[permalink] [id link]
Quake 4 went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and Mac OS X.
Some Related Sentences
Quake and 4
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
A similar concept appears, although much less developed, in the game Quake 4, where the player can drive Mechs as well as other vehicles while the game is still primarily focused on ground based human combat.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.
A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU / Linux ), and later for the Xbox 360 and the Macintosh.
Based on the success of the first Quake game, id later published Quake II and Quake III Arena ; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine.
Quake and its four sequels, Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars have sold over 4 million copies combined.
Quake and went
The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and they were some of the first games by id Software ( which went on to develop blockbusters like Doom and Quake ).
This event marks the beginning of QuakeWorld's submergence underground, as most players went on to newer games such as Counter-Strike, and Quake III Arena, and there has never been such an international LAN competition in QuakeWorld since ( although QHLan has come close ).
* Paul Steed was a leading artist on the Wing Commander series and went on to serve as an art lead for id Software on the Quake series.
Bryce Canyon went on to work on " Early Tremors " with Belle Nolan and Frank Andrick on San Francisco's new wave station " The Quake " and wrote numerous articles for several Bay area publications.
The final song broadcast before The Quake went off the air on June 18, 1985 was " Around The Dial " from The Kinks ; this featured a re-edited version of the ' radio tuning ' intro for the song which made reference to the demise of the station.
Quake and early
From very early on in the game's development, Daikatana was advertised as the brainchild of John Romero, a man famous for his work at id Software in the development of Wolfenstein 3D, Doom and Quake.
Romero was then involved with Stevie Case, a gamer who achieved early notoriety for beating him in a Quake deathmatch, from 1998 until their breakup in May 2003.
Q4F 1. 5 was released but production ceased early because of the lack of a Quake 4 player community.
John Carmack commented on his blog in 2004 that " there are still bits of early Quake code in Half-Life 2 ".
Some of the early UI design decisions influencing it could be seen in QuakeEd, the original Quake mapping tool for NextStep.
Quake and October
On October 26, 1996, a well-known gaming clan, the Rangers, surprised the Quake community with Diary of a Camper, the first widely known machinima film.
On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL.
Quake mobile was reviewed by GameSpot on the Samsung Nexus and they cite its US release as October 2005, they also gave it a Best Mobile Game " in their E3 2005 Editor's Choice Awards.
The Loma Prieta earthquake, also known as the Quake of ' 89 and the World Series Earthquake, was a major earthquake that struck the San Francisco Bay Area of California on October 17, 1989, at 5: 04 pm local time.
He debuted as a professional gamer in October 1999 by placing 3rd in the Quake III Arena tournament at the CPL's FRAG 3 event.
Quake and 2005
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
Quake IV ( 2005 ) picks up where Quake II left off — finishing the war between the humans and Strogg.
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have for most of their prior engines.
In 2005 id Software signed a deal with publisher Pulse Interactive to release a version of Quake for mobile phones.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine ( id Tech 3, which has been open-source since 2005 ).
* Enemy Territory Fortress, based on the revolutionary ' Quake III Fortress ' as modification for the free Wolfenstein: Enemy Territory has maintained a considerable following ever since it was first released in 2005.
At QuakeCon 2005, John Carmack announced that the Quake III source code would be released under the GNU General Public License ( version 2 ), and it was released on August 19, 2005.
Quake and was
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
John Romero, who was forced to resign after the release of Quake, later formed the ill-fated company Ion Storm.
He left Id Software during the production of Quake II and most of his work was scrapped before the title was released.
He was asked to resign after the release of Quake II, then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice.
Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center ( LMPC ) and David " crt " Wright's non-linear editor Keygrip ; the latter became known as " Adobe Premiere for Quake demo files ".
With Quake II filming now feasible, Strange Company's 1999 production Eschaton: Nightfall was the first work to feature entirely custom-made character models.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.
Weapon balance was achieved by examining earlier games in the series, Quake and Quake II as well as extensive play testing with well-known players such as Thresh.
In the first Quake the rocket launcher was so effective that it dominated entire deathmatches while the rocket launcher in Quake II so weak that it was sometimes ignored.