, a mix of Turok and Goldeneye 64, and Left 4 Quake, a fan-made Left 4 Dead in Quake.

Quake and also
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
In competitive Quake III Arena there are two distinct gameplays, often referred to as ' rulesets ', the out-of-the-box Quake III Arena game, also known as vanilla Quake 3 ( VQ3 ), and the CPM ruleset of the Challenge Pro Mode Arena mod.
However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg ; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured.
However, work was very slow on the engine, since John Carmack, the main programmer of Quake, was not only developing a full 3D engine, but also a TCP / IP networking model.
QTest also gave gamers their first peek into the filesystem and modifiability of the Quake engine, and many entity mods ( that placed monsters in the otherwise empty multiplayer maps ) and custom player skins began appearing online before the full game was even released.
It is also interesting to note that Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as Ranger Gone Bad and Blahbalicious, the in-game film The Devil's Covenant and the in-game-rendered, four-hour epic film The Seal of Nehahra.
A copy of Quake was also sold in 2001, labeled Ultimate Quake, which included the original Quake, Quake II, and Quake III Arena.
Quake was also ported to console systems.
Quake mobile was reviewed by GameSpot on the Samsung Nexus and they cite its US release as October 2005, they also gave it a Best Mobile Game " in their E3 2005 Editor's Choice Awards.

Quake and been
During the mid to late 1990s, " the launch of each successive round of technology it's been expected to occupy a headlining position ", with the Quake III engine being most widely adopted of their engines.
There are a large number of custom maps that have been made by users and fans of Quake.
More than 1500 single-player and a similar number of deathmatch maps have been made for Quake.
" Since any sequel to the original Quake had already been refused, it became a viable way of continuing the series without actually continuing the storyline or setting of the first game.
There have been two official expansion packs for Quake.
On March 11, 1997, id Software released WinQuake, a version of the non-OpenGL engine designed to run under Microsoft Windows ; the original Quake had been written for DOS, allowing for launch from Windows 95, but could not run under Windows NT-based operating systems because it required direct access to hardware.
This wouldn't have been a big problem for the 6x86 if, by that time, Quake had a fallback to do perspective correction without the FPU like in e. g. the game Descent.
* In the 1998 video game Action Quake 2, an opponent killed with a pistol shot to the head is said to have been " trepanned ".
By this time, numerous games based on more advanced graphical technology ( such as id Software's Quake III and Epic MegaGames ' Unreal Tournament ) had already been released, causing Daikatana to lag technologically in the market with its dated Quake II game engine.
This event marks the beginning of QuakeWorld's submergence underground, as most players went on to newer games such as Counter-Strike, and Quake III Arena, and there has never been such an international LAN competition in QuakeWorld since ( although QHLan has come close ).
It is considered even today by many die-hard players to be the best multiplayer game, such that several games featuring QuakeWorld-like gameplay elements have been developed, including the Quake III mod: Challenge ProMode Arena, Painkiller, the freeware game Warsow, a mod for Quake 4 called Quake4World, and a free game called Quake2World based on the Quake 2 engine.

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